Caves of Qud

Caves of Qud

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Gigantism
   
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Character: Mutation
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Oct 27, 2023 @ 1:51am
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Gigantism

In 1 collection by chaos
Caves of Qud, the Chaos Cut
28 items
Description
Adds a defect, Gigantism, that makes creatures gigantic -- able to use gigantic equipment and for the most part only gigantic equipment, unable to enter small spaces, heavier, and able to carry more.
15 Comments
GamblingWinning Apr 29 @ 6:18am 
there is another gigantism mod that does modify your starting equipment to be gigantic
nerdiboy7 Mar 18, 2024 @ 6:01am 
Hey, I am subscribed, uh, to this mod. Interesting idea, and I was definitely intrigued by it, because of ideas I had about my Marauder character (a giant, hulking, double-muscled, fur-draped man-beast and cannibal with sharpened fangs, night-vision, a vestigial tail, and other atavistic throwbacks to a more prehistoric era, total Frazetta Man)... but I ran into one glaring issue when I tried to play it. If my character begins with equipment specifically for him, then why isn't it SIZED for him?
You'd think at some point in his life before showing up in Joppa, he'd have somebody else make weapons and armor his size (if he wasn't smart enough to make it himself, which my character isn't), instead of wandering around, naked and unarmed.
Obsidious Jan 27, 2024 @ 10:11am 
Between this and Bo's Not Nailed Down mod, I was able to decide that an Issachari village's poor conduct meant that they no longer deserved library privileges... so I took the library. Four bookshelves, three Barathrum clocks (two Quetzal, one regular), a bronze brazier and a kline. Gone.

10/10, would commit vigilante library theft again.
Obsidious Jan 20, 2024 @ 11:55am 
I figured as much too, since you can equip and throw (or, put down heavily) even massive boulders without Gigantism, but not with this defect. Unless Myopia precludes it I guess, since I had that too? Not sure why it would, but I suppose it's not impossible?

Oh, and this isn't a criticism so much as an anecdote, I was for some reason expecting to wade through even deep water. That'd be making a lot of assumptions about just HOW big you're meant to be though, and probably beyond the scope of a defect.

I was thinking about (learning to program properly in the first place, really, but that's besides the point) creating a mod with a pack of mutant "Quirks", eg zero-cost mutations that pair thematic disadvantages with advantages; I'm guessing that's why Gigantism is only two-points as a defect, especially if you're meant to be able to equip boulders, because those would be much easier with a giant than otherwise?
chaos  [author] Jan 20, 2024 @ 11:35am 
Last I knew you could manually equip anything as a thrown weapon?

You're just getting unlucky, but mazel tov on your cinematic luck.
Obsidious Jan 20, 2024 @ 11:09am 
This is a really interesting extra challenge! I admit, I was surprised not to be able to equip boulders and corpses as Thrown weapons, as I had assumed that would be easier for a giant than for a regular person (and was my main plan for problem-solving combat without natural weapons).

I liked automatically breaking chairs by sitting on them. Does this mod make physical manipulation auto-critfail with Sifrah? Assuming that's the case and I'm not just getting really unlucky, that's a really cool touch.[/spoiler[
TutterFunks Nov 11, 2023 @ 3:21pm 
@Explosive 'n' Escort I just came here to say the same thing, I'm not even capable of using Tonics unless I Tinker them, which is making an interesting run but I think if it stays as is, the Defect should be somewhere around -8(?) as an alternative to what you proposed?
esran2 Nov 11, 2023 @ 9:12am 
If you play as a chimera and grow a limb, your fists are "fixed" to deal 1d2+2 damage instead of 1d2-1 damage. This is clearly a bug. Either the fists should always have the +3 damage from being gigantic, or they should never get that damage, but you shouldn't need to grow a limb in order to get the damage.

I'm playing on the beta if that matters. I suspect this bug is also present on the stable branch, but I haven't checked.

Other than that this mod is great.
Explosiv 'n' Eskort Nov 6, 2023 @ 3:32am 
I found this is annoying that I can't hold torches and well... weapons and grenades.
Could you at least make the torch holdable for this defect ?
chaos  [author] Oct 31, 2023 @ 3:38pm 
🖤