XCOM 2
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[WOTC] Direct3D 11 Enabler
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2023年10月26日 7時03分
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[WOTC] Direct3D 11 Enabler

Iridar 作成の 1 件のコレクション
FOXCOM Lite Prototype - Supplemental
46 アイテム
解説
This mod is a one-line config edit that supposedly enables Direct3D 11 features for the game's engine.

In limited testing this has shown to improve performance by up to 20% on certain PCs and mod setups, and had no effect in other cases.

We don't know what this setting does exactly, so use at your own risk.

REQUIREMENTS

Presumably your computer must support DirectX 11, which is already a minimum requirement for XCOM 2.

DEINSTALLATION

It is possible that this mod will continue having an effect even after you deactivate and/or unsubscribe from it. If you want to be sure, delete the following file:
...\Documents\my games\XCOM2 War of the Chosen\XComGame\Config\XComEngine.ini

CREDITS

Credit to /u/NivekAzuos for originally posting about this find on reddit.
46 件のコメント
Dragon32 2024年10月15日 7時09分 
@LA MUERTE
It's part of the OS, not the game. If you're talking about Vulkan then on Windows one puts the d3d9.dll at the same Directory as the game .exe so Windows uses that rather than traversing to System32 or whatevs
Panzerkampfwagen VIII Maus 2024年10月15日 3時23分 
Sort of related but in the game files directory, where is the Direct3D files? Since I'm in linux and I can replace the d3d11 files for DXVK/VKD3D
AlexandrClibanarius 2024年9月9日 10時22分 
edit: Oops, it was just Special K itself that's being a problem. DXVK will work for XCOM2, though, and I'm using that instead. Not to my fullest desire, but it's workable a solution.
AlexandrClibanarius 2024年9月8日 0時50分 
To report my own personal experience: Seems great, but also conflicts with Special K. Any time a major scene change occurs, the window's swapchain freezes up. From a mission to the dropship going back to Avenger, or from a mission to the main menu if exiting out to the menu, for instance.
Dragon32 2024年9月6日 7時40分 
Nuking your XComEngine.ini also means your entire run needs to be restarted because when you try to reload a save the game will not remember any of your saved mods, so be careful of that.
That's not true.
PatientLandBeaver 2024年8月29日 22時30分 
I've been using the "AllowD3D11=True" flag for a while now and on my system it gives much smoother gameplay with improved fps (7800X3D w/4090). I'm surprised it's not mentioned in any of the Xcom graphics tweaks threads listed on the net. Maybe the option used to be buggy at launch?
Sha 2024年8月3日 21時36分 
Thank you, the setting AllowD3Dll=True in XComEngine.ini worked perfectly. From my experience on other games using DirectX, I also added -force-d3d11 in the Steam Launch Options parameter.

Combined this with the tbbmalloc.dll from Memory Allocation Dll, no more stuttering or lagging. The graphics FPS is perfectly buttery smooth on Strategy, Tactical and in-game movies! 👍

Glad I waited on the full campaign until the QoL issues have sorted out!

Cheers! 👍
Scrivener 2024年4月15日 14時28分 
Brilliant. Brilliant! Enabling this made my game look amazing. My GeForce 3080 absolutely loves it. Soldier hair looks better. Lighting is improved. Incredible mod. Thanks, @Iridar.
WaldoTheRanger 2024年1月18日 18時22分 
!remindme after further testing

big if true, but rather not run into annoying graphical issues
Ellol 508 2024年1月17日 12時46分 
To answer some questions 1:Would this work on Mac or Linux: no there's an 'Allow OpenGL' option by default it's set to false, 2:Is it true the game runs by default dx9 : yes probably cause
Firaxis wanted the game to run on many computers as possible, 3: Would this boost performance
:depends on ur hardware for me it's like a 5% performance boost.. But thank-you Iridar :steamthumbsup: