Crusader Kings III

Crusader Kings III

173 ratings
Cultural Armies & New MAA PATCH
   
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File Size
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710.209 KB
Oct 23, 2023 @ 8:02pm
Oct 21 @ 5:08am
13 Change Notes ( view )

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Cultural Armies & New MAA PATCH

In 1 collection by Jimmywhite
Elder Kings 2 ART Submods Collection
28 items
Description
Patch for New MAA and Cultural Armies for EK2

Load Order

1️⃣ EK2
2️⃣ Any ART Mod
3️⃣ Cultural Armies mod
4️⃣ New MAA mod
5️⃣ Cultural Armies + New MAA PATCH
6️⃣ Holdings Art mod
7️⃣ Cultural Armies + Holdings Art PATCH

* Art mods or New MAA mod are not required, but your load order should look like this if you use them.
28 Comments
Jimmywhite  [author] Nov 30 @ 10:11am 
@Mr Moogle Yep, since it adds a lot of new cultures and will require completely reworking mod for that with constant tracking of any changes.. Sorry, won't be able to make it work together
Mr Moogle Nov 30 @ 9:49am 
Doesn't work with Jams new culture mod, some factions get their men at arms options deleted while others are fine

So hard to pick between these two mods :(
Jimmywhite  [author] Oct 30 @ 12:27pm 
@macluk Wha? New MAA mod actually..adds new maa, sir
macluk Oct 30 @ 4:13am 
it would be brilliant if these units were actually additional units on top of vanilla ones, being added under specific conditions (another innovation?), and with slightly different stregths and drawbacks, and not just new artwork.
Artwork is beautiful... but that's it.
And that's just my dream about this mod...
Jimmywhite  [author] Oct 19 @ 7:52am 
@Fruitz - pineapple EK2 was updated again... Wait until I update my mods
Fruitz - pineapple Oct 19 @ 4:54am 
dunno if its something im doing wrong but with the mods in that load order some of the cultural men at arms seem to dissapear
WaffleDoctor Sep 13 @ 3:24pm 
I still have the little yellow marker saying this is for the wrong game version. I also crash when I use Cultural and New MAA mods with this patch. I have everything in the right load order.
OXΒυζΒουζ Sep 6 @ 9:17pm 
New MAA updated and this CTDs whenever I start a game.
scrapped1 Sep 5 @ 7:44pm 
@Ashen one That is not a bug with this mod, thats a vanilla feature
Loopy𓃵 Aug 20 @ 3:04am 
update?