Garry's Mod

Garry's Mod

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[DRGBASE] Unnerving SNPCs: BIOHAZARD.
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Scenic, Realism
File Size
Posted
Updated
216.216 MB
Oct 22, 2023 @ 2:08pm
Dec 1, 2023 @ 11:55am
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[DRGBASE] Unnerving SNPCs: BIOHAZARD.

In 1 collection by OPERAINCEPTION
(GMOD) [DRGBASE] Unnerving SNPCs EXTRAS. {Official}
4 items
Description
That's right! After a long time of me thinking I was done with this series after 3 and Endurance, I decided to take another jab at it for old times sake. Also because I know a lot more about doing stuff in GMOD now :p. This is official by the way, not another fanmade pack for the fifty billionth time. Consider this Unnerving 6 or the official Unnerving 4.

This pack, instead of the usual 10, adds 20 brand new SNPCs! Raising the official count to 50!

Here they are as follows:

Ascension: Former scapegrace reject contestant, antagonist in one of my other work in progress projects, [REDACTED] has made his way into Unnerving SNPCs as intended. He was rejected originally because he was in two of my other projects lol. Ascension moves slowly at first, but if you get near him he will charge at you with great speed. When killing you he will start chasing you while flying, still with great speed. After killing you again he will start chasing normally while screwing with your screen while playing global audio. After killing you again he will still chase but this time the sky and fog is different. After killing you again he will still chase but this time he will be shooting lazers at you. After killing you again he will repeat the cycle.

Blinker: Makes you blink, moves ridiculously fast but can only move while you are blinking.

Confinement: Chases regularly, but sometimes summons in these fence traps that hinder your mobility. They despawn if you die. But he will always make more.

Corp: Resembles a normal citizen until shot. After that he will give chase, when killing you he will go back to normal.

Damnation: Massive, plays global audio and screws with your screen, when killing you he can summon in a random Unnerving SNPC from packs 1-3.

Decompose: Reverse Cheshire, gets slower for every kill. If he has killed you enough times he will die.

Dodge: Screws with your screen, extremely slow, but he can build up some insane momentum if you let him for a while. Like dodging a bull, wait for him to get fast and then dodge him, watch him go right by you and sloooowly lose all that momentum.

Hellbringer: Gives the map a new skybox and some fog. Erratically fires lazers right at you and places firey traps around the map that deal damage if stepped on.

Ick: Stationary, REALLY messes with your visuals, places dead pixels around the map that act as deadly landmines. Can still kill on contact.

Incoherent: Regular chaser at first. On kill he will despawn and leave behind some doors that change the map. These doors can lead to one of three random custom maps. The City of Dis has you in a red distorted city, evading zombies and Incoherent himself. The Forking Paths places you in a creepy dark maze with nowhere to go but wherever it leads you next and The Stairwell that constantly goes down. You must find a door to flee from each map. The City sending you to Construct, The Paths to Flatgrass and The Stairwell loops. In The City there is a 1/25 chance for Molten to spawn, 3 each. In The Paths 2 Sufferages can spawn each with a 1/75 chance and in The Stairwell 1 Necroscope can spawn with a 1/100 chance.

Inconsistency: Mimics the mechanic of a random SNPC from Unnerving 1 for 30 seconds before repeating the cycle.

Ironclad: I was initially against the idea of Unnerving SNPC Bosses until now, here is the first one! He has 1000 Health and he moves slow, has his own boss theme too. He can throw sword projectiles that deal 35 damage or shoot a fast blue lazer that does 1.

Keshu: Flies, summons in two small minion helpers for himself too. On contact he can either set the gravity to something low or set it back to normal while dealing 49 damage. The minions fire slow red lazers but on contact they set the gravity to Zero while dealing 99 damage.

Molten: Stupidly slow, getting close to it may prove hazardous as it will release invisible mini prions that slowly infect and kill you the longer you stay near Molten. They despawn after 60 seconds however. Molten himself can also instantly kill on contact.

Necroscope: Large, warps the map, slow, plays global ambience. Getting close to him may make him release a black hole that will chase you. Getting tagged by the black hole will freeze you and set you to 1 Health. From there it will either kill you imminently or set your health back to 100 and vanish. Necroscope himself also kills on contact.

Plague: Infects the map with a gray mist, slowly kills. For every time you die a zombie will spawn and The Plague will become more effective. The Biohazard will multiply by 2 for every time you die.

Screamer: Slow, but his powerful 51 damage global melee scream can knock you back miles.

Sufferage: Can move lightning fast, but the catch is you are just about as fast as he is.

Tumol: Gross blood pool that slows you down if you step in it. It will also duplicate whenever you do as well so beware. It cannot kill you though, it's more of a support SNPC.

Worry: Hides your hud, stationary, fears you. Getting close will make it dart away in fear while spawning hordes of Fast Zombies behind it. If you unfortunately happen to be in melee radius of Worry, it can and will instantly kill you while summoning in 10 extra zombies and playing a global sound.

CREDITS:
-MiniMogus for making most of the graphics and audio you see as well as Ascension's mechanic.
-OPERAINCEPTION (me) for everything else.
18 Comments
thunderman1008 Mar 31 @ 6:04pm 
My game crashed when i got closer to him
thunderman1008 Mar 31 @ 6:02pm 
operainception why hellbringer broke my headphones
majima_goro Feb 1 @ 6:04pm 
The mod pack caused 182 Lua errors bro 😭
PizzaheadWasHere Nov 11, 2024 @ 5:00pm 
Why does some of the nextbots' texture doesn't show up like when i spawn it in it isn't there but its still able to kill me
40 Above Summer Aug 9, 2024 @ 2:57pm 
tried to find the secret in inconsistency's audio,., when sped up it's obviously a lil piano melody, but i got no idea if it's original or a cover. at some parts it kinda sounds like TrustCompany's "Hover" lmao
Blehxor Mar 17, 2024 @ 7:11pm 
It would also be able to see you from large distances but you would have to be in the open for 10 seconds or more
Blehxor Mar 17, 2024 @ 7:09pm 
Could you add an npc that doesn't know where you are but if you do something that alerts it like shoot a gun or run for too long, it will start rapidly chasing you?
MiniMogusYT  [author] Dec 22, 2023 @ 2:22pm 
i wonder if anybody figured out a secret in inconsistency's audio?
OPERAINCEPTION  [author] Nov 23, 2023 @ 10:27am 
Unsure about Hellbringer, he's a bit silly
Also yeah, you got it
B1ack3d0ut5upra Nov 12, 2023 @ 10:31am 
@ goofy ahh scout OMG!1!1!11! SCOUTBOB