The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Cramped Warehouse - Storage and Crafting
   
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Category: Houses
File Size
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87.144 KB
Aug 24, 2014 @ 1:04pm
Aug 30, 2014 @ 7:12am
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Cramped Warehouse - Storage and Crafting

Description
120 weapon racks, 21 mannequins, abundant chests, and visual cues for storing each kind of item to help with sorting. No cheats or alterations, and requires only the base Skyrim game. This house was made simply as a storage & crafting point due to increasing frustration with in-game housing lacking storage organization and player homes tending to be either light on storage or palatial in nature. The Cramped Warehouse is conveniently located along the road between Riverwood and Whiterun, providing easy early access to a lot of storage and absolutely no head start aside from a smattering of basic items found by default in containers.

Items inside the warehouse have all been locked down to prevent accidental pick-ups and scattering as you navigate the tight spaces between rows of plunder. Visual cues assist with sorting to allow you to quickly know what kinds of items would be stored in which containers, but feel free to store anything anywhere you'd like.

14 of the armor mannequins are arranged in front of 8 weapon racks each, allowing for storage of most types of armor and weapon sets in plain sight to help identify missing pieces. One rack set has two mannequins for Dragonbone and Dragonscale armor, which share a single weapon group. I recommend storing 2H weapons on the upper racks, and 1H items on the lower due to clipping problems with Battleaxes.

The first floor has crafting stations for smithing, cooking, tanning, sharpening, and reinforcing armors. The upper loft has a bed, enchantment, and alchemy station. Storage near each workstation holds items needed for crafting. The only furnishing outside is a smelter, simply due to the size of it and there being absolutely no way I could squeeze it in.

Strongly recommend the Weapons and Armor Fixes mod to correct buggy placement problems (like the Orcish Battleaxe positioning horizontally instead of vertically).
56 Comments
Aki-San Feb 26, 2021 @ 10:32pm 
Thanks for the reply. Its the issue from your second post. Sadly, i accidentally added some old (and badly made) mods when i re-enabled my modlist and now i cant remove any mods. even safe mods cause the game to crash. Thanks so some keywords you used, i was able to find the most likely culprit. nexus/SE/mods/6414 "mannequins stay put" has some description in it that makes a lot of sense. seemingly the CE is not able to handle too many mannequins and resets them.. and well.. this warehouse is cramped. ;) i will try to test out the saving fix, but autosave might be an issue. welp. still thank you for creating this mod! :)
Rackminster  [author] Feb 26, 2021 @ 3:41pm 
I also had the following post in this mod from 2014:

This mod inadvertently exposes a few known bugs in the game...

Armor Mannequins have a known bug where items will "hide" but are still worn. You can remove items from them and re-add them to get them to display again. In most houses it's a minor issue - there are 1 or 2 of them and it's quick. It's more annoying when you have 21 of them. There's also an item duplication bug on Mannequins that I haven't seen yet.
Rackminster  [author] Feb 26, 2021 @ 3:34pm 
Do other mannequins do the same thing?

I did a little research and found folks discussing SkyUI causing some mannequin problems, as well as lacking the Unofficial Patch. Anyone with similar issues may need to try disabling mods to see if one is causing the issue. I know that's not a fun solution, but the mod itself hasn't been updated in years and shouldn't have suddenly developed a glitch.
Aki-San Feb 26, 2021 @ 3:30am 
This is by far the best house mod but the armor stands / mannequins keep unequping the armor... anybody got a fix for that?
florasongs Feb 10, 2020 @ 7:58pm 
Seems like it resets when I leave the warehouse and re-enter, fortunately. But it happens nearly every time I'm in there :P Thanks for the feedback though. I'll have to do some messing around and figure it out lol
Rackminster  [author] Feb 10, 2020 @ 7:16am 
Unfortunately, I don't recall. It's been years since I made this - but I'm pretty sure it had something to do with disabling a tag on each item. I've never heard of a bug that knocked "locked down" items around a room, though. That sounds really annoying.
florasongs Feb 7, 2020 @ 11:40am 
Hey man, out of curiosity how did you lock down the items? I've had a bug that allowed the display items for heavy body armor, bow, war axe, and staff storage chests to get knocked out of position and it's annoying that I can't push them back into place lol
76561198123711201 Mar 11, 2018 @ 5:05am 
i will clear house omg
Cat_Malkin Feb 25, 2018 @ 5:01pm 
Love this mod - I go here dump stuff, smelt stuff, sleep, make & refine armor and weapons, enchant stuff, make potions - then go back out into the world. One stop creation
Salthin Apr 11, 2016 @ 9:59am 
Vechus uses this one... :steamsalty: