Kenshi
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Turret Pointer
   
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170.301 KB
Oct 13, 2023 @ 3:02am
Oct 17, 2023 @ 2:47am
4 Change Notes ( view )

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Turret Pointer

In 1 collection by MARH
MARH's mod
36 items
Description
This mod adds laser pointer-like effects to vanilla turrets.
The pointer effects highlight the direction of turrets and help you monitor your gunners' activities from a distance.

This mod does not change the AI of characters or the specs of turrets.
This mod does not add effects to handheld crossbows.
This mod does not add new buildings.

Import is not required.
You can safely turn off this mod.

-CAUTION-
When you load the game, hit the space key once to display the pointer effects correctly.

If your pointer effects are flickering, turn on the VSync setting from the game launcher.

You cannot turn off pointer effects in-game, even if you cut off the power supply of turrets.
Turn off this mod to remove the effects.

This mod adds pointer effects to ALL vanilla turrets, PC- and NPC-owned.
Not so immersive or lore friendly sight.

This mod would conflict with other mods that change the meshes and textures of vanilla turrets and Training Turrets.

Example → Turret Pointer_gif

If you prefer more subtle effects, try this patch → Turret Pointer Color Change

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UPDATE October 14
Fix the rotation of turret light

UPDATE October 17
Make pointers thinner
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35 Comments
V12b Feb 20 @ 11:00pm 
Dude great mod. The fact I can hide the pointers by going to the 1st floor is appreciated.
jeremy Feb 19 @ 11:37pm 
great mod thanks
RÊYTH Dec 22, 2024 @ 2:22am 
Screw the bolts and harpoons: How about just Laser-Turrets ?!?!! :steamhappy:
mrmoore2050 Dec 14, 2024 @ 1:32am 
It's like the tower design I used for Crab Tournament, and plan to use for Mighty Canhead raid and sieging Blister Hill/Heft has an 'Eye of Sauron' on it now.
An Eye of Sauron made of green laser beams of death... It's so beautiful...
mrmoore2050 Dec 13, 2024 @ 2:15am 
In a perfect world this would be vanilla, and have an option to disable for turrets not being manned. But it is still so cool... recruit anyone mod + sniper-tower-bots + 10x turret range + this mod... Makes watching the battle tower so fun. Assault base supreme. Like a 'Chronicles of Riddick' style Conquest Icon left at the gates of nations.
FrankieWuzHere Nov 28, 2024 @ 9:13pm 
This mod looks so freaking sick. I cannot believe it's not more well known.
MARH  [author] Sep 12, 2024 @ 3:58am 
@Lt.Dan
Thank you for the message.
This mod adds new particles(effects). The new particles are small in data size, and only two particles are generated per turret. I assume this mod should be safe if your computer renders multiple vanilla campfires without trouble.

However, I do not have enough expertise in hardware or game engines to give you a clear answer, so please be cautious. I recommend building a few mounted crossbows in the unpopulated area and testing this mod.

I hope you find this helpful.
Lt.Dan Sep 11, 2024 @ 6:49pm 
woould this work on a potato pc? im afraid this will overheat somehow but based on your info it seems insignificant specs wise
iriemk Mar 10, 2024 @ 3:18am 
OK, that I did not know. In that case forget I even asked. I get what I get and don't get upset^^.
MARH  [author] Mar 9, 2024 @ 6:51pm 
@iriemk
Your method works for melee weapons. You can find many shape-changing weapon mods in the Workshop.

But not for crossbows. A crossbow can take two forms: a loaded form and an unloaded form. Certainly, attaching a 'beam' model only to the loaded form is possible. However, if the crossbow is loaded, the beam will always be displayed, whether a gunner holds it or slings it over his back. I could not stand watching my gunners run around while dragging bright green sticks. → Image
Speaking of textures, you cannot use half-transparent textures for weapons, armor, and buildings. It is one of the gravest limitations in Kenshi modding, IMO.