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Laporkan kesalahan penerjemahan
Better use save editor for now...
LvL = 20; AttrType = gamedataStatType.TechnicalAbility; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:SetAttribute(AttrType, LvL)
...in which the the Level = 20 at the beginning can be replaced with any number you like, and TechnicalAbility with any other attribute.
Came from a page on Nexus titled Categorized All-In-One Command List ; not a mod just a huge-a** spreadsheet of CET commands, and it just got updated couple days ago for 2.0; might wanna check it out.
Game.AddToInventory("Items.PermanentHealthFood", 1)
Cyberware Capacity Shard:
Game.AddToInventory("Items.CWCapacityPermaReward_Legendary", 1)
Carry Weight Capacity:
Game.AddToInventory("Items.AirdropPermaReward", 1)