Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

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Medieval II Mercenary Guide (Britannia)
By EoNightcore
Mercenaries of all types and sizes here from the British Isles campaign.
   
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Of Note
FACTIONAL UNIT STAT GUIDES
MERCENARY UNIT GUIDES

Trying to figure out what all these attribute words like command or long_pike means? Check out the Unit/Weapon Attributes Explained guide!

Example of the format used in the guide:
Unit Descriptive Name
Unit's Type Name (if significantly different from descriptive name)
if using the create_unit command, use the unit's Type name.
 



Unit Icon
number of units with small unit size, unit class, unit mount, mass, speed, hitpoints
ammo (if applicable), primary weapon, (unit animation), attack, charge, range (if applicable), weapon traits
secondary weapon, (unit animation), attack, charge, weapon traits
armor, defense skill, shield, total defense
campaign and custom battle cost, upkeep cost
morale, discipline level, training level
special traits/abilities
stamina buffs/debuffs in heat
smith armor upgrades*
Unit attack buffs/debuffs in certain environments
Unit attack buffs/debuffs against mounted cavalry types
     
Region of Recruitment and special requirements
- Requires "Gunpowder Discovered" event

- PERCENTAGE% REQUIRED TO RECRUIT

*Smith Levels
1 - Leather Tanner
2 - Blacksmith
3 - Armourer
4 - Heavy Armourer
5 - Master Armourer
6 - Armour Factory

Other Notes
  • The Britannia Mercenary file is bugged to have its mercenary units replenish faster than usual. A replenish rate of 0.02 - 0.04 is instead tagged as a replenish rate of 0.2 - 0.04.
  • Multiple regions are left without mercs. These regions may have originally been intended to be added to the Highland, Ireland, and Isles merc pools.
Britannia Regions
Regional maps can be found further below, in the "Mercs of Region: section of the guide.



Map for cross-referencing with below tables.
Light Cavalry
Hobiguir
Hobiguir Mercs
 
24 light cavalry
Spear, attack 7, charge 5
Axe, attack 9, charge 3, armor-piercing
Armor 2, skill 5, shield 5; total defense 12
660 cost, 155 upkeep
9 morale, disciplined, trained
No special traits
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: 0
Forest: 0
Snow: +2
     
Ireland
Norse Scouts
Scouts Mercs
 
24 light cavalry
Spear, attack 3, charge 3
Spear, attack 5, charge 4
Armor 2, skill 2, shield 6; total defense 10
440 cost, 155 upkeep
3 morale, normal discipline, trained
No special traits
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: 0
Forest: 0
Snow: -2
-4 vs elephants, -4 vs camels
     
Recruitable from
Town / Motte and Bailey
(tier 0 settlement)
Requires 20% Norwegian culture
Must not be Norwegian
Border Horse
Border Horse Mercs
 
24 light cavalry
Spear, attack 5, charge 4
Sword, attack 7, charge 2
Armor 2, skill 4, shield 0; total defense 6
420cost, 155 upkeep
5 morale, low discipline, untrained
No special traits
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: 0
Forest: 0
Snow: -2
-4 vs elephants, -4 vs camels
     
Recruitable starting from
Large Town / Wooden Castle
(tier 1 settlement)
Requires 40% Scottish culture
Must not be Scottish
Irish Squires
Horseboys Mercs
 
24 light cavalry
8 cavalry javelins, attack 9, charge 2, range 55, armor-piercing
Sword, attack 5, charge 2
Armor 0, skill 3, shield 0; total defense 3
470 cost, 130 upkeep
5 morale, low discipline, untrained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: 0
Forest: 0
Snow: +2
-4 vs elephants, -4 vs camels
     
Recruitable starting from
Large Town / Wooden Castle
(tier 1 settlement)
Requires 40% Irish culture
Must not be Irish
Knights
Mercenary Knights
 
24 heavy cavalry
Lance, attack 6, charge 6
Sword, attack 7, charge 2
Armor 6, skill 3, shield 6; total defense 15
570 cost, 225 upkeep
5 morale, impetuous, trained
Knight, can form wedge
8 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: -2
-4 vs elephants, -4 vs camels
     
England
Nottingham
English Mailed Knights
Mailed Knights Mercs
 
24 heavy cavalry, heavy horse
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 3, skill 4, shield 6; total defense 13
670 cost, 185 upkeep
9 morale, low discipline, trained
Can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: 0
Snow: -2
-4 vs elephants, -4 vs camels
     
Recruitable starting from
Large Town / Wooden Castle
(tier 1 settlement)
Requires 50% English culture
Must not be English
Skirmishers
Welsh Skirmishers
Welsh Skirmishers Mercs
 
48 missile infantry
8 javelins, attack 9, charge 2, armor-piercing
Spear, attack 8, charge 3, light spear, +4 vs cavalry
Armor 0, skill 3, shield 5; total defense 8
400 cost, 150 upkeep
5 morale, normal discipline, untrained
Hardy, cannot skirmish
4 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
+6 vs elephants
     
England Wales Border
Wales
Recruitable starting from
Town / Motte and Bailey
(tier 0 settlement)
Requires 20% Welsh culture
Must not be Welsh
Archers
Mercenary Crossbowmen
 
48 missile infantry
25 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 3, charge 1
Armor 2, skill 1, shield 0; total defense 3
360 cost, 180 upkeep
3 morale, normal discipline, trained
No special traits
5 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
England
England Wales Border
Highlands
Scotland
Welsh Longbowmen
Welsh Longbowmen Mercs
 
60 missile infantry
25 arrows, attack 6, charge 1, range 160, armor-piercing
Mace, attack 5, charge 2, armor-piercing
Armor 2, skill 1, shield 5; total defense 8
660 cost, 185 upkeep
3 morale, normal discipline, trained
Hardy, can deploy stakes
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
England Wales Border
Wales
Recruitable starting from
Large City / Castle
(tier 3 city / tier 2 castle)
Requires 40% Welsh culture
Must not be Welsh
Sherwood Archers
Sherwood Archers Mercs
 
24 missile infantry, 2 hitpoints
25 arrows, attack 13, charge 3, range 160, armor-piercing
Sword, attack 14, charge 3
Armor 0, skill 5, shield 0; total defense 5
570 cost, 250 upkeep
11 morale, normal discipline, untrained
Very hardy, improved forest hiding
570 cost, 250 upkeep
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Nottingham
Welsh Hunters
Welsh Hunters Mercs
 
48 missile infantry
25 arrows, attack 7, charge 2, range 120, fire arrows
Sword, attack 5, charge 2
Armor 0, skill 2, shield 5; total defense 7
340 cost, 120 upkeep
5 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
Large Town / Wooden Castle
(tier 1 settlement)
Requires 40% Welsh culture
Must not be Welsh
Norse Archers
Norse Archers Mercs
 
48 missile infantry
25 arrows, attack 7, charge 2, range 120, fire arrows
Sword, attack 9, charge 2
Armor 2, skill 2, shield 8; total defense 12
490 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
5 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
Large Town / Wooden Castle
(tier 1 settlement)
Requires 40%  Norwegian culture
Must not be Norwegian
Highland Archers
Highland Archers Mercs
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120, fire arrows
Axe, attack 7, charge 1, armor-piercing
Armor 0, skill 1, shield 3; total defense 4
350 cost, 120 upkeep
3 morale, low discipline, untrained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
City / Castle
(tier 2 settlement)
Requires 40% Scottish culture
Must not be Scottish
Firearm Infantry
Mercenary Arquebusiers
 
48 missile infantry
15 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 3, skill 1, shield 0; total defense 4
520 cost, 180 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
England
Wales
required
Irish Calivermen
Calivermen Mercs
 
48 missile infantry
15 arquebus bullets, attack 14, charge 2, range 130, armor-piercing
Sword, attack 7, charge 2
Armor 3, skill 2, shield 0; total defense 5
640 cost, 480 upkeep
5 morale, normal discipline, trained
Gunpowder unit
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
Large City / Castle
(tier 3 city / tier 2 castle)
Requires 70% Irish culture
Must not be Irish
required
Light Infantry
Irish Kerns
Irish Kerns Mercs
 
48 light infantry
Axe, attack 5, charge 1, armor-piercing
No secondary
Armor 2, skill 1, shield 5; total defense 8
260 cost, 150 upkeep
3 morale, normal discipline, untrained
No special traits
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Ireland
Recruitable starting from
Town / Motte and Baily
(tier 0 settlement)
Requires 20% Irish culture
Must not be Irish
Highlanders
Highlanders Mercs
 
60 light infantry
Axe, attack 9, charge 3, armor-piercing
No secondary
Armor 0, skill 1, shield 5; total defense 6
380 cost, 150 upkeep
5 morale, impetuous, untrained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Highlands
Viking Raiders
Viking Raiders Mercs
 
60 light infantry
Axe, attack 7, charge 2, armor-piercing
No secondary
Armor 0, skill 3, shield 8; total defense 11
500 cost, 185 upkeep
5 morale, normal discipline, untrained
Hardy
4 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
City / Castle
(tier 2 settlement)
Requires 50% Norwegian culture
Must not be Norwegian
Ceitherne
Ceitherne Mercs
 
48 light infantry
Axe, attack 5, charge 1, armor-piercing
No secondary
Armor 2, skill 1, shield 5; total defense 8
230 cost, 120 upkeep
3 morale, normal discipline, untrained
No special traits
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
No location
Spear Infantry
Welsh Spearmen
Welsh Spearmen Mercs
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 0, skill 5, shield 5; total defense 10
320 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
England Wales Border
Wales
Highland Pikemen Mercs
 
60 spear infantry
Spear, attack 8, charge 5, spear, long pike, +8 vs cavalry
Sword, attack 5, charge 2
Armor 0, skill 6, shield 0; total defense 6
390 cost, 150 upkeep
5 morale, impetuous, highly trained
Can form phalanx
4 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
Town / Motte and Baily
(tier 0 settlement)
Requires 20% Scottish culture
Must not be Scottish
English Spearmen
Armored Sergeants Mercs
 
60 spear infantry
Spear, attack 11, charge 5, spear, +8 vs cavalry
No secondary
Armor 3, skill 6, shield 8; total defense 17
700 cost, 185 upkeep
5 morale, normal discipline, trained
Can form schiltrom
6 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
Large City / Castle
(tier 3 city / tier 2 castle)
Requires 70% English culture
Must not be English
Heavy Infantry
Galloglaich
Galloglaich Mercs
 
48 heavy infantry
2h axe, attack 16, charge 9, armor-piercing
No secondary
Armor 3, skill 9, shield 0; total defense 12
450 cost, 180 upkeep
9 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Ireland
Isles
Scotland
Recruitable starting from
City / Castle
(tier 2 settlement)
Requires 50% Scottish culture
Must not be Scottish
English Billmen
Billmen Mercs
 
48 heavy infantry
Axe, attack 14, charge 6, armor-piercing
No secondary
Armor 0, skill 8, shield 0; total defense 8
260 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
Town / Motte and Bailey
(tier 0 settlement)
Requires 20% English culture
Must not be English
English Heavy Billmen
Heavy Billmen Mercs
 
48 heavy infantry
Axe, attack 14, charge 6, armor-piercing
No secondary
Armor 5, skill 8, shield 0; total defense 13
360 cost, 180 upkeep
5 morale, normal discipline, trained
Hardy
7 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
Large Town / Wooden Castle
(tier 1 settlement)
Requires 40% English culture
Must not be English
Welsh Axemen
Welsh Axemen Mercs
 
48 heavy infantry
Axe, attack 14, charge 8, armor-piercing
No secondary
Armor 5, skill 8, shield 0; total defense 13
360 cost, 180 upkeep
5 morale, normal discipline, trained
No special traits
7 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
City / Castle
(tier 2 settlement)
Requires 50% Welsh culture
Must not be Welsh
Highland Swordsmen
Highland Swordsmen Mercs
 
48 heavy infantry
Sword, attack 15, charge 9, armor-piercing
No secondary
Armor 3, skill 8, shield 0; total defense 11
540 cost, 180 upkeep
9 morale, normal discipline, trained
Hardy, frightens infantry
8 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
Large City / Castle
(tier 3 city / tier 2 castle)
Requires 70% Scottish culture
Must not be Scottish
Norse Axemen
Norse Axemen Mercs
 
48 heavy infantry
Axe, attack 16, charge 9, armor-piercing
No secondary
Armor 5, skill 9, shield 0; total defense 11
490 cost, 180 upkeep
9 morale, normal discipline, trained
Hardy
7 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable starting from
Large City / Castle
(tier 3 city / tier 2 castle)
Requires 70% Norwegian culture
Must not be Norwegian
Engines
Trebuchet
NE Trebuchet Mercs
 
16 missile siege, 2 trebuchet engines
Knife, attack 7, charge 3
30 trebuchet rocks, attack 55, charge 3, range 285, armor-piercing, body-piercing, launching, area of effect
Armor 2, skill 5, shield 0; total defense 7
430 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
     
Ireland
Mercenary Ribault
 
16 missile siege, 2 ribault engines
Knife, attack 7, charge 3
108 ribault shots, attack 65, charge 3, range 150, armor-piercing, body-piercing, launching
Armor 2, skill 5, shield 0; total defense 7
400 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
     
England
Highlands
Nottingham
Scotland
required
Mercs of Region: SYMBOLS
- RECRUITMENT COST

- MAX MERC COUNT

- INITIAL MERC COUNT AT GAME START

- AMOUNT OF TURNS REQUIRED BEFORE NEXT MERC APPEARS

- TURN THAT UNIT APPEARS

- TURN THAT UNIT DISAPPEARS
Mercs of Region: LOCAL UNITS
TOWN
MOTTE AND BAILEY

Highland
Pikemen
Irish
Kerns
Norse
Scouts

20%

20%

20%
Welsh
Skirmishers
English
Billmen

20%

20%
LARGE TOWN
WOODEN CASTLE

Border
Horse
Irish
Squires
Norse
Archers

40%

40%

40%
Welsh
Hunters
English
Heavy
Billmen

40%

40%
CITY
CASTLE

Highland
Archers
Galloglaich
Viking
Raiders

50%

50%

50%
Welsh
Axemen
English
Mailed
Knights

50%

50%
LARGE CITY
CASTLE

Highland
Swordsmen
Irish
Calivermen
Norse
Axemen

70%

70%

70%
Welsh
Longbowmen
English
Spearmen

70%

70%
Mercs of Region: England

Mercenary Crossbowmen
Mercenary Arquebusiers
Mercenary Knights
860
2 - 1
0.4 - 0.13 turns
turn 46
830
2 - 0
0.4 - 0.13 turns
turn 71
required
870
2 - 0
0.2 - 0.07 turns
turn 21
turn 121
Mercenary Ribault
600
2 - 1
0.2 - 0.04 turns
turns 30-40
required
Mercs of Region: England Wales Border
Welsh Spearmen
Welsh Skirmishers
Mercenary Crossbowmen
470
3 - 2
0.6 - 0.18 turns
turn 96
500
2 - 1
0.4 - 0.13 turns
860
2 - 1
0.4 - 0.13 turns
turn 46
Welsh Longbowmen
1000
2 - 0
0.4 - 0.13 turns
turn 21
Mercs of Region: Highlands
Highlanders
Mercenary Crossbowmen
Mercenary Ribault
1000
3 - 1
0.4 - 0.13 turns
860
2 - 1
0.4 - 0.13 turns
600
1 - 0
0.2 - 0.04 turns
turns 30-40
required
Mercs of Region: Ireland
Irish Kerns
Galloglaich
Hobiguir
380
2 - 1
0.6 - 0.18 turns
830
1 - 1
0.4 - 0.13 turns
830
2 - 1
0.4 - 0.13 turns
Trebuchet
1500
1 - 0
0.1 - 0.03 turns
Mercs of Region: Isles
Galloglaich
830
1 - 1
0.4 - 0.13 turns
Mercs of Region: Nottingham
Sherwood Archers
Mercenary Knights
Mercenary Ribault
800
2 - 1
0.5 - 0.3 turns
870
2 - 0
0.5 - 0.3 turns
turn 21
turn 121
600
2 - 1
0.2 - 0.04 turns
turns 30-40
required
Mercs for Region: Scotland
Mercenary Crossbowmen
Galloglaich
Mercenary Ribault
860
2 - 1
0.4 - 0.13 turns
830
2 - 1
0.4 - 0.13 turns
600
2 - 1
0.2 - 0.04 turns
turns 30-40
required
Mercs of Region: Wales
Welsh Spearmen
Welsh Skirmishers
Welsh Longbowmen
470
3 - 2
0.6 - 0.18 turns
turn 96
500
2 - 0
0.4 - 0.13 turns
1000
2 - 0
0.4 - 0.13 turns
turn 21
Mercenary Arquebusiers
830
2 - 0
0.4 - 0.13 turns
turn 71
required
Mercs of Region: MERCLESS
Afterword
Most information was taken from
https://www.honga.net/totalwar/faction.php?v=m2twk_crus

Information was gathered with the Unit Editor tool by gracul@twc
http://www.twcenter.net/forums/showthread.php?525209-Unit-Editor

Pictures taken from my Medieval II game.
.tga files were converted into .jpg.

The Guide Image is a mercenary Highland Swordsman.

Please inform me if there are any issues or mistakes you've managed to find within the list.