Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

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Medieval II Mercenary Guide (Grand Campaign)
By EoNightcore and 1 collaborators
Mercenaries of all types and sizes here from the Grand Campaign.

Kingdom Mercenaries will have their own dedicated guide.
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Of Note
FACTIONAL UNIT STAT GUIDES
MERCENARY UNIT GUIDES

Trying to figure out what all these attribute words like command or long_pike means? Check out the Unit/Weapon Attributes Explained guide!

Example of the format used in the guide:
Unit Descriptive Name
Unit's Type Name (if significantly different from descriptive name)
if using the create_unit command, use the unit's Type name.
 



Unit Icon
number of units with small unit size, unit class, unit mount, mass, speed, hitpoints
ammo (if applicable), primary weapon, (unit animation), attack, charge, range (if applicable), weapon traits
secondary weapon, (unit animation), attack, charge, weapon traits
armor, defense skill, shield, total defense
campaign and custom battle cost, upkeep cost
morale, discipline level, training level
special traits/abilities
stamina buffs/debuffs in heat
smith armor upgrades*
Unit attack buffs/debuffs in certain environments
Unit attack buffs/debuffs against mounted cavalry types
     
Region of Recruitment and special requirements
- Catholic only

- Orthodox only

- Islam only

- Requires General on Crusade

- Requires General on Jihad

- Requires "Mongol Invasion Warning" event

- Requires "Gunpowder Discovered" event

*Smith Levels
1 - Leather Tanner
2 - Blacksmith
3 - Armourer
4 - Heavy Armourer
5 - Master Armourer
6 - Armour Factory
Grand Campaign Regions
Regional maps can be found further below, in the "Mercs of Region: section of the guide.



Map for cross-referencing with below tables.
Light Cavalry
Alan Light Cavalry
 
32 light cavalry
Spear, attack 11, charge 5
Sword, attack 10, charge 4
Armor 4, skill 6, shield 3; total defense 13
830 cost, 250 upkeep
9 morale, normal discipline, untrained
Hardy
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
     
Anatolia
Armenia
Steppe
Albanian Cavalry
 
32 light cavalry
Spear, attack 11, charge 5
Mace, attack 10, charge 4, armor-piercing
Armor 4, skill 6, shield 0; total defense 10
900 cost, 210 upkeep
9 morale, normal discipline, trained
Hardy
3 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
     
Greece
West (Balkans)
Bedouin Cavalry
 
32 light cavalry
Spear, attack 9, charge 4
Sword, attack 9, charge 3
Armor 0, skill 5, shield 4; total defense 9
630 cost, 180 upkeep
5 morale, low discipline, untrained
Very hardy
0 extra fatigue in heat
Armor+1 via smith lv.1
Scrub: 0
Sand: +2
Forest: -6
Snow :-2
-4 vs elephants, -4 vs camels
     
Arabia
Egypt
Levant
North Africa
Heavy Cavalry
Armenian Cavalry
 
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
1080 cost, 300 upkeep
9 morale, impetuous, trained
Hardy
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: 0
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
     
Anatolia
Armenia
Condottieri
 
32 heavy cavalry
Spear, attack 8, charge 7
Sword, attack 9, charge 3
Armor 9, skill 3, shield 3; total defense 15
810 cost, 400 upkeep
5 morale, disciplined, highly trained
Hardy
4 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
     
Northern Italy
Sicily
only
Kwarizmian Cavalry
 
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 8, skill 5, shield 0; total defense 13
1020 cost, 300 upkeep
9 morale, normal discipline, trained
Hardy
3 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: 0
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
     
Arabia
Levant
required
Serbian Hussars
 
32 heavy cavalry
Spear, attack 13, charge 6
Sword, attack 14, charge 4
Armor 5, skill 6, shield 4; total defense 15
1250 cost, 250 upkeep
11 morale, impetuous, trained
Hardy
4 extra fatigue in heat
No armor upgrades
Scrub: -2
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
     
East (Balkans)
West (Balkans)
Knights
Crusader Knights
 
32 heavy cavalry
Spear, attack 13, charge 6
Sword, attack 14, charge 4
Armor 7, skill 6, shield 4; total defense 17
220 cost, 300 upkeep
11 morale, impetuous, trained
Hardy, knight
5 extra fatigue in heat
No armor upgrades
Scrub: -2
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
     
England/Wales
Burgundy
France
Levant
Northern Germany
Poland
Sicily
Southern Germany
Spain
required
Mercenary Frankish Knights
 
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
1080 cost, 300 upkeep
9 morale, impetuous, trained
Hardy, knight
5 extra fatigue in heat
No armor upgrades
Scrub: -2
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
     
Burgundy
France
Greece
Netherlands
Northern Germany
Northern Italy
Poland
Spain
Southern Germany
West (Balkans)
only
Mercenary German Knights
 
32 heavy cavalry
Spear, attack 8, charge 7
Sword, attack 8, charge 3
Armor 9, skill 3, shield 4; total defense 16
950 cost, 300 upkeep
5 morale, normal discipline, trained
Hardy, knight
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
     
Burgundy
Northern Germany
Northern Italy
Poland
Russia
Southern Germany
West (Balkans)
only
Mercenary Knights
 
32 heavy cavalry
Spear, attack 8, charge 7
Sword, attack 9, charge 3
Armor 8, skill 3, shield 4; total defense 15
870 cost, 300 upkeep
5 morale, impetuous, trained
Hardy, knight
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
     
England/Wales
France
Netherlands
Scandinavia
Sicily
Spain
only
Serbian Knights
 
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 8, skill 5, shield 3; total defense 16
1320 cost, 300 upkeep
11 morale, impetuous, trained
Hardy, knight
5 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
     
East (Balkans)
West (Balkans)
Missile Cavalry
Bedouin Camel Riders
 
32 missiile cavalry
25 cavalry composite arrows, attack 8, charge 2, range 120
Sword, attack 9, charge 3
Armor 0, skill 7, shield 3; total defense 10
920 cost, 300 upkeep
5 morale, low discipline, untrained
Very hardy, frightens cavalry
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +2
Forest: -6
Snow: -2
-4 vs elephants, +2 vs horses
     
Arabia
only
Cuman Horse Archers
 
32 missile cavalry
25 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 6, charge 2
Armor 0, skill 3, shield 0; total defense 3
620 cost, 180 upkeep
3 morale, normal discipline, untrained
Can form cantabrian circle
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
     
Steppes
Turkomans
Turkomans Merc
 
32 missiile cavalry
25 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 7, charge 2
Armor 0, skill 5, shield 3; total defense 8
740 cost, 180 upkeep
3 morale, low discipline, untrained
Hardy, can form cantabrian circle
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants. -4 vs camels
     
Anatolia
Greece
only
Arabia
Armenia
Egypt
Levant
North Africa
only
Turkopoles
 
32 missile cavalry
25 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 6, charge 2
Armor 4, skill 3, shield 3; total defense 10
720 cost, 210 upkeep
3 morale, low discipline, untrained
Can form cantabrian circle
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
     
Anatolia
Levant
only
Elephants
Elephants
Elephants Mercs
 
18 heavy cavalry, 6 elephants
40 arquebus bullets, attack 16, charge 3, range 120, armor-piercing
Elephant, attack 10, charge 9, area of effect, launching, armor-piercing
Armor 16, skill 7, shield 0; total defense 23
2375 cost, upkeep
9 morale, normal discipline, trained
Hardy, gunpowder unit, can run amok, frightens infantry, frightens cavalry
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -6
Snow: 0
+4 vs horses, +2 vs camels
     
Arabia
only
madras
console
cheat
Elephant Artillery
Elephant Artillery Mercs
 
18 heavy cavalry, 6 elephants
20 elephant cannon shot, attack 28, charge 3, range 350, armor-piercing, body-piercing
Elephant, attack 10, charge 9, area of effect, launching, armor-piercing
Armor 16, skill 7, shield 0; total defense 23
3125 cost, 350 upkeep
9 morale, normal discipline, trained
Hardy, gunpowder unit, can run amok, frightens infantry, frightens cavalry
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -6
Snow: 0
+4 vs horses, +2 vs camels
     
Arabia
required
rogan
console
cheat
Elephant Rocketeer
 
18 heavy cavalry, 6 elephants
36 elephant rockets, attack 63, charge 3, range 250, armor-piercing, launching
Elephant, attack 10, charge 9, area of effect, launching, armor-piercing
Armor 16, skill 7, shield 0; total defense 23
0 cost, 350 upkeep
9 morale, normal discipline, trained
Hardy, gunpowder unit, can run amok, frightens infantry, frightens cavalry
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -6
Snow: 0
+4 vs horses, +2 vs camels
     
vinadaloo
console
cheat
Skirmishers
Afghan Javelinmen
Afghan Javelinmen Mercs
 
32 missile infantry
8 Javelins, attack 13, charge 3, armor-piercing
Sword, attack 13, charge 3
Armor 0, skill 8, shield 6; total defense 14
920 cost, 150 upkeep
9 morale, normal discipline, untrained
Hardy
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
+6 vs elephants
     
Arabia
Armenia
only
Catalans
 
32 missiile infantry
8 Javelins, attack 13, charge 3, armor-piercing
Spear, attack 12, charge 4, light spear, +4 vs cavalry
Armor 4, skill 5, shield 3; total defense 12
980 cost, 180 upkeep
11 morale, normal discipline, trained
Very hardy
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
+6 vs elephants
     
Greece
Sardinia
Sicily
Spain
Irish Kerns
Irish Kerns Mercs
 
32 missile infantry
8 Javelins, attack 6, charge 1, armor-piercing
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
380 cost, 120 upkeep
3 morale, normal discipline, untrained
Very hardy
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
+6 vs elephants
     
Scotland/Ireland
Archers - Bows
Armenian Archers
 
32 missile infantry
30 composite arrows, attack 6, charge 1, range 160, fire arrows
Sword, attack 6, charge 1
Armor 0, skill 3, shield 3; total defense 6
560 cost, 150 upkeep
3 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
     
Anatolia
Armenia
Balkan Archers
 
32 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
290 cost, 120 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
     
East (Balkans)
Greece
West (Balkans)
Bulgarian Brigands
Bulgarian Brigands Mercs
 
32 missile infantry
30 composite arrows, attack 7, charge 1, range 160, fire arrows
Sword, attack 9, charge 1
Armor 4, skill 5, shield 3; total defense 12
660 cost, 150 upkeep
3 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
     
East (Balkans)
Free Company Longbowmen
 
32 missile infantry
30 bodkin arrows, attack 6, charge 1, range 160, armor-piercing, fire arrows
Sword, attack 6, charge 1
Armor 5, skill 3, shield 0; total defense 8
930 cost, 180 upkeep
3 morale, normal discipline, trained
Can place stakes
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
     
Burgundy
France
Italy
Welsh Longbowmen
Welsh Longbowmen Mercs
 
32 missile infantry
30 bodkin arrows, attack 6, charge 1, range 160, armor-piercing, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
810 cost, 180 upkeep
3 morale, normal discipline, untrained
Can place stakes
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
     
England/Wales
Archers - Crossbows
Mercenary Crossbowmen
 
32 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 6, skill 3, shield 6; total defense 15
860 cost, 180 upkeep
3 morale, normal discipline, trained
No special traits
3 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
     
Burgundy
East (Balkans)
England/Wales
France
Netherlands
Northern Italy
Northern Germany
Poland
Russia
Sardinia
Scandinavia
Scotland/Ireland
Sicily
Southern Germany
Switzerland
West (Balkans)
Mercenary Pavise Crossbowmen
 
32 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 6, skill 3, shield 6; total defense 15
930 cost, 180 upkeep
3 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
     
Burgundy
France
Northern Italy
Northern Germany
Russia
Sardinia
Scandinavia
Sicily
Spain
Southern Germany
West (Balkans)
Firearm Infantry
Mercenary Arquebusiers
 
32 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 0; total defense 8
830 cost, 180 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
     
Burgundy
East (Balkans)
England/Wales
France
Netherlands
Northern Germany
Northern Italy
Poland
Russia
Sardinia
Scandinavia
Sicily
Southern Germany
Spain
West (Balkans)
required
Light Infantry
Slav Mercenaries
 
48 light infantry
Spear, attack 7, charge 3, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
350 cost, 150 upkeep
3 morale, normal discipline, untrained
No special attributes
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -1
Forest: +3
Snow: +2
     
East (Balkans)
Greece
West (Balkans)
Sudanese Tribesmen
Sudanese Tribesmen Mercs
 
60 light infantry
Sword, attack 13, charge 3
No secondary
Armor 0, skill 5, shield 3; total defense 8
440 cost, 155 upkeep
5 morale, impetuous, untrained
No specials
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +2
Forest: -2
Snow: -2
     
Egypt
Nubia
West Africa
Tlaxcalan Mercenaries
 
48 light infantry
Axe, attack 9, charge 2
No secondary
Armor 4, skill 3, shield 3; total defense 10
400 cost, 125 upkeep
5 morale, normal discipline, trained
Hardy
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
     
Mexico
Native Mercenaries
 
60 light infantry
Mace, attack 9, charge 2
No secondary
Armor 0, skill 3, shield 3; total defense 6
300 cost, 155 upkeep
5 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
     
America
Brazil
Mexico
Light Infantry - Religious
Pilgrims
 
60 light infantry
Knife, attack 2, charge 1
No secondary
Armor 0, skill 1, shield 0; total defense 1
35 cost, 90 upkeep
3 morale, impetuous, untrained
Is a peasant
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
     
Anatolia
Armenia
Burgundy
England/Wales
France
West (Balkans)
Levant
Northern Germany
Scandinavia
Scotland/Ireland
Southern Germany
Spain
required
Religious Fanatics
 
60 light infantry
Mace, attack 13, charge 6
No secondary
Armor 0, skill 1, shield 0; total defense 1
70 cost, 90 upkeep
9 morale, impetuous, untrained
Is a peasant
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
     
Levant
Northern Italy
Sicily
only
Flagellants
 
48 light infantry
Mace, attack 10, charge 4, armor-piercing
No secondary
Armor 0, skill 1, shield 3; total defense 4
90 cost, 70 upkeep
9 morale, disciplined, untrained
Is a peasant
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
     
Poland
Southern Germany
only
Ghazis
 
48 light infantry
Axe, attack 10, charge, armor-piercing
No secondary
Armor 0, skill 1, shield 6; total defense 7
100 cost, 70 upkeep
9 morale, impetuous, untrained
No special traits
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
     
Anatolia
Arabia
East (Balkans)
Egypt
Greece
Levant
North Africa
Spain
West (Balkans)
only
Mutatawwi'a
 
48 light infantry
Mace, attack 13, charge 6
No secondary
Armor 0, skill 1, shield 0; total defense 1
60 cost, 70 upkeep
9 morale, impetuous, untrained
No special attributes
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Snow: -1
     
Anatolia
Arabia
Egypt
Levant
North Africa
Spain
only
Heavy Infantry
Unhorsed Knights
Dismounted Crusader Knights
 
48 heavy infantry
Sword, attack 16, charge 3
No secondary
Armor 7, skill 9, shield 6; total defense 22
170 cost, 270 upkeep
11 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -1
Forest: +3
Snow: +2
     
Levant
only
Dismounted Mercenary German Knights
 
48 heavy infantry
Mace, attack 9, charge 3
No secondary
Armor 8, skill 3, shield 6; total defense 17
270 upkeep
5 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -1
Forest: +3
Snow: +2
     
No location
Dismounted Mercenary Knights
 
48 heavy infantry
Sword, attack 13, charge 3
No secondary
Armor 9, skill 8, shield 6; total defense 23
270 upkeep
9 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -1
Forest: +3
Snow: +2
     
No Location
Free Company Men at Arms
 
48 heavy infantry
Axe, attack 16, charge 5, armor-piercing
No secondary
Armor 8, skill 3, shield 0; total defense 11
710 cost, 180 upkeep
5 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -1
Forest: +3
Snow: +2
     
Burgundy
France
Northern Italy
Galloglaich
Galloglaich Mercs
 
48 heavy infantry
Axe, attack 17, charge 6, armor-piercing
No secondary
Armor 5, skill 4, shield 0; total defense 9
830 cost, 180 upkeep
9 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -1
Forest: +3
Snow: +2
     
Scotland/Ireland
Spear Infantry - Spears
Dismounted Frankish Knights
 
48 heavy infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 7, skill 4, shield 6; total defense 17
270 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -1
Forest: +3
Snow: +2
     
No location
Crusader Sergeants
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
110 cost, 185 upkeep
5 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -1
Forest: +3
Snow: +2
     
Burgundy
France
Netherlands
Northern Germany
Northern Italy
Levant
Scandinavia
Scotland/Ireland
Southern Germany
Spain
West (Balkans)
only
Mercenary Spearmen
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
660 cost, 185 upkeep
5 morale, normal discipline, trained
Can form schiltrom
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -1
Forest: +3
Snow: +2
     
Burgundy
France
Netherlands
Northern Italy
Northern Germany
Poland
Russia
Scandinavia
Southern Germany
Spain
Welsh Spearmen
Welsh Spearmen Mercs
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 3; total defense 6
470 cost, 150 upkeep
5 morale, normal discipline, trained
Can form schiltrom
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: -3
Snow: -2
     
England/Wales
Spear Infantry - Pikes
Flemish Pikemen
Flemish Pikemen Mercs
 
60 spear infantry
Pike, attack 9, charge 3, spear, long pike, +8 vs cavalry
Sword, attack 8, charge 2
Armor 5, skill 3, shield 0; total defense 8
470 cost, 155 upkeep
5 morale, normal discipline, highly trained
Can form phalanx
4 extra fatigue in heat
No armor upgrades
Scrub +1
Sand: -2
Forest: -3
Snow: -2
     
Netherlands
Swiss Pikemen
Swiss Pikemen Mercs
 
60 spear infantry
Pike, attack 14, charge 4, spear, long pike, +8 vs cavalry
Sword, attack 13, charge 3
Armor 0, skill 5, shield 0; total defense 5
690 cost, 255 upkeep
11 morale, impetuous, highly trained
Can form phalanx
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: -3
Snow: -2
     
Burgundy
Northern Italy
Switzerland
Landsknecht Pikemen
Landschneckt Pikemen
 
60 spear infantry
Pike, attack 11, charge 4, spear, long pike, +8 vs cavalry
Sword, attack 10, charge 3
Armor 0, skill 4, shield 0; total defense 4
530 cost, 255 upkeep
5 morale, normal discipline, highly trained
Can form phalanx
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: -3
Snow: -2
     
Burgundy
Netherlands
Poland
Northern Germany
Southern Germany
West (Balkans)
Engines
Great Cross
 
24 light siege, 1 great cross
Spear, attack 12, charge 4, spear
No secondary
Armor 5, skill 5, shield 6; total defense 16
300 cost, 85 upkeep
11 morale, disciplined, trained, locked morale
Hardy, standard
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
     
Northern Italy
Sicily
only
Mercenary Monster Bombard
 
16 missile siege, 1 huge bombard engine
Knife, attack 9, charge 3
20 monster bombard shots, attack 68, charge 3, range 450, armor-piercing, body-piercing, launching, area of effect
Armor 4, skill 5, shield 0; total defense 9
1900 cost, 400 upkeep
11 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
     
East (Balkans)
Greece
West (Balkans)
required
istanbul
console
cheat
Mercenary Ribault
 
16 missile siege, 2 ribault engines
Knife, attack 6, charge 3
108 ribault shots, attack 65, charge 3, range 150, armor-piercing, body-piercing, launching
Armor 4, skill 4, shield 0; total defense 8
600 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
     
England/Wales
Scandinavia
Scotland/Ireland
France
Netherlands
Northern Germany
Russia
required
Mercenary Monster Ribault
 
16 missile siege, 2 monster ribault engines
Knife, attack 9, charge 3
108 monster ribault shots, attack 68, charge 3, range 150, armor-piercing, body-piercing, launching, area of effect
Armor 4, skill 5, shield 0; total defense 9
1370 cost, 400 upkeep
11 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
     
Northern Italy
Sicily
required
george
console cheat
Mercenary Rocket Launcher
 
16 missile siege, 2 rocket launcher engines
Knife, attack 6, charge 3
108 rockets, attack 65, charge 3, range 250, armor-piercing, launching
Armor 4, skill 4, shield 0; total defense 8
250 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
     
Russia
Steppes
required
houston
console cheat
Mercs of Region: SYMBOLS
- RECRUITMENT COST

- MAX MERC COUNT

- INITIAL MERC COUNT AT GAME START

- AMOUNT OF TURNS REQUIRED BEFORE NEXT MERC APPEARS

- TURN THAT UNIT APPEARS

- TURN THAT UNIT DISAPPEARS
Mercs of Region: America

Native Mercenaries
300
4 - 4
~5 - ~16 turns
Mercs of Region: Anatolia
Alan Light Cavalry
Armenian Archers
Armenian Cavalry
830
2 - 1
~7 - 25 turns
560
4 - 2
4 - ~12 turns
1080
2 - 0
~7 - 25 turns
Turkopoles
Turkomans
Akinjis
720
3 - 1
~5 - ~16 turns
only
740
3 - 1
~5 - ~16 turns
only
620
6 - 1
2 - ~5 turns
Pilgrims
Ghazis
Mutatawwi'a
35
6 - 1
2 - ~5 turns
only
100
6 - 1
2 - ~5 turns
only
60
4 - 1
4 - ~12 turns
only
Mercs of Region: Arabia
Elephant Artillery
Elephants
Kwarizmian Cavalry
3125
1 - 0
25 - 50 turns
turns 105-110
2375
1 - 0
25 - 50 turns
turns 105-110
1020
4 - 0
4 - ~12 turns
turns 64-72
turn 160
required
Afghan Javelinmen
Bedouin Cavalry
Bedouin Camel Riders
920
3 - 1
~5 - ~16 turns
only
630
2 - 1
~7 - 25 turns
only
920
2 - 1
~7 - 25 turns
only
Turkomans
Ghazis
Mutatawwi'a
740
3 - 1
~5 - ~16 turns
only
100
6 - 1
2 - ~5 turns
only
60
4 - 1
4 - ~12 turns
only
Mercs of Region: Armenia
Alan Light Cavalry
Armenian Archers
Armenian Cavalry
830
2 - 1
~7 - 25 turns
560
4 - 2
4 - ~12 turns
1080
2 - 0
~7 - 25 turns
Afghan Javelinmen
Akinjis
Turkomans
920
3 - 0
~5 - ~16 turns
only
620
3 - 1
~5 - ~16 turns
only
920
3 - 1
2 - ~5 turns
only
Pilgrims
35
4 - 1
~3 - ~8 turns
only
Mercs of Region: Brazil
Native Mercenaries
300
4 - 4
~3 - ~8 turns
Mercs of Region: Burgundy
Mercenary Spearmen
Swiss Pikemen
Landschneckt Pikemen
660
2 - 1
~7 - 25 turns
Disappears turn 160
690
2 - 0
~7 - 25 turns
Appears turn 160
530
4 - 0
4 - ~12 turns
turn 195
only
Free Company
Men-at-Arms
Mercenary Crossbowmen
Mercenary Pavise
Crossbowmen
710
1 - 0
~13 - 50 turns
turn 129
turn 195
860
2 - 1
~7 - 25 turns
Disappears turn 110
930
2 - 0
~7 - 25 turns
turn 110
turn 200
Free Company
Longbowmen
Mercenary Arquebusiers
Mercenary Frankish
Knights
930
1 - 0
~13 - 50 turns
turn 129
turn 195
830
2 - 0
~7 - 25 turns
turn 160
1080
1 - 0
~16 - 100 turns
turn 110
only
Mercenary German
Knights
Pilgrims
Crusader Sergeants
950
1 - 0
~16 - 100 turns
turn 110
turn 210
only
35
4 - 1
2 - ~5 turns
only
110
2 - 1
~5 - ~12 turns
turn 110
only
Crusader Knights
220
2 - 1
~5 - ~12 turns
turn 110
only
Mercs of Region: East Balkans
Slav Mercenaries
Balkan Archers
Bulgarian Brigands
350
4 - 2
4 - ~12 turns
turn 110
290
4 - 2
4 - ~12 turns
660
3 - 1
~5 - ~16 turns
Mercenary Crossbowmen
Mercenary Arquebusiers
Akinjis
860
4 - 0
~7 - 25 turns
turn 160
830
4 - 0
~7 - 25 turns
turn 160
required
620
6 - 1
2 - ~5 turns
only
Serbian Knights
Serbian Hussars
Akinjis
1320
2 - 0
~7 - 25 turns
turn 135
1250
3 - 0
~5 - ~16 turns
turn 180
1900
2 - 0
~16 - ~33 turns
turn 160
required
Ghazis
100
6 - 1
2 - ~5 turns
only
Mercs of Region: Egypt
Sudanese Tribesmen
Bedouin Cavalry
Turkomans
440
2 - 1
~7 - 25 turns
630
2 - 0
~7 - 25 turns
only
740
2 - 1
~7 - 25 turns
only
Ghazis
Mutatawwi'a
100
6 - 1
2 - ~5 turns
only
60
4 - 1
4 - ~12 turns
only
Mercs of Region: England-Wales
Welsh Spearmen
Mercenary Crossbowmen
Welsh Longbowmen
470
3 - 2
~16 - ~5 turns
turn 185
860
2 - 1
~7 - 25 turns
turn 135
810
2 - 0
~7 - 25 turns
turn 110
Mercenary Arquebusiers
Mercenary Knights
Mercenary Ribault
830
2 - 0
~7 - 25 turns
turn 160
required
870
2 - 1
~13 - 50 turns
turn 110
turn 220
only
600
1 - 0
25 - 50 turns
turns 105-110
required
Pilgrims
Crusader Knights
35
6 - 2
1 - ~2 turns
only
220
3 - 1
~2 - ~6 turns
only
turn 110
Mercs of Region: France
Mercenary Frankish
Knights
Mercenary Knights
Mercenary Crossbowmen
1080
2 - 0
10 - 50 turns
turn 110
only
870
2 - 0
10 - 50 turns
turn 110
turn 210
only
860
4 - 2
4 - ~12 turns
turn 110
Mercenary Pavise
Crossbowmen
Free Company
Longbowmen
Mercenary Arquebusiers
930
4 - 0
4 - ~12 turns
turn 110
turn 160
830
2 - 1
~7 - 25 turns
turn 129
turn 195
830
4 - 0
4 - ~12 turns
turn 160
required
Mercenary Spearmen
Free Company
Men-at-Arms
Mercenary Ribault
660
2 - 2
~7- 25 turns
turn 200
710
2 - 0
~7 - 25 turns
turn 129
turn 195
600
2 - 0
~7 - 25 turns
turns 105-110
required
Pilgrims
Crusader Sergeants
Crusader Knights
35
8 - 2
1 - ~2 turns
only
110
3 - 1
~2 - ~6 turns
turn 110
only
220
3 - 1
~2 - ~6 turns
turn 110
only
Mercs of Region: Greece
Slav Mercenaries
Catalans
Balkan Archers
350
2 - 1
~7 - 25 turns
turn 110
980
2 - 0
~7 - 25 turns
turn 110
turn 160
290
4 - 2
4 - ~12 turns
Mercenary Frankish
Knights
Albanian Cavalry
Turkomans
1080
1 - 0
~16 - 100 turns
turn 110
only
900
2 - 1
~7 - 25 turns
turn 194
only
740
2 - 1
10 - 50 turns
only
Mercenary Monster
Bombard
Ghazis
1900
2 - 0
~16 - ~33 turns
turn 160
required
100
6 - 1
2 - ~5 turns
only
Mercs of Region: Levant
Dismounted Crusader
Knights
Kwarizmian Cavalry
Bedouin Cavalry
170
2 - 0
~5 - ~13 turns
turn 110
only
1020
4 - 0
4 - ~12 turns
turns 64-72
turn 160
required
630
2 - 1
~7 - 25 turns
only
Turkopoles
Turkomans
Pilgrims
720
3 - 1
~5 - ~16 turns
only
740
3 - 1
~5 - ~16 turns
only
35
6 - 1
~5 - 20 turns
only
Religious Fanatics
Crusader Sergeants
Crusader Knights
70
4 - 1
~3 - ~8 turns
only
110
4 - 0
~2 - ~6 turns
turn 110
only
220
4 - 0
~2 - ~6 turns
turn 110
only
Ghazis
Mutatawwi'a
100
6 - 1
~5 - 20 turns
only
60
4 - 1
4 - ~12 turns
only
Mercs of Region: Mexico
Native Mercenaries
Tlaxcalan Mercenaries
300
12 - 4
1 - ~2 turns
400
12 - 4
1 - ~2 turns
Mercs of Region: Netherlands
Mercenary Spearmen
Flemish Pikemen
Landschneckt Pikemen
660
4 - 0
4 - ~12 turns
turn 110
470
3 - 0
~5 - ~16 turns
turn 110
530
2 - 0
~7 - 25 turns
turn 195
only
Mercenary Crossbowmen
Mercenary Arquebusiers
Mercenary Frankish
Knights
860
2 - 2
~7 - 25 turns
turn 160
830
2 - 1
~7 - 25 turns
turn 160
required
1080
1 - 0
~16 - 100 turns
turn 110
only
Mercenary Knights
Mercenary Ribault
Crusader Sergeants
870
1 - 0
~16 - 100 turns
turn 110
turn 220
600
2 - 0
~12 - 25 turns
turns 105-110
required
110
4 - 1
~2 - ~6 turns
turn 110
only
Mercs of Region: North Africa
Bedouin Cavalry
Turkomans
Ghazis
630
2 - 1
~7 - 25 turns
only
740
2 - 1
~7 - 25 turns
only
100
2 - 1
10 - ~16 turns
only
Mutatawwi'a
60
4 - 1
4 - ~12 turns
only
Mercs of Region: Northern Germany
Mercenary Spearmen
Landschneckt Pikemen
Mercenary Crossbowmen
660
4 - 1
4 - ~12 turns
turn 195
530
4 - 0
4 - ~12 turns
turn 195
only
860
4 - 2
4 - ~12 turns
turn 110
Mercenary Pavise
Crossbowmen
Mercenary Arquebusiers
Mercenary Frankish Knights
930
4 - 0
4 - ~12 turns
turn 110
turn 160
830
4 - 0
4 - ~12 turns
turn 160
required
1080
1 - 0
~16 - 100 turns
turn 110
only
Mercenary German
Knights
Pilgrims
Crusader Sergeants
950
1 - 0
~16 - 100 turns
turn 110
turn 220
only
35
4 - 1
1 - ~2 turns
only
110
4 - 1
~2 - ~6 turns
only
Crusader Knights
220
4 - 1
~2 - ~6 turns
turn 110
only
Mercs of Region: Northern Italy
Mercenary Spearmen
Swiss Pikemen
Free Company
Men-at-Arms
660
4 - 2
4 - ~12 turns
turn 200
690
3 - 0
~5 - ~16 turns
turn 160
710
2 - 0
~7 - 25 turns
turn 129
turn 195
Mercenary Crossbowmen
Mercenary Pavise
Crossbowmen
Free Company
Longbowmen
860
4 - 2
4 - ~12 turns
turn 110
930
4 - 0
4 - ~12 turns
turn 110
turn 200
930
2 - 0
~7 - 25 turns
turn 129
turn 195
Mercenary Arquebusiers
Mercenary Frankish
Knights
Mercenary German
Knights
830
4 - 0
4 - ~12 turns
turn 160
required
1080
2 - 0
10 - 50 turns
turn 110
only
950
2 - 0
10 - 50 turns
turn 110
turn 160
only
Condottieri
Mercenary Monster
Ribault
Religious Fanatics
810
3 - 0
~5 - ~16 turns
turn 160
only
1370
2 - 0
~16 - ~33 turns
turn 160
required
70
6 - 1
2 - ~5 turns
only
Crusader Sergeants
Great Cross
110
4 - 1
~2 - ~6 turns
turn 110
only
300
1 - 0
~13 - ~33 turns
turn 110
only
Mercs of Region: Nubia
Sudanese Tribesmen
440
4 - 1
4 - ~12 turns
Mercs of Region: Poland
Mercenary Spearmen
Landschneckt Pikemen
Mercenary Crossbowmen
660
4 - 1
4 - ~12 turns
turn 200
530
2 - 0
~7 - 25 turns
turn 195
only
860
2 - 2
~7 - 25 turns
turn 160
Mercenary Arquebusiers
Mercenary Frankish
Knights
Mercenary German
Knights
830
2 - 0
~7 - 25 turns
turn 160
required
1080
1 - 0
~16 - 100 turns
turn 110
only
950
1 - 0
~16 - 100 turns
turn 110
turn 200
only
Flagellants
Crusader Knights
90
5 - 1
2 - ~5 turns
turn 80
turn 145
only
220
3 - 1
~3 - ~8 turns
turn 110
only
Mercs of Region: Russia
Mercenary Spearmen
Mercenary Crossbowmen
Mercenary Pavise
Crossbowmen
660
4 - 2
4 - ~12 turns
turn 200
860
2 - 1
~7 - 25 turns
turn 110
930
2 - 0
~7 - 25 turns
turn 110
turn 160
Mercenary Arquebusiers
Mercenary German
Knights
Mercenary Ribault
830
2 - 0
~7 - 25 turns
turn 160
required
950
1 - 0
~16 - 100 turns
turn 110
turn 160
only
600
2 - 0
~12 - 25 turns
turns 105-110
required
Mercenary Rocket
Launcher
1650
2 - 0
~16 - ~33 turns
turns 105-110
required
Mercs of Region: Sardinia
Catalans
Mercenary Crossbowmen
Mercenary Pavise
Crossbowmen
980
2 - 0
~7 - 25 turns
turn 110
turn 160
860
2 - 0
~7 - 25 turns
turn 110
930
2 - 0
~7 - 25 turns
turn 110
turn 160
Mercenary Arquebusiers
830
2 - 0
~7 - ~13 turns
turn 160
required
Mercs of Region: Scandinavia
Mercenary Crossbowmen
Mercenary Pavise
Crossbowmen
Mercenary Arquebusiers
860
2 - 1
~7 - 25 turns
turn 85
930
2 - 0
~7 - 25 turns
turn 85
turn 185
830
2 - 0
~7 - 25 turns
turn 160
required
Mercenary Spearmen
Mercenary Knights
Mercenary Ribault
660
4 - 2
4 - ~12 turns
turn 185
870
1 - 0
~16 - 100 turns
turn 110
turn 160
only
600
1 - 0
25 - 50 turns
turns 105-110
required
Pilgrims
Crusader Sergeants
35
6 - 1
2 - ~5 turns
only
110
2 - 1
~5 - ~12 turns
turn 110
only
Mercs of Region: Scotland-Ireland
Galloglaich
Irish Kerns
Mercenary Crossbowmen
830
2 - 0
~7 - 25 turns
380
3 - 1
~5 - ~16 turns
860
2 - 1
~7 - 25 turns
Mercenary Ribault
Pilgrims
Crusader Sergeants
600
1 - 0
25 - 50 turns
turns 105-110
required
35
4 - 1
2 - ~5 turns
only
110
2 - 1
~2 - ~6 turns
turn 110
only
Mercs of Region: Sicily
Mercenary Spearmen
Catalans
Mercenary Crossbowmen
660
2 - 1
~7 - 25 turns
turn 200
980
2 - 0
~7 - 25 turns
turn 110
turn 160
860
2 - 1
~7 - 25 turns
turn 160
Mercenary Pavise
Crossbowmen
Mercenary Arquebusiers
Mercenary Knights
930
2 - 0
~7 - 25 turns
turn 110
turn 160
830
2 - 0
~7 - 25 turns
turn 160
required
870
1 - 0
~16 - 100 turns
turn 110
turn 210
only
Condottieri
Mercenary Ribault
Religious Fanatics
810
2 - 0
~7 - 25 turns
turn 160
only
1370
2 - 0
~16 - ~33 turns
turn 160
required
70
4 - 1
2 - ~5 turns
only
Crusader Knights
Great Cross
220
2 - 1
~2 - ~6 turns
Disappears turn 110
only
300
1 - 0
~13 - ~33 turns
turn 110
only
Mercs of Region: Southern Germany
Mercenary Spearmen
Landschneckt Pikemen
Mercenary Crossbowmen
660
4 - 1
4 - ~12 turns
turn 195
530
4 - 0
4 - ~12 turns
turn 195
only
860
4 - 2
4 - ~12 turns
turn 110
Mercenary Pavise
Crossbowmen
Mercenary Arquebusiers
Mercenary Frankish Knights
930
4 - 0
4 - ~12 turns
turn 110
turn 160
830
4 - 0
4 - ~12 turns
turn 160
only
1080
1 - 0
~16 - 25 turns
turn 110
only
Mercenary German
Knights
Mercenary Ribault
Pilgrims
950
1 - 0
~16 - 100 turns
turn 110
turn 160
only
600
2 - 0
~12 - 25 turns
turns 105-110
only
35
8 - 1
~1 - ~4 urns
only
Flagellants
Crusader Sergeants
Crusader Knights
90
4 - 1
2 - ~5 turns
turn 90
turn 145
only
110
4 - 1
~2 - ~6 turns
turn 110
only
220
4 - 1
~2 - ~6 turns
turn 110
only
Mercs of Region: Spain
Mercenary Spearmen
Catalans
Mercenary Crossbowmen
660
4 - 2
4 - ~12 turns
turn 200
980
2 - 0
~7 - 25 turns
turn 110
160
860
4 - 2
4 - ~12 turns
turn 110
only
Mercenary Pavise
Crossbowmen
Mercenary Arquebusiers
Mercenary Frankish
Knights
930
4 - 0
4 - ~12 turns
turn 110
turn 160
830
4 - 0
4 - ~12 turns
turn 160
required
1080
1 - 0
~16 - 100 turns
turn 110
only
Mercenary Knights
Ghazis
Mutatawwi'a
870
1 - 0
~16 - 100 turns
turn 110
turn 160
only
100
6 - 1
2 - ~5 turns
only
60
4 - 1
4 - ~12 turns
only
Pilgrims
Crusader Sergeants
Crusader Knights
35
6 - 1
1 - ~2 turns
only
110
3 - 1
~2 - ~6 turns
turn 110
only
220
3 - 1
~2 - ~6 turns
turn 110
only
Mercs of Region: Steppes
Alan Light
Cavalry
Cuman Horse
Archers
Mercenary Rocket
Launcher
830
2 - 1
~7 - 25 turns
620
2 - 1
~7 - 25 turns
1650
2 - 0
~16 - ~33 turns
turns 105-110
required
Mercs of Region: Switzerland
Swiss Pikemen
Mercenary Crossbowmen
690
3 - 0
~5 - ~16 turns
turn 160
860
2 - 1
~5 - ~16 turns
turn 110
Mercs of Region: West Africa
Sudanese Tribesmen
440
6 - 1
~3 - ~9 turns
Mercs of Region: West Balkans
Slav Mercenaries
Landschneckt Pikemen
Balkan Archers
350
4 - 2
4 - ~12 turns
turn 110
530
4 - 0
4 - ~12 turns
turn 195
only
290
2 - 1
~7 - 25 turns
Mercenary Crossbowmen
Mercenary Pavise
Crossbowmen
Mercenary Arquebusiers
860
2 - 0
~7 - 25 turns
turn 110
930
2 - 0
~7 - 25 turns
turn 110
turn 210
830
2 - 0
~7 - 25 turns
turn 160
required
Serbian Knights
Serbian Hussars
Albanian Cavalry
1320
2 - 0
~7 - 25 turns
turn 135
1250
3 - 0
~5 - ~16 turns
turn 180
900
2 - 0
~7 - 25 turns
turn 194
Mercenary Frankish
Knights
Mercenary German
Knights
Mercenary Monster
Bombard
1080
1 - 0
~16 - 100 turns
turn 110
only
950
1 - 0
~16 - 100 turns
turn 110
turn 210
only
1900
2 - 0
~16 - ~33 turns
turn 160
required
Akinjis
Pilgrims
Crusader Sergeants
620
3 - 1
~5 - ~16 turns
only
35
4 - 1
2 - ~5 turns
only
110
2 - 1
~5 - ~12 turns
turn 110
only
Ghazis
100
3 - 1
~5 - ~16 turns
only
Mercs of Region: Not-Hireable
Dismounted Mercenary
Frankish Knights
Dismounted Mercenary
German Knights
Dismounted
Mercenary Knights
Elephant Rocketeers
Afterword
Most information was taken from
https://www.honga.net/totalwar/faction.php?v=m2twk_crus

Information was gathered with the Unit Editor tool by gracul@twc
http://www.twcenter.net/forums/showthread.php?525209-Unit-Editor

Pictures taken from my Medieval II game.
.tga files were converted into .jpg.

The Guide Image is a Mercenary Spearmen.

Please inform me if there are any issues or mistakes you've managed to find within the list.
8 Comments
EoNightcore  [author] Oct 30, 2024 @ 7:44pm 
@Ciocanaru Can't; they're not recruitable, unless one mods the game to make them recruitable/hirable.

Recruitable mercenaries requires modifying the export_building_descr.txt file.
Hirable mercenaries requires modifying the descr_mercenaries.txt file within sub-folders of the campaign folder.
Ciocanaru' Oct 30, 2024 @ 2:27am 
Could you make a guide on how to recruit the non hireable mercenaries perhaps?
Kamui173 Jun 23, 2022 @ 8:11am 
Honestly, I always wondered why certain mercenaries were religion exclusive. On the one hand, I get it if its one of their occasional codes of honor and a product of their upbringing, but on the other hand? You're mercenaries! You fight for pay and pay only! What's the difference if a couple of frankish knights serve the freakin' moorish or egyptians? They got florins for days! Ah well, just a random thought I had lol
EoNightcore  [author] Aug 19, 2021 @ 10:36am 
@Hacov B It's partially because I got bored halfway through making the guide; I mean, I haven't even finished making and formatting the Crusades guide, or even adding the other campaign mercenaries to this guide.
Havoc Aug 19, 2021 @ 10:09am 
Nice guide, I always wondered why Galloglaichs differed from their mercenary brethren.

Side note, the guide does appear to be missing some units from other campaigns, like the Alamanoi Heavy Infantry from the Crusades for example.
Joseph "Joe" Nuts Nov 27, 2019 @ 1:49pm 
Can't wait for knight III to cap off this epic trilogy
EoNightcore  [author] Dec 10, 2018 @ 10:19am 
@treegrowth
Sorry about that, never fully finished it because it was taking too long. I've moved on since than, but I might revisit this guide one day.
Treegrowth Dec 10, 2018 @ 8:03am 
and where are these mercanaries?
All the location slots just say "location here" What dose that mean?