RimWorld

RimWorld

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Skyrim Dwarven Weapons Pack
   
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Mod, 1.5, 1.6
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716.456 KB
Oct 6, 2023 @ 12:49pm
Jun 28 @ 3:55pm
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Skyrim Dwarven Weapons Pack

In 1 collection by Double C
The Elder Scrolls V: Skyrim Mods
9 items
Description

All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

The balancing is mostly based off Rimworld and it's similar weapons, however I did slightly alter them to align with Skyrim (Greatsword is fastest but lowest damage vs Warhammer which is slowest but highest damage). I will be balancing the weapons damage moving forward to more lore accurate to Skyrim.

All of these weapons are forged with a combination of steel and Gold for a pseudo dwarven ingot.




Is CE Compatible! Weapons are balanced toward existing weapons and damages in CE, so the Mace is closer to the Vanilla Mace and the Warhammer the same.


Check out the other Skyrim Weapons in the collection or on my profile!

Can be added mid-save!

Feel free to donate on Ko-fi below, have a lovely day!


[ko-fi.com]
Popular Discussions View All (1)
0
Oct 6, 2023 @ 5:10pm
russian translation
tzverg
16 Comments
Double C  [author] Apr 14 @ 8:18am 
@Rizzle tizzle not likely I will, I have been spending most of my time working on my own game, but I'll take a look to see if it would be an easy fix
Tybo Apr 14 @ 12:21am 
Any chance you could make a melee animation patch for this? I'm getting some errors with melee animation: Failed to find item def for 'MeleeWeapon_Skyrim_Dwarven_WarAxe' of type 'Verse.ThingDef'. Tweak will not be registered.
Immortal Guest in the Clouds Dec 6, 2024 @ 5:39pm 
@Double C
That sounds great, it was just a thought of mine but no matter if it gets implemented I will stay tuned in to check in on the great work you've made and will continue to make.
Good luck on all current and future projects you take on:Blessing:
Double C  [author] Dec 6, 2024 @ 5:35pm 
@Beep. I would like to make "Styles" from the Ideology DLC for each Type/Race so that it would be a possibility to craft everything with different materials, and allow them to use those colors. Currently I am working on a side project of mine, and don't know how long it may take to finish. Next is the Civil War pack, which is going to include the armors of the Imperials and Stormcloaks, and any unique weapons they may each have. I will be including the iron weapons in this pack that pack as well.
Immortal Guest in the Clouds Dec 6, 2024 @ 5:24pm 
Hey, this mod sounds incredibly fun and interesting though I have one query;
- Would it be possible to make a mask for these tools and allow other metals to be used to create them? It'd add a lot of versatility in the mod and would allow for some fun moment like a Uranium Greatsword. This is merely an idea and a thought that arose when I was debating on a medieval themed collection...
Have a good continuation of your day, whomever may read this (:
PapaEnclave Oct 23, 2023 @ 1:02am 
Awesome 👌🏾 👏🏾
Double C  [author] Oct 22, 2023 @ 2:34pm 
@PapaEnclave Yes I am planning on the armors as well, and the Imperial Items will likely either be put into a civil war pack or one of the misc weapons pack
PapaEnclave Oct 22, 2023 @ 3:30am 
This is dope!!!!!!! will you be planning armors too and perhaps imperial weapons and armors?
Lurmey Oct 14, 2023 @ 11:20am 
Yeah that's fixed it. Nice! :)
Double C  [author] Oct 13, 2023 @ 8:39pm 
@Lurmey Oh my God that is embarrassing, fixed I believe