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Calamity - Fargo's Souls DLC
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English, Russian
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232.467 MB
1 OCT 2023 a las 7:52 a. m.
2 MAY a las 9:03 a. m.
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Calamity - Fargo's Souls DLC

Descripción
Makes the Eternity Mode in Fargo's Souls Mod compatible with other mods.
Officially maintained by Fargo's Mods developers.

Currently supports:
-Calamity Mod
-Wrath of the Gods

INCOMPATIBLE mods:
-Infernum Mod
-Calamity Overhaul
-Other major content mods, such as Thorium
-Basically anything else that changes Boss AI

-Adds the Eternity-Revengeance and Eternity-Death difficulties, that seamlessly merges Eternity and Revengeance/Death mode together! Available in Calamity's difficulty selector.
-Expands and adds new Eternity AI of Vanilla and Calamity bosses in the new difficulties
-Adds new accessories in Fargo's accessory style that make use of Calamity items, mechanics, and the Rogue class
-Countless balance and progression changes to make the mods' content work well together
-Fixes several bugs and problems normally caused by using the mods/difficulties together

Planned features:
-Eternity Mode reworks for the remaining Calamity bosses
-Calamity Enchantments, Forces and Souls
-Thorium Mod compatibility (maybe some day)

Features several configs to customize your Fargo's/Calamity cross-mod experience!

**FAQ**
Does this mod make Calamity balanced with Fargo's Souls?
That's the main purpose of the mod, making other mods balanced with Fargo's and allowing for a good experience in a playthrough. We may not have caught every single little balance issue, but many measures have been taken to better the balance and overall experience.

Is this mod complete?
It's being actively worked on and updated. The compatibility is complete, as in that the entire game is playable, but the boss reworks and other new content is not.

Does the mod support multiplayer?
It intends to. If there's issues, report them.

Why does this mod not have the old enchantments/souls?
This mod is essentially a remake of the DLC, built from the ground up, with vastly raised quality standards. The old enchantments don't make that cut, both for being too uninteresting (they're literally just set bonus/accessory effects) and for balance reasons.

Will you readd enchantments / souls for Calamity / (other mod)?
Currently, this mod features 8 new and improved Enchantments, one for each Pre-Hardmode armor. The rest are being worked on.

How does this mod work with Infernum?
Infernum and Eternity Mode are inherently conflicting, since they both focus on full-scale reworks for bosses. Both already have fully developed and boss AI pushed to limits, meaning it's not feasible to try to mesh them together. That means you have to choose between them, in terms of boss AI.
The mod contains two options for this:
-Config that lets Infernum take priority over Eternity AI
-Config that disables Eternity Mode entirely with Infernum

In general, the scope of this mod is focused on quality over quantity. It's not feasible for a small dev team to account for every mod ever and their complex difficulties and AI.

Will secret seeds like Zenith be supported?
No.

Will the dragon ball mod be supported?
No.

Will the Eternity Advisor give advice for other mods' bosses?
No, way too much effort to maintain. Also, things like Class Setups wiki pages already exist for those mods, concerning their content.

Fargo Discord: https://discord.gg/Rgen4Vv
Publicado originalmente por tModLoader FargowiltasCrossmod:
Developed By Javyz, Lucille Karma, Shipmans Agla, Zavarski, Fargowilta