Jagged Alliance 3

Jagged Alliance 3

Not enough ratings
TrueLife Weapons Revision
   
Award
Favorite
Favorited
Unfavorite
Mod Categories: Weapons & Items
File Size
Posted
Updated
789.599 KB
Sep 29, 2023 @ 12:54pm
Oct 4, 2023 @ 2:26pm
4 Change Notes ( view )

Subscribe to download
TrueLife Weapons Revision

Description
This is a revision of the weapons based on the characteristics of their real world counterparts. The following changes have been made:

-Ranges have been adjusted based on the maximum effective range of the real weapon.

-Magazine capacities have been adjusted to match the standard magazines for each weapon.

-Damage has been tweaked. 7.62 Battle rifles have high base damage. Small intermediate cartridges like the 5.56 have moderate damage, but high critical chance because of their potential for high fragmentation (this includes the AK-74 which in the game uses 7.62x39, but actually is chambered for 5.45x39).

-Damage to objects has been significantly reduced (by 75% for most weapons). They still do plenty of damage to cover.

-Sniper rifles have long range, slighly boosted damage over battle rifle in same caliber and higher critical chance based on their precise shot placement. Semi-automatic versions have 12 degree over-watch cones and bolt action have 6 degree cones. Burst fire for SVD Dragunov has been removed as the actual weapon is semi-auto only.

-Pistol range has been reduced, but AP to fire and reload has been reduced as well making them a viable option for close-quarters combat.

-Winchester 1894 lowered damage and range, but increased critical chance.

-Ranges are base off a 1=10 meter ratio (i.e. 35 would be 350 meters).

-Damage and range is based off the cartridge the weapon is chambered for. Weapons with the same cartridge will have similar damage and range with slight deviations based on weapon characteristics/features such as barrel length (a longer barrel increases range and damage slightly) or increased/decreased inherent accuracy of a particular platform.

-Weapons reliability has been adjusted to avoid some weapons dropping from a 100% condition to unusable in a single extended battle.

*** Highly Recommend using Increased Damage Automatic Fire by Hoshi with this mod ***

This mod with the Increased Damage Automatic Fire mod make Battle Rifles and Assault Rifles relevant and pistols, battle/assault rifles and sniper rifles have more defined roles.

Mod can be added or removed without issues.
39 Comments
Uncle Jack Jan 5 @ 4:18pm 
any chance for an update that'd change the weird vanilla caliber choices? for example, dragunov should use 7.62x51mm NATO as that's the closest to real thing in vanilla, ak-74 should use 5.56 since thats way closer to 5.45 - (and ak101 exists in real life, same with dragunov clones in 7.62x51mm/.308) etc.
Echo Nov 23, 2023 @ 10:45am 
The AA-12 also has me wondering whether it needs revisiting. According to what I can find online it has a max effective range of 100m with up to 200 possible if using fragmentation ammo.
Echo Nov 23, 2023 @ 10:41am 
Looking at some the changes in-game, it seems interesting. I'll have to play around a bit to see how it feels.

One remark is that the sniper rifles actually outrange the mortar with these changes. Not sure what model was used exactly as a base, but the L16 seems to range up to 5600m, depending on projectile type. The MGL seems to be effective up to 400m (40 based on conversion) as opposed to the 45 value set in-game.

Can't speak for the damage of the above, but might be you want to look into explosive weapons as well for this rebalancing.
BlackWater821 Oct 14, 2023 @ 11:31pm 
Some unique weapons feel kind of obsolete now since the dmg and range not on par when compare to tweaked weapons..
aviator64  [author] Oct 7, 2023 @ 7:29pm 
@Ugotit
I am glad you are enjoying it. There are a lot of good mods out there.
Ugotit Oct 7, 2023 @ 7:10pm 
I set up a game with all of the same mods as you plus a few extra ones and I am enjoying it. Thanks for your recommendations. In addition to Hector Sanchez I like all the Merc's by Otherguy. Quality.
Ugotit Oct 6, 2023 @ 4:16pm 
Appreciate you taking the time to go into detail like that. Thanks bro.
aviator64  [author] Oct 6, 2023 @ 9:24am 
Mods continued:
-Custom Setting by Tobias
-Crafting to Squad Bag by SleepForever
-Audaki's UI Enhancements
-Audaki's Training Overhaul
aviator64  [author] Oct 6, 2023 @ 9:22am 
Here is a list of the current mods I am running:
-My three mods (only running one IMP using Vik)
-Mods for custom Mercs based on Jack and Jill of the IMP INsertion Team
-Tool Bag by Timmeh
-Remove Padding and Plate Armor by Acredo
-New Merc Sabrina Drake by Haemimont
-Merc: Hector Sanchez by Otherguy
-Legion Variety Pack by xxx_420_Bad_boy
-Icreased Damage Automatic Fire by Hoshi
-HQ Icon by Revan
-Darker Nights-Nightops Fix by Ice-Design
aviator64  [author] Oct 6, 2023 @ 9:10am 
@Ugotit
Thank you for your comments. I have run the Tons of Guns mod and it is an impressive and ever growing work. The one negative is it does not incorporate the added weapons into the drops and loot (which would be a very large task).

As far as me editing those weapons to fit with my mod, I am reluctant to edit another persons mod. I don't want to disrespect their work in any way.