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Once i can actually get a Minoot I also plan to remove bane . Though I think this deck can also run fine without it. If you get momentum into play and have enough psychic to hit 99 energy within first turn there's really nothing that can really survive that. I kept bane mainly for going infinite and seeing how high I can stack the poison on 1 enemy. It's unnecessary otherwise.
@Gensoukyuou1337
As long as all your spirits survive the first turn it shouldn't matter even if they're all dropped to 1 hp. It's why I focus hard into hp and armor. Of course you'll want to heal them up before the next fights but once you get your set-up going you'll have 99+ energy. You won't need all that to kill the enemies you can use some of that to heal before you end the fight if you don't want to go into the medallion to heal every time.