Transport Fever 2

Transport Fever 2

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Early Rail #1: The Beginning
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Vehicle: Locomotive
Tags: steam, early
File Size
Posted
Updated
150.987 MB
Sep 26, 2023 @ 11:56pm
Jan 11, 2024 @ 7:27pm
6 Change Notes ( view )

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Early Rail #1: The Beginning

Description
This is a series of mods that opens up 50 years worth of gameplay. In conjunction with the Early Start mod, you can now start in 1800 with a full roster of vehicles. Each of these mods can function separately, and the whole set is not required.

The Beginning
This mod supplies some of the very first rail vehicles, including a lot of early infrastructure.

Wooden Waggonway:
The most basic of railways, some wooden planks laid parallel with ties between

Iron Tramway:
Simple wooden beams topped with an iron rail head, set on stone blocks.

Fishbelly Rail:
Small cast iron sections of rail set on stone blocks.

The vehicles in this pack will take you from the very dawn on railways, this includes horse traction (assets supplied by Gr1m).

Vehicle list:
Draft Horse
3x Horse 'locomotives' of varying power
Trevithick 1804 type locomotive
Trevithick 1808 'London' type locomotive
Puffing Billy
Killingworth Type locomotives (1815, 1817)

Not only that, there is a full roster of waggons too, so you can ship anything and everything with the old vehicles.

How to Support me
This mod set took a very large amount of effort to create, and while I post it for free as a passion project, I welcome donations and support (who wouldn't)

I have set up my patreon to allow for one-time membership, meaning you become a patron, donate, and then can leave without having to give a monthly amount.
[www.patreon.com]

If Patreon is not for you, I have created a PayPal donation page for you to show your support.
[www.paypal.com]
23 Comments
REXURAL31 Feb 4 @ 3:11am 
Steve Emfore: Can you tell me how to set up wooden rails so that they can reach speeds of at least 50 kilometers per hour? Instead of 15 km. I want to launch the first steam locomotives with these trailers on them. After all, steam locomotives can reach speeds of up to 30 kilometers per hour! They will be a great replacement for horses!
Ascalon Nov 17, 2024 @ 6:14am 
I think your wagons need nerfing in terms of weight-to-cargo, as it is I'm reaching 1850 and having a hard time justifying transitioning from a 4 cargo to 0.7 ton wagon to a more modern 4 cargo to 5 ton wagon.
R0tary Sep 23, 2024 @ 6:47am 
from what i've seen so far, the mod works almost entirely fine, the only issue is the cockpit camera of the Trevithick 1808 'London' type is attached to one of the wheels instead of the main body. idk if this has already been addressed or not but i felt like it was worth mentioning
Steve Emfore  [author] Aug 6, 2024 @ 7:15am 
@oldhip It is likely you have either set up your new game incorrectly with mods or you have another mod that is interfering with Early Rail and Early Start.

Ensure you have Early Rail #1 enabled in your mod list as without it you will have no vehicles.
Oldhip Aug 6, 2024 @ 3:28am 
Ifg i start in 1800 i Have no transport at all
TanWilliaminthehouse May 23, 2024 @ 7:02am 
What map do you use to run this mod?
Snapster Feb 1, 2024 @ 10:10am 
I had the same problem with hidden vehicles showing up in menu. Turns out it was from the Urban Games no vehicle end year mod causing it.
Steve Emfore  [author] Jan 30, 2024 @ 6:55am 
@myrlad These vehicles are meant to be hidden as they are menu items. You may have another mod enabled that shows these hidden vehicles. These mods can sometimes mess up the grouping mechanic.
Myriad Jan 29, 2024 @ 3:07am 
Not sure if I'm doing something wrong, but the Iron Tramway and Early Railway wagons only have one variant available for purchase, which is just three wagons connected. The Wooden Wagons work perfectly however. Otherwise the mod is fantastic.
Bird Mcrandom Dec 7, 2023 @ 11:09am 
@Katzenkopf I'm pretty sure if there isn't a mechanism to base that off of in the base game track replacement wouldn't be possible anyways, lol