Cyberpunk 2077

Cyberpunk 2077

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ATTRIBUTES & SKILLS UPDATE (UPDATED 2025)
By Michael
CYBERPUNK 2077 UPDATE 2.1 (UPDATED)

ATTRIBUTES & SKILLS UPDATE 2.1 (UPDATED)
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ATTRIBUTES & SKILLS EXPLAINED & HOW TO IMPROVE
HOW TO IMPROVE SKILLS AKA GAIN XP:

SKILLS EXPLAINED:


Headhunter Skill

Something of a mix of the old version’s Cool and Reflex skills, Headhunter is now the stealth/operator/sniper skill tree. Kill enemies sneakily, silently, and with headshots to earn Headhunter EXP, and with axes, for some reason. Leveling the Headhunter skill will increase your headshot/vulnerability damage, make it harder for enemies to detect you, increase your movement speed while sneaking and more.

  • Defeat enemies with axes, knives, pistols, precision rifles and revolvers.
  • Perform headshots, regardless of the weapon used.
  • Kill enemies with silenced weapons or takedowns.



Netrunner Skill:

One of the few skills in patch 2.0 that remains easy to associate with a single attribute and perk tree (in this case, Intelligence), the Netrunner skill tree offers few surprises. Quickhack enemies and objects and jack into access points to earn Netrunner EXP. There are no weapons that give you Netrunner EXP, so how tedious you find this will be determined almost entirely based upon how much you’ve invested into the Intelligence attribute and talent tree, and how well you’ve kept your OS upgraded. If you swap out an OS that allows quickhacking for, say, a Sandevistan or Berserk model, this skill tree becomes very difficult to level. As should be expected, leveling up the Netrunner skill will boost your max RAM, RAM recovery rate,

  • Use quickhacks on enemies and objects (defeating enemies with quickhacks is worth more, using Overload on targets actually gives Engineering EXP, not Netrunner EXP).
  • Successfully jack into Access Points.
  • Defeat enemies while locked-on with any smart weapon.



Shinobi Skill:

The Shinobi skill tree is the successor to two old Reflexes skill trees, namely Assault and Blades with a mix of Athletics and Stealth thrown in, and honestly the divide for what ended up in the Headhunter skill tree and the Headhunter skill tree seems somewhat random. Despite the name, you don’t actually gain any Shinobi EXP for stealth (that’s headhunter) and why kills with SMGs and assault rifles both contribute Shinobi EXP instead of, say, Solo EXP is something of a mystery. Increasing your rank in the Shinobi skill will give you boons like faster movement speed, fast attack damage, and various bonuses while dodging and dashing.

  • Defeat enemies with assault rifles, SMGs, chainswords, katanas, machetes and mantis blades.
  • Run, jump, climb, dodge and dash.



Solo Skill:

The Solo skill inherited much of the old Body skills, namely Annihilation and Brawler (although it passed Athletics onto the Shinobi skill, apparently, but retained the boons previously associated with Athletics), which means it’s fairly easy to level; just defeat enemies with shotguns, clubs, LGMs and gorilla arms and you’re good. Unfortunately if you’re not a fan of brute force, there aren’t many other options - the Solo skill is not much for subtlety. Raising your Solo skill level will yield increased carrying capacity, max health, and general boosts to damage in melee or when close to enemies. Some of the buffs in the first half of the tree should be tempting enough to convince even the most noodle-armed netrunner to pick up a bat and start swinging for the fences!


  • Defeat enemies with shotguns, hammers, LMGs, clubs, unarmed attacks and gorilla arms.



Engineer Skill:

Possibly the oddest skill tree in patch 2.0, the engineer doesn’t have any weapon types it governs, instead gaining EXP from a variety of niche weapon uses, quickhacking options, and pretty much any damage over time or area-of-effect, namely explosives. It’s not the easiest skill to focus-level, but you’ll likely gain points in it at a slow and steady pace. The following actions will give you Engineer EXP:


  • Defeat enemies using charged tech weapons and Bolt shots.
  • Defeat enemies with grenades or the projectile launcher.
  • Use the Overload quickhack.
  • Inflict elemental damage and DoT effects.
  • Pick up new weapons (this bonus is marginal, but over the course of a game…)
  • Crafting or disassembling items.



ATTRIBUTES EXPLAINED:


BODY EFFECT ATRIBUTE:

  • +2 Max Health per Atribute Point.
  • Add 5 Health Points
  • Add 3 Stamina Points
  • Increase damage with fists and Gorilla Arms by 3
  • Increase damage with melee weapons by 1.5%
  • Decrease movement penalty while grabbing an enemy and wielding an HMG by 5%.
  • Increase movement while grappling an enemy and enemy grapple duration by 5 sec.

Weapons Proficiency:

- Shotguns
- Light Machine Guns
- Blunt Weapons
- Heavy Machine Guns
- Gorilla Arms cyberware



TECHNICAL ABILITY EFFECT:


  • Increases your Armor by 5%.


Weapons Proficiency:

- Explosives Upgrades & Resistances
- Health & Grenades Upgrades
- Tech Weapons
- More Compatible with high-end cyberware
- Projectile Lauch System cyberware
- Bolt shots


COOL EFFECT:


  • +1.25% CRIT DAMAGE per Atribute Point
  • Increase Crit Damage by 2%.
  • Increase all Resistance by 1%.
  • Increase stealth damage by 10%.
  • Reduce the speed at which enemies detect you by 0.5%.
  • Increase monowire damage by 3.

Weapons Proficiency:

- Precision Rifles
- Sniper Rifles
- Handguns
- Throwable Weapons



INTELLIGENCE EFFECT:

  • Increase Cyberdeck RAM capacity by 4%.
  • Increase quickhack damage by 0.5%
  • Increase quickhack duration by 1%.


Weapons Proficiency:

- Smart Weapons
- QuickHacks
- Monowire Cyberware



REFLEXES EFFECT:

  • +0.5% Crit Chance per Atribute Point
  • Increases your passive Evasion from enemy attacks by 1%.
  • Increase Crit Chance by 1%.
  • Increase damage from Mantis Blades by 3.

Weapons Proficiency:

- Assault Rifles
- Submachine Guns
- Blades
- Mantis Blades cyberware




Thanks for reading my guide.

C-YA Choomba!
3 Comments
Michael  [author] Apr 23 @ 3:38am 
hitting enemies with Sonic Shock and Synapse Burnout together in a queue. NO MORE tracing V
𝑀𝑒𝑡𝑎 Sep 25, 2023 @ 9:40am 
:iloveu::sora9:
𐌰𐍁𐌱𐍂𐌴𐍅 Sep 25, 2023 @ 3:43am 
:susuheart: