Ultimate Ragdoll Game

Ultimate Ragdoll Game

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CREATING WORKSHOP CONTENT
By Gremblo
Step by step tutorial on how to create Maps, Blocks, Ragdolls, Materials, Landscapes and Soundpacks and upload them to Steam Workshop.
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Setup
To create content for Steam Workshop, you will need:
  • UNREAL ENGINE 4.27.2 EDITOR
  • VISUAL STUDIO COMMUNITY 2022
  • WINDOWS SDK
  • ULTIMATE RAGDOLL GAME SDK
First, download and install the Epic Games Launcher[store.epicgames.com].



After installation, go to the UNREAL ENGINE tab, then LIBRARY, press PLUS ICON, and select 4.27.2.



When you install the Unreal Engine Editor, open Steam and go to the LIBRARY tab. On the left side at the top, select TOOLS from the drop-down list, and then find Ultimate Ragdoll Game SDK in your library.



Install this tool and then launch it.

Now press SETTINGS button and then select PROJECT SETTINGS.



Type in "Share Material Shader Code" and make sure that this option is disabled.



Now press VIEW OPTIONS in right bottom corner of the editor and check SHOW PLUGIN CONTENT.



Now you have to set up Project Launcher for exporting your content. To do this, press the small arrow next to the LAUNCH button and select the PROJECT LAUNCHER option.



Press the small PLUS ICON.



After creating new launch profile set all values the same way as in the screenshots below.



When all values are set correctly, press BACK, and then press the small PLUS ICON again and set everything as shown in the screenshots below.



NOTE: In the NAME OF THE DLC TO BUILD field you will be entering the names of your plugins. More about that in next chapters of this guide.

After setting up the Ultimate Ragdoll Game SDK install Visual Studio Community 2022[visualstudio.microsoft.com]. When it's installed press MODIFY.



Select components for instalation as showed on screenshots below.



In "Game developement with C++" select any of listed WINDOWS SDK.



Press MODIFY in the lower left corner of the window to install selected components.
How to create Map
To create a new map press PLAY.



Select NEW MAP and press START.



You have just created a NEW MAP.



Now you can start building.



Go to the menu and select SAVE MAP.



Select NEW MAP, enter the NAME, and then press SAVE.



Now go back to Main Menu, press PLAY, select your map and press UPLOAD TO WORKSHOP.



Press UPLOAD.



Now your map has been successfully uploaded to the Steam Workshop!
How to create Block
To create your block, you will need:
  • 3D MODEL OF YOUR BLOCK
  • PREVIEW IMAGE
Open the Ultimate Ragdoll Game SDK. Press SETTINGS and select PLUGINS.



Press NEW PLUGIN.



Select CONTENT ONLY, type in PLUGIN NAME and press CREATE PLUGIN.



Now copy and paste DataTable_Block from Content folder to your plugin's folder.



Press ADD/IMPORT and select IMPORT TO /MYBLOCK... option.



Select your 3D model file and preview image and press OPEN.



When IMPORT OPTIONS window pops up select IMPORT ALL.



Open DataTable_Block in your plugin's folder, press ADD and fill all the empty fields below.



  • TYPE - type has to be set to Custom.
  • CLASS - class has to be set to Block.
  • NAME - type in the name that will show up directly in the game in Mode Settings Menu.
  • MESH - select the 3D model you have just imported to your plugin's folder
  • MESH_RE - If you don't have a variant of your 3D model with rounded edges you can left this field empty.
  • IMAGE - select image that will show up directly in the game in Mode Settings Menu.
  • CANCHANGEMATERIAL? - disable this option only if you don't want player to be able to change the material and color of your block.



When you have DataTable_Block completly set up press small arrow next to the LAUNCH button and select the PROJECT LAUNCHER option.



Press EDIT PROFILE for the second profile you have created earlier and in the NAME OF THE DLC TO BUILD section type the name of your plugin.

NOTE: If you don't have these profiles created go to previous chapter of this guide called "SETUP".



Now press BACK and launch first profile.



After the first profile ends building, press DONE and launch second profile.



When it's done you can close Unreal Engine editor.

Now go to Plugins folder in explorer. By default it's \steamapps\common\Ultimate Ragdoll Game SDK\Plugins.



Find your plugins's folder and search "*.pak". The found file is the one you will be uploading to Steam Workshop.



Now create the folder on your desktop. Name it any way you want and copy the file there. You will also need the thumbnail image for your Workshop item. Ideally use the same image you used in Unreal Engine editor.



Now open Ultimate Ragdoll Game. In Main Menu press WORKSHOP and fill up all the empty fields.



  • UPDATE EXISTING - leave this field empty if you are uploading this item for the first time and don't want to update the existing item.
  • NAME - type in the name of your Workshop item.
  • DESCRIPTION - type in the description of your Workshop item.
  • IMAGE - select the thumbnail image for your Workshop item.
  • FILES - select the folder with the plugin file you have recently created on your desktop.
Press UPLOAD.



Now your block has been successfully uploaded to the Steam Workshop!
How to create Ragdoll
To create your ragdoll, you will need:
  • ACTORCORE ACCURIG
  • 3D MODEL OF YOUR RAGDOLL
  • PREVIEW IMAGE
NOTE: The steps below are not required if your 3D model is already compatible with UE4 Manequinn skeleton.

Before you start creating your own ragdoll you will need to download and install ActorCore AccuRIG[actorcore.reallusion.com]. This program is necessary to easily rig your 3D model and make it combatible with UE4 Manequinn skeleton.



Open ActorCore AccuRIG and press CHOOSE FILE. Select your 3D model file.



When your 3D model is loaded press RIG BODY.



Adjust the received results if needed and press RIG RIGHT HAND.



Now set NUMBER OF FINGERS to 5, even when the character has less or more than 5 fingers.



Try to adjust the points as showed on image below.



Press MIRROR RIGHT TO LEFT and then RIG LEFT HAND or press RIG LEFT HAND and set the points on left hand manually.



After the left hand is correctly rigged press FINALIZE CHARACTER.



When the character is fully rigged press EXPORT.



Press EXPORT FBX.



Set TARGET APPLICATION to UNREAL and MAX TEXTURE SIZE to ORIGINAL.



Open the Ultimate Ragdoll Game SDK. Press SETTINGS and select PLUGINS.



Press NEW PLUGIN.



Select CONTENT ONLY, type in PLUGIN NAME and press CREATE PLUGIN.



Now copy and paste DataTable_Ragdoll from Content folder to your plugin's folder.



Press ADD/IMPORT and select IMPORT TO /MYRAGDOLL... option.



Select your 3D model file and preview image and press OPEN.



Check SKELETAL MESH box and select SKELETON_RAGDOLL for SKELETON field. Then press IMPORT ALL.



Make sure the imported skeletal mesh matches the height of shoulders and crotch with SkeletalMesh_Ragdoll (Content/URG/Ragdoll/).



Now open your skeletal mesh and then in LOD SETTINGS set NUMBER OF to 6 and press APPLY CHANGES.



Then set PHYSICS ASSSET to PhysicsAsset_Ragdoll.



Open DataTable_Ragdoll in your plugin's folder, press ADD and fill all the empty fields below.



  • NAME - type in the name that will show up directly in the game in Mode Settings Menu.
  • SKELETAL MESH - select the skeletal mesh of your ragdoll.
  • IMAGE - select image that will show up directly in the game in Mode Settings Menu.



When you have DataTable_Ragdoll completly set up press small arrow next to the LAUNCH button and select the PROJECT LAUNCHER option.



Press EDIT PROFILE for the second profile you have created earlier and in the NAME OF THE DLC TO BUILD section type the name of your plugin.

NOTE: If you don't have these profiles created go to previous chapter of this guide called "SETUP".



Now press BACK and launch first profile.



After the first profile ends building, press DONE and launch second profile.



When it's done you can close Unreal Engine editor.

Now go to Plugins folder in explorer. By default it's \steamapps\common\Ultimate Ragdoll Game SDK\Plugins.



Find your plugins's folder and search "*.pak". The found file is the one you will be uploading to Steam Workshop.



Now create the folder on your desktop. Name it any way you want and copy the file there. You will also need the thumbnail image for your Workshop item. Ideally use the same image you used in Unreal Engine editor.



Now open Ultimate Ragdoll Game. In Main Menu press WORKSHOP and fill up all the empty fields.



  • UPDATE EXISTING - leave this field empty if you are uploading this item for the first time and don't want to update the existing item.
  • NAME - type in the name of your Workshop item.
  • DESCRIPTION - type in the description of your Workshop item.
  • IMAGE - select the thumbnail image for your Workshop item.
  • FILES - select the folder with the plugin file you have recently created on your desktop.
Press UPLOAD.



Now your ragdoll has been successfully uploaded to the Steam Workshop!
How to create Material
To create your material, you will need:
  • TEXTURE IMAGE
Open the Ultimate Ragdoll Game SDK. Press SETTINGS and select PLUGINS.



Press NEW PLUGIN.



Select CONTENT ONLY, type in PLUGIN NAME and press CREATE PLUGIN.



Now copy and paste DataTable_Material from Content folder to your plugin's folder.



Press ADD/IMPORT and select IMPORT TO /MYMATERIAL... option.



Select your texture image and press OPEN.



To create a new material press ADD/IMPORT and select MATERIAL.



Now open the material and drag and drop recently imported texture into it.



Using functions Multiply and Constant3Vector connect all elements as showed below. Additionally click on Constant3Vector with RIGHT MOUSE BUTTON and select CONVERT TO PARAMETER option. Name this parameter "Color".



When everything is set up press APPLY.



Now click on Material with RIGHT MOUSE BUTTON and select CREATE MATERIAL INSTANCE option.



Open created material instance and edit the COLOR parameter



Repeat the process for following colors:
  • WHITE
  • GRAY
  • BLACK
  • BROWN
  • RED
  • ORANGE
  • YELLOW
  • LIME GREEN
  • GREEN
  • SKY BLUE
  • BLUE
  • PURPLE
  • PINK
You can learn more about creating UE4 Materials here.

Open DataTable_Material in your plugin's folder, press ADD and fill all the empty fields below.



  • NAME - type in the name that will show up directly in the game in Mode Settings Menu.
  • WHITE, GRAY, BLACK [...] - select material instances corresponding to specific colors.



When you have DataTable_Material completly set up press small arrow next to the LAUNCH button and select the PROJECT LAUNCHER option.



Press EDIT PROFILE for the second profile you have created earlier and in the NAME OF THE DLC TO BUILD section type the name of your plugin.

NOTE: If you don't have these profiles created go to previous chapter of this guide called "SETUP".



Now press BACK and launch first profile.



After the first profile ends building, press DONE and launch second profile.



When it's done you can close Unreal Engine editor.

Now go to Plugins folder in explorer. By default it's \steamapps\common\Ultimate Ragdoll Game SDK\Plugins.



Find your plugins's folder and search "*.pak". The found file is the one you will be uploading to Steam Workshop.



Now create the folder on your desktop. Name it any way you want and copy the file there. You will also need the thumbnail image for your Workshop item.



Now open Ultimate Ragdoll Game. In Main Menu press WORKSHOP and fill up all the empty fields.



  • UPDATE EXISTING - leave this field empty if you are uploading this item for the first time and don't want to update the existing item.
  • NAME - type in the name of your Workshop item.
  • DESCRIPTION - type in the description of your Workshop item.
  • IMAGE - select the thumbnail image for your Workshop item.
  • FILES - select the folder with the plugin file you have recently created on your desktop.
Press UPLOAD.



Now your material has been successfully uploaded to the Steam Workshop!
How to create Landscape
To create your landscape, you will need:
  • ASSETS NECESSARY TO CREATE MAP
  • PREVIEW IMAGE
Open the Ultimate Ragdoll Game SDK. Press SETTINGS and select PLUGINS.



Press NEW PLUGIN.



Select CONTENT ONLY, type in PLUGIN NAME and press CREATE PLUGIN.



Now copy and paste DataTable_Landscape from Content folder to your plugin's folder.



Press ADD/IMPORT and select IMPORT TO /MYLANDSCAPE... option.



Select your preview image and press OPEN.



To create a new level press ADD/IMPORT and select LEVEL.



Now open created level to modify it.

NOTE: Creating entire level from scratch requires some basic knowledge about level design in UE4 and some assets. You can learn more about it here.

When you have your map done, go to WORLD SETTINGS tab and set GAME MODE OVERRIDE to URG_GameMode.



After that go to PLACE ACTORS tab and search for NAV MESH BOUNDS VOLUME.



Drag and drop it to the center of your map. Then go do DETAILS tab and set the X, Y and Z parameters in BRUSH SETTINGS to 100000.



Open DataTable_Landscape in your plugin's folder, press ADD and fill all the empty fields below.



  • NAME - type in the name that will show up directly in the game in Main Menu.
  • LEVEL - select your level.
  • IMAGE - select image that will show up directly in the game in Main Menu.
  • SKYBOX - disable this option only if you want to include your own skybox and lighting.
NOTE: If you include your own skybox and disable SKYBOX option the Time Change property in the game will be disabled.



When you have DataTable_Landscape completly set up press small arrow next to the LAUNCH button and select the PROJECT LAUNCHER option.



Press EDIT PROFILE for the second profile you have created earlier and in the NAME OF THE DLC TO BUILD section type the name of your plugin.

NOTE: If you don't have these profiles created go to previous chapter of this guide called "SETUP".



Now press BACK and launch first profile.



After the first profile ends building, press DONE and launch second profile.



When it's done you can close Unreal Engine editor.

Now go to Plugins folder in explorer. By default it's \steamapps\common\Ultimate Ragdoll Game SDK\Plugins.



Find your plugins's folder and search "*.pak". The found file is the one you will be uploading to Steam Workshop.



Now create the folder on your desktop. Name it any way you want and copy the file there. You will also need the thumbnail image for your Workshop item. Ideally use the same image you used in Unreal Engine editor.



Now open Ultimate Ragdoll Game. In Main Menu press WORKSHOP and fill up all the empty fields.



  • UPDATE EXISTING - leave this field empty if you are uploading this item for the first time and don't want to update the existing item.
  • NAME - type in the name of your Workshop item.
  • DESCRIPTION - type in the description of your Workshop item.
  • IMAGE - select the thumbnail image for your Workshop item.
  • FILES - select the folder with the plugin file you have recently created on your desktop.
Press UPLOAD.



Now your landscape has been successfully uploaded to the Steam Workshop!
How to create Soundpack
To create your soundpack, you will need:
  • 2 WAV FILES FOR MUSIC
  • 28 WAV FILES FOR SOUND EFFECTS
Open the Ultimate Ragdoll Game SDK. Press SETTINGS and select PLUGINS.



Press NEW PLUGIN.



Select CONTENT ONLY, type in PLUGIN NAME and press CREATE PLUGIN.



Now copy and paste DataTable_Soundpack from Content folder to your plugin's folder.



Press ADD/IMPORT and select IMPORT TO /MYSOUNDPACK... option.



Select your sound and music wav files and press OPEN.



Open DataTable_Soundpack in your plugin's folder, press ADD and fill all the empty fields below.


  • NAME - type in the name that will show up directly in the game in Main Menu.
  • SOUND EFFECT / MUSIC NAMES - select sound files corresponding to specific sound effect or music.
NOTE: If you don't have a sound file for specific sound effect or music you can left it empty and the game will play original sound instead.



When you have DataTable_Soundpack completly set up press small arrow next to the LAUNCH button and select the PROJECT LAUNCHER option.



Press EDIT PROFILE for the second profile you have created earlier and in the NAME OF THE DLC TO BUILD section type the name of your plugin.

NOTE: If you don't have these profiles created go to previous chapter of this guide called "SETUP".



Now press BACK and launch first profile.



After the first profile ends building, press DONE and launch second profile.



When it's done you can close Unreal Engine editor.

Now go to Plugins folder in explorer. By default it's \steamapps\common\Ultimate Ragdoll Game SDK\Plugins.



Find your plugins's folder and search "*.pak". The found file is the one you will be uploading to Steam Workshop.



Now create the folder on your desktop. Name it any way you want and copy the file there. You will also need the thumbnail image for your Workshop item.



Now open Ultimate Ragdoll Game. In Main Menu press WORKSHOP and fill up all the empty fields.



  • UPDATE EXISTING - leave this field empty if you are uploading this item for the first time and don't want to update the existing item.
  • NAME - type in the name of your Workshop item.
  • DESCRIPTION - type in the description of your Workshop item.
  • IMAGE - select the thumbnail image for your Workshop item.
  • FILES - select the folder with the plugin file you have recently created on your desktop.
Press UPLOAD.



Now your soundpack has been successfully uploaded to the Steam Workshop!
How to create Gun
To create your gun, you will need:
  • 3D MODEL OF YOUR GUN
Open the Ultimate Ragdoll Game SDK. Press SETTINGS and select PLUGINS.



Press NEW PLUGIN.



Select CONTENT ONLY, type in PLUGIN NAME and press CREATE PLUGIN.



Now copy and paste DataTable_Gun from Content folder to your plugin's folder.



Press ADD/IMPORT and select IMPORT TO /MYGUN... option.



Select your 3D model file and preview image and press OPEN.



When IMPORT OPTIONS window pops up select IMPORT ALL.



Compare your 3D model with template from Content/URG/3D to check out if it's prepared correctly. Your 3D model should be of a similar size to the template and facing in the same direction.



Open imported 3D model, go to SOCKET MANAGER window and press CREATE SOCKET.



Name it "Muzzle" and drag it into the end of your gun's barrel.



Open DataTable_Gun in your plugin's folder, press ADD and fill all the empty fields below.



  • NAME - type in the name that will show up directly in the game in Mode Settings Menu.
  • MESH - select the 3D model you have just imported to your plugin's folder
  • CANCHANGEMATERIAL? - disable this option only if you don't want player to be able to change the material and color of your gun.



When you have DataTable_Gun completly set up press small arrow next to the LAUNCH button and select the PROJECT LAUNCHER option.



Press EDIT PROFILE for the second profile you have created earlier and in the NAME OF THE DLC TO BUILD section type the name of your plugin.

NOTE: If you don't have these profiles created go to previous chapter of this guide called "SETUP".



Now press BACK and launch first profile.



After the first profile ends building, press DONE and launch second profile.



When it's done you can close Unreal Engine editor.

Now go to Plugins folder in explorer. By default it's \steamapps\common\Ultimate Ragdoll Game SDK\Plugins.



Find your plugins's folder and search "*.pak". The found file is the one you will be uploading to Steam Workshop.



Now create the folder on your desktop. Name it any way you want and copy the file there. You will also need the thumbnail image for your Workshop item.



Now open Ultimate Ragdoll Game. In Main Menu press WORKSHOP and fill up all the empty fields.



  • UPDATE EXISTING - leave this field empty if you are uploading this item for the first time and don't want to update the existing item.
  • NAME - type in the name of your Workshop item.
  • DESCRIPTION - type in the description of your Workshop item.
  • IMAGE - select the thumbnail image for your Workshop item.
  • FILES - select the folder with the plugin file you have recently created on your desktop.
Press UPLOAD.



Now your gun has been successfully uploaded to the Steam Workshop!
How to create Grenade
To create your grenade, you will need:
  • 3D MODEL OF YOUR GRENADE
Open the Ultimate Ragdoll Game SDK. Press SETTINGS and select PLUGINS.



Press NEW PLUGIN.



Select CONTENT ONLY, type in PLUGIN NAME and press CREATE PLUGIN.



Now copy and paste DataTable_Grenade from Content folder to your plugin's folder.



Press ADD/IMPORT and select IMPORT TO /MYGRENADE... option.



Select your 3D model file and preview image and press OPEN.



When IMPORT OPTIONS window pops up select IMPORT ALL.



Compare your 3D model with template from Content/URG/3D to check out if it's prepared correctly. Your 3D model should be of a similar size to the template and facing in the same direction.



Open DataTable_Grenade in your plugin's folder, press ADD and fill all the empty fields below.



  • NAME - type in the name that will show up directly in the game in Mode Settings Menu.
  • MESH - select the 3D model you have just imported to your plugin's folder
  • CANCHANGEMATERIAL? - disable this option only if you don't want player to be able to change the material and color of your grenade.



When you have DataTable_Grenade completly set up press small arrow next to the LAUNCH button and select the PROJECT LAUNCHER option.



Press EDIT PROFILE for the second profile you have created earlier and in the NAME OF THE DLC TO BUILD section type the name of your plugin.

NOTE: If you don't have these profiles created go to previous chapter of this guide called "SETUP".



Now press BACK and launch first profile.



After the first profile ends building, press DONE and launch second profile.



When it's done you can close Unreal Engine editor.

Now go to Plugins folder in explorer. By default it's \steamapps\common\Ultimate Ragdoll Game SDK\Plugins.



Find your plugins's folder and search "*.pak". The found file is the one you will be uploading to Steam Workshop.



Now create the folder on your desktop. Name it any way you want and copy the file there. You will also need the thumbnail image for your Workshop item.



Now open Ultimate Ragdoll Game. In Main Menu press WORKSHOP and fill up all the empty fields.



  • UPDATE EXISTING - leave this field empty if you are uploading this item for the first time and don't want to update the existing item.
  • NAME - type in the name of your Workshop item.
  • DESCRIPTION - type in the description of your Workshop item.
  • IMAGE - select the thumbnail image for your Workshop item.
  • FILES - select the folder with the plugin file you have recently created on your desktop.
Press UPLOAD.



Now your grenade has been successfully uploaded to the Steam Workshop!
How to create Hammer
To create your hammer, you will need:
  • 3D MODEL OF YOUR HAMMER
Open the Ultimate Ragdoll Game SDK. Press SETTINGS and select PLUGINS.



Press NEW PLUGIN.



Select CONTENT ONLY, type in PLUGIN NAME and press CREATE PLUGIN.



Now copy and paste DataTable_Hammer from Content folder to your plugin's folder.



Press ADD/IMPORT and select IMPORT TO /MYHAMMER... option.



Select your 3D model file and preview image and press OPEN.



When IMPORT OPTIONS window pops up select IMPORT ALL.



Compare your 3D model with template from Content/URG/3D to check out if it's prepared correctly. Your 3D model should be of a similar size to the template and facing in the same direction.



Open DataTable_Hammer in your plugin's folder, press ADD and fill all the empty fields below.



  • NAME - type in the name that will show up directly in the game in Mode Settings Menu.
  • MESH - select the 3D model you have just imported to your plugin's folder
  • CANCHANGEMATERIAL? - disable this option only if you don't want player to be able to change the material and color of your hammer.



When you have DataTable_Hammer completly set up press small arrow next to the LAUNCH button and select the PROJECT LAUNCHER option.



Press EDIT PROFILE for the second profile you have created earlier and in the NAME OF THE DLC TO BUILD section type the name of your plugin.

NOTE: If you don't have these profiles created go to previous chapter of this guide called "SETUP".



Now press BACK and launch first profile.



After the first profile ends building, press DONE and launch second profile.



When it's done you can close Unreal Engine editor.

Now go to Plugins folder in explorer. By default it's \steamapps\common\Ultimate Ragdoll Game SDK\Plugins.



Find your plugins's folder and search "*.pak". The found file is the one you will be uploading to Steam Workshop.



Now create the folder on your desktop. Name it any way you want and copy the file there. You will also need the thumbnail image for your Workshop item.



Now open Ultimate Ragdoll Game. In Main Menu press WORKSHOP and fill up all the empty fields.



  • UPDATE EXISTING - leave this field empty if you are uploading this item for the first time and don't want to update the existing item.
  • NAME - type in the name of your Workshop item.
  • DESCRIPTION - type in the description of your Workshop item.
  • IMAGE - select the thumbnail image for your Workshop item.
  • FILES - select the folder with the plugin file you have recently created on your desktop.
Press UPLOAD.



Now your hammer has been successfully uploaded to the Steam Workshop!
How to update Workshop Item
To update existing workshop item you will need:
  • ITEM ID
You can get the ID of your workshop item in its URL.



Now open Ultimate Ragdoll Game. In Main Menu press WORKSHOP and fill up all the empty fields.



  • UPDATE EXISTING - type in the ID of the workshop item you want to update.
  • NAME - type in the name of your Workshop item.
  • DESCRIPTION - type in the description of your Workshop item.
  • IMAGE - select the thumbnail image for your Workshop item.
  • FILES - select the folder with the plugin file you have recently created on your desktop.
Press UPLOAD.



Now your workshop item has been successfully updated!
5 Comments
hi Jan 25 @ 6:59pm 
nooooooooooo i cant make a war zone
Reuged Aug 16, 2024 @ 5:33am 
giggly
ryanmitar1115 Feb 6, 2024 @ 4:54pm 
I NEED SOMEONE TO MAKE A NEW CAR
Things & Stuff Jan 27, 2024 @ 5:39pm 
Do I actually have to go through all of this JUST to make a silly ragdoll? Yeah, I'll pass.
SillyDawg Sep 28, 2023 @ 6:31pm 
can sombody make me a mountain map for me because my pc has no space to download all this bs. :(