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Zgłoś problem z tłumaczeniem
For this reason, I've not touched the wearable graphics, and honestly forgot about it while waiting for a modular layered graphics system for modding.
I believe they need to be added to the clothing layering per playable race (Humans, Elves, Dwarves, etc) in the graphics files. I.e.
"Dwarf Fortress\data\vanilla\vanilla_creatures_graphics\graphics"
I've not made the necessary changes in my own game yet, but I expect that's the issue.
Ok no some already exist that I need to modify , and the new uniforms are added.
So from my very limited understanding of DF modding I need to copy the content of the entity_military_uniforms in your mod, all those lines that are [ARMOR:ITEM_ARMOR_.....] and paste them in the [ENTITY:MOUNTAIN] section of the entity_default file, did I get that right ?
In the mod folder there is only one entity file called entity_military_uniforms and it only has [ARMOR:ITEM_ARMOR_.....] lines in it not a single [PERMITTED_REACTION line.
I just redownloaded it 5 min ago and the file I checked comes from the workshop folder 3038927005/objects, there are only these files :
entity_military_uniforms.txt
item_armor.txt
item_gloves.txt
item_helm.txt
item_pants.txt
item_shoes.txt
The only other subfolder is graphics.
There isn't a single line with [PERMITTED_REACTION] in any of the files in the mod's folder so I'm a bit lost ...
Thank you for your help I'll go check the other mods to try and find the culprit and rearrange the load order.
If you are playing a modded civilization, you can copy the [PERMITTED_REACTION: lines from the entity file of this mod into the entity file of your modded civilization to add the recipes.
I play with DFHack, don't know if it could interfere ? Or maybe I didn't place the mod in the right place in the load order ? Should I place it high or low ?
Also is there a way for me to add the workshop reactions by editing my world files ?
I would be grateful for any help.