RimWorld
Оценок: 432
Dynamic Weapon Cooldown
2
   
Наградить
В избранное
В избранном
Удалить
Mod, 1.4, 1.5, 1.6
Размер файла
Добавлен
Изменён
208.772 KB
20 сен. 2023 г. в 8:38
8 окт в 13:27
Обновлений: 7 (просмотреть)

Подпишитесь, чтобы загрузить
Dynamic Weapon Cooldown

Описание
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
Have fun creating legit supersoldiers.

Also consider checking out Quality Cooldown and Simple Prosthetics Rebalance to make this mod even more o̶v̶e̶r̶p̶o̶w̶e̶r̶e̶d̶ fun.

Safe to add/remove from a current playthrough.

And, just to clarify, it does work with Combat Extended.
Комментариев: 95
Zombyed час назад 
thx spy
spy 21 ноя в 4:07 
What DanZinagri says is true. Mod is currently bugged due to a new update to Vanilla Expanded Framework. VFE has updated their StatDefs involving (Ranged/Melee)AttackSpeedFactor, instead of using those, it uses vanilla's new (Ranged/Melee)CooldownFactor.

How to fix this: Go in this modpack's folder and go into it's XML patch (CooldownPatch). Find the attackspeedfactors of both damage types (ranged and melee) and replace the ranged damagefactor with "VEF_RangedCooldownFactor" and the melee with "MeleeCooldownFactor". This worked for me and I opened the game without errors.

If my help doesn't solve it and you still see errors, try removing and or adding VEF_ before the defs and experiment with it. Also maybe the creator of the mod could fix this, as it's quite an easy change.
DanZinagri 17 ноя в 7:58 
ok i swapped the patch on my end to target these statDefs and it seemingly worked
DanZinagri 17 ноя в 7:46 
It looks like they deleted their own and opted to use the core game's MeleeCooldownFactor and RangedCooldownFactor so it might be possible to attach the patch to those statDefs
DanZinagri 17 ноя в 7:35 
Это сообщение ещё не проанализировано нашей системой автоматической проверки контента. Оно будет временно скрыто до тех пор, пока мы не убедимся, что оно не содержит вредоносный контент (например, ссылки на сайты для кражи информации).
Ash_YO 14 окт в 4:46 
Amazing mod, thanks!
PixelBirb  [создатель] 8 окт в 13:29 
damn, my bad, didn't notice that
Basically did the same thing RadioDoggo did, now it should work as intended, with the same (un)balance
RadioDoggo 8 окт в 13:24 
Yep, having the same issue. I fixed it by going into Patches/CooldownPatch.xml in the mod files and getting rid of the " - " symbols for the scale values.

So <scale>-1<scale> was changed to <scale>1<scale>. Repeat for all four of those in the file. Worked like a charm right after :steamthumbsup:
ZeroNoPocky 8 окт в 12:31 
Manipulation above 100% affect "Range attack speed factor" to turn into negative instead, causing pawn to be shooting slower
JamieDave 7 окт в 21:00 
Manipulation capacity now increases weapon cooldown after the update instead of decrease. Maybe because the new def is "AttackSpeed" rather than "Cooldown"?