RimWorld
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Dynamic Weapon Cooldown
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Mod, 1.4, 1.5, 1.6
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208.528 KB
20 SEP 2023 a las 8:38 a. m.
12 JUL a las 3:52 a. m.
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Dynamic Weapon Cooldown

Descripción
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
Have fun creating legit supersoldiers.

Also consider checking out Quality Cooldown and Simple Prosthetics Rebalance to make this mod even more o̶v̶e̶r̶p̶o̶w̶e̶r̶e̶d̶ fun.

And, just to clarify, it does work with Combat Extended.
70 comentarios
PixelBirb  [autor] hace 23 horas 
@aap5454 yes, the weapon doesn't show the actual cooldown, since the cooldown multiplier belongs to the pawn, not the weapon. Coding this multiplier to directly affect the weapon a pawn is currently holding will be absolutely not worth the effort (assuming this is even possible without rewriting the game), so I simply chose not to
Commander Link 12 JUL a las 5:50 a. m. 
awesome wooohoooo.although i was just making a joke about how others said stuff like 2.0 when.

but this mod is 100% needed so im happy to see it return
aap5454 12 JUL a las 5:02 a. m. 
Not sure if it's something on my end or actually intended, but is it correct that the actual weapon cooldown isn't shown correctly when looking at the weapon? My pawn has it equipped, and it doesn't show a lower cooldown. It is actually applied when shooting though, as he recovers faster than a different pawn with an identical weapon.
PixelBirb  [autor] 12 JUL a las 3:55 a. m. 
updated, can't do with Duplicity though :(((
Commander Link 12 JUL a las 2:44 a. m. 
will it be compatible with Duplicity? the 17th rimworld DLC?
Commander Link 12 JUL a las 2:44 a. m. 
when is this coming for 8.6
Hecker Man 11 JUL a las 3:45 p. m. 
2.0 when
Felnel 11 JUL a las 3:30 p. m. 
1.6?
「Brainiac」 11 JUL a las 10:36 a. m. 
1.6? no pressure
PixelBirb  [autor] 29 MAR a las 3:43 a. m. 
@NeverAgain thanks for the notice, this stat has been renamed