RimWorld
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Dynamic Weapon Cooldown
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Mod, 1.4, 1.5, 1.6
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2023年9月20日 8時38分
7月12日 3時52分
5 項目の変更履歴 ( 表示 )

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Dynamic Weapon Cooldown

解説
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
Have fun creating legit supersoldiers.

Also consider checking out Quality Cooldown and Simple Prosthetics Rebalance to make this mod even more o̶v̶e̶r̶p̶o̶w̶e̶r̶e̶d̶ fun.

And, just to clarify, it does work with Combat Extended.
71 件のコメント
Stellar Harbour 22 時間前 
Can you make no weapon aiming mod?
PixelBirb  [作成者] 7月12日 8時20分 
@aap5454 yes, the weapon doesn't show the actual cooldown, since the cooldown multiplier belongs to the pawn, not the weapon. Coding this multiplier to directly affect the weapon a pawn is currently holding will be absolutely not worth the effort (assuming this is even possible without rewriting the game), so I simply chose not to
Commander Link 7月12日 5時50分 
awesome wooohoooo.although i was just making a joke about how others said stuff like 2.0 when.

but this mod is 100% needed so im happy to see it return
aap5454 7月12日 5時02分 
Not sure if it's something on my end or actually intended, but is it correct that the actual weapon cooldown isn't shown correctly when looking at the weapon? My pawn has it equipped, and it doesn't show a lower cooldown. It is actually applied when shooting though, as he recovers faster than a different pawn with an identical weapon.
PixelBirb  [作成者] 7月12日 3時55分 
updated, can't do with Duplicity though :(((
Commander Link 7月12日 2時44分 
will it be compatible with Duplicity? the 17th rimworld DLC?
Commander Link 7月12日 2時44分 
when is this coming for 8.6
Hecker Man 7月11日 15時45分 
2.0 when
Felnel 7月11日 15時30分 
1.6?
「Brainiac」 7月11日 10時36分 
1.6? no pressure