RimWorld
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Dynamic Weapon Cooldown
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Mod, 1.4, 1.5, 1.6
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20 Σεπ 2023, 8:38
12 Ιουλ, 3:52
5 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Dynamic Weapon Cooldown

ΠΕΡΙΓΡΑΦΗ
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
Have fun creating legit supersoldiers.

Also consider checking out Quality Cooldown and Simple Prosthetics Rebalance to make this mod even more o̶v̶e̶r̶p̶o̶w̶e̶r̶e̶d̶ fun.

Safe to add/remove from a current playthrough.

And, just to clarify, it does work with Combat Extended.
74 σχόλια
Arlington 2 Αυγ, 13:15 
excellent... excellent
PixelBirb  [Δημιουργός] 29 Ιουλ, 3:55 
@Frank Completely safe, should've clarified it myself in the description
Frank 28 Ιουλ, 18:13 
Would it be safe to remove this from a playthrough?
Stellar Harbour 14 Ιουλ, 12:52 
Can you make no weapon aiming mod?
PixelBirb  [Δημιουργός] 12 Ιουλ, 8:20 
@aap5454 yes, the weapon doesn't show the actual cooldown, since the cooldown multiplier belongs to the pawn, not the weapon. Coding this multiplier to directly affect the weapon a pawn is currently holding will be absolutely not worth the effort (assuming this is even possible without rewriting the game), so I simply chose not to
Commander Link 12 Ιουλ, 5:50 
awesome wooohoooo.although i was just making a joke about how others said stuff like 2.0 when.

but this mod is 100% needed so im happy to see it return
aap5454 12 Ιουλ, 5:02 
Not sure if it's something on my end or actually intended, but is it correct that the actual weapon cooldown isn't shown correctly when looking at the weapon? My pawn has it equipped, and it doesn't show a lower cooldown. It is actually applied when shooting though, as he recovers faster than a different pawn with an identical weapon.
PixelBirb  [Δημιουργός] 12 Ιουλ, 3:55 
updated, can't do with Duplicity though :(((
Commander Link 12 Ιουλ, 2:44 
will it be compatible with Duplicity? the 17th rimworld DLC?
Commander Link 12 Ιουλ, 2:44 
when is this coming for 8.6