RimWorld

RimWorld

354 ratings
Dynamic Weapon Cooldown
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
208.528 KB
Sep 20, 2023 @ 8:38am
Jul 12 @ 3:52am
5 Change Notes ( view )

Subscribe to download
Dynamic Weapon Cooldown

Description
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
Have fun creating legit supersoldiers.

Also consider checking out Quality Cooldown and Simple Prosthetics Rebalance to make this mod even more o̶v̶e̶r̶p̶o̶w̶e̶r̶e̶d̶ fun.

And, just to clarify, it does work with Combat Extended.
70 Comments
PixelBirb  [author] 17 hours ago 
@aap5454 yes, the weapon doesn't show the actual cooldown, since the cooldown multiplier belongs to the pawn, not the weapon. Coding this multiplier to directly affect the weapon a pawn is currently holding will be absolutely not worth the effort (assuming this is even possible without rewriting the game), so I simply chose not to
Commander Link 20 hours ago 
awesome wooohoooo.although i was just making a joke about how others said stuff like 2.0 when.

but this mod is 100% needed so im happy to see it return
aap5454 20 hours ago 
Not sure if it's something on my end or actually intended, but is it correct that the actual weapon cooldown isn't shown correctly when looking at the weapon? My pawn has it equipped, and it doesn't show a lower cooldown. It is actually applied when shooting though, as he recovers faster than a different pawn with an identical weapon.
PixelBirb  [author] 21 hours ago 
updated, can't do with Duplicity though :(((
Commander Link 23 hours ago 
will it be compatible with Duplicity? the 17th rimworld DLC?
Commander Link 23 hours ago 
when is this coming for 8.6
Hecker Man Jul 11 @ 3:45pm 
2.0 when
Felnel Jul 11 @ 3:30pm 
1.6?
「Brainiac」 Jul 11 @ 10:36am 
1.6? no pressure
PixelBirb  [author] Mar 29 @ 3:43am 
@NeverAgain thanks for the notice, this stat has been renamed