Starfield
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Easy Outpost Setup for All Inorganic Resources
作者: Ilzow
Quick guide to collect all 39 inorganic resources with outposts in just 7 systems.
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Introduction
After some initial frustration with the outpost system i challenged myself with extracting all 39 inorganic resources in a more efficient and less mindboggling way. I traveled to all systems and scanned all planets to obtain the data needed for this endeavour.
The resulting setup process i ended up with is aimed at making the outposts easy to establish and to allow a swift reproduction of the system in NG+.

Requirements
Due to the amount of different Resources you will need 11 Outposts.
To increase the Cap from 8 to 12 the Level 1 in Planetary Habitation in the Science Tree is required. This also allows for settling on the extreme Temperatures of some of the listed Planets.
Reaching that skill should not be an issue for most builds, as points in science are already required to upgrade weapons and armor, so even combat builds will be close to getting it.
Additional levels are not needed to settle any of the outposts and just serve to increase the cap.

Further useful but not mandatory skills are Outpost Engineering in Science to unlock better energy sources and bigger storages and Level 1 of Outpost Management in Social to double the possible Cargo Links per Outpost from 3 to 6. The latter is only needed if you dont want to manually collect.
Inorganic Resource Families
H2O and He3 are found in abundance throughout the universe and are only losely linked to the other minerals. They can often also be collected from the atmosphere, omitting the need of a resource node.
Every other resource is divided into 8 families with each of the different common resources as a base. Copper, Chlor and Lead also split into 2 mutually exclusive lines further down, bringing the total amount of families to 11.

Node Spawns
Each family occupies a biome exclusively, with all resources within that family being able to be found anywhere in the biome, but more easily obtained near the center. The 'Scanning' skill provides aditional information about the exact location of higher density areas, but its not a necessity to find them.
As seen here on Lantana 6, despite having a whopping 8 ressources on the planet, they are split between 4 different biomes (Fe in Mountains, U in Rocky Desert, Ni on Plateau and Cl in Frozen Plains).
H2O can be collected from the Atmosphere in addition to extractors in the snow.

The Wrong Way
Resulting from the spawn behaviour, ressources of different families can only be combined in one outpost by landing on the exact border between the biomes by clicking for a landing area, checking the biome result on the righthand side and then moving the mouse pixel by pixel until the biome swaps. Then alot of running along the edge in search of a good overlap is required. This is an extremely time consuming process and can result in multiple hours of wasted time. Sadly i know this too well. It also requires some serious luck to even find planets with the correct resources to overlap.

The Good Way
A much more reliable way is to limit outposts to just one biome and placing them in a high density location near the center of the scanned mineral area. To keep the amount of outposts needed low, we simply search for planets that contain a complete resource family to compensate for not doubling up on biome borders.
This example on Lantana 8-d contains the complete Nickel Family (Ni+Co+Pt+Pd). With higher ranks of the "Scanning" skill, you can just place the landing zone in the highest ranked material (Pd in this case). Without it, you might just need a few attempts jumping arround in the common material.
With some practice this process should only need a few minutes, in this example i did not even have to move away from my ship and found a good spot on the first try. Remember you can just move arround with your camera and even your character while having the outpost placement menu open. This is by far the fastest method to scout for a good spot.
After placing the outpost you can go into the build menu, press V to zoom out and then select the different extractors to find your ressource nodes. Adjust your outpost placement by deleting and replacing it to improve coverage if needed.
Planet Selection and THE Sheet
For the described placement method to work, its beneficial to find planets with full resource families and only extract those biomes. Sadly those planets are few and far between the universe, i counted 38 to be precise - i might have missed one or two, but you get the point. For 3 of the families i even found exactly one suitable planet only.

Grouping for Links
A further consideration is to group the outposts in as few systems as possible, as the usage of inter-system cargo links requires He3, which - while abundant and available in every system - might not necessarily be on the same planet or in the same biome as our outpost. This obviously is only a concern if you plan to send all your resources into one central outpost to ease the burden of collecting your spoils. With 11 outposts needed for the extraction of minerals, you'll have room for one more with a basic skill of 1 in "Planetary Habitation", which is needed to settle the sole Argon Family option on Charybdis 8-b anyways.

THE Sheet
Ive compiled my scan results and analysis into one sheet and included a suggestion of systems to settle. The level of those systems is mostly irrelevant for settling if you dont go out of your way to startle the local inhabitants or linger long enough afk in your outpost to trigger a raid.
The silver planets are perfectly viable candidates so you could as well try to find your own - and possibly better - combination of outposts!

Unique Minerals
While not directly included in the sheet due to lack of extraction alternatives, here is also a list where i scanned the unique minerals:
Mineral
Planet
Mineral
Planet
Aldumite
Schrodinger 2
Tasine
Huygens 7-a
Indicite
Katydid 3
Veryl
Verne 1
Rothicite
Carinae 3-a
Vytinium
Decaran 7-b
Maps
Since its a bit tricky to find the Planets just by name, here are some maps.

Alpha Tirna
Outpost on Tirna 8-c

Altair
Outpost on Altair 4-b

Charybdis
Outposts on Charybdis 2 and 8-b
Route starting from Cheyenne (Akila City) here. Make sure you zoom out as much as possible, Zosma and Charybdis are at the very 'front' of the map and easy to miss when moving/tilting.

Eridani
Outposts on Eridani 3 and 8-c

Lantana
Outposts on Lantana 8-b and 9-d
Route starting form Cheyenne (Akila City) here aswell.

Procyon A
Outpost on Procyon 3

Zeta Ophiuchi
Outposts on Zeta Ophiuchi 1 and 6-a
Outpost Setup
As you are not constrained by time, the sole limiting factor for your outposts is energy consumption.
With that in mind i recommend to only build one extractor for each mineral, place a storage next to it and link it up. Build a landing pad to reduce travel time and place a few more storages near it. Link those together to create one big storage chain and funnel all 4 resource storages into the first storage of that chain.

Then you need to generate 20 energy (5 for each extractor) or more if you built more. My advice is to avoid the fueled one, because production and consumption rates of He3 are a mess. Simply build a nuclear reactor or spam wind/solar depending on which is available or more profitable.

Finally build a bedroll, bed or bench next to your big storage and landing pad. You can fast forward time there to generate resources if needed.

Everything above that is luxury, although its fun to play arround with the building options.

You can always upscale your outposts if specific resources are in high demand - that will mostly be Iron and Aluminium at start, followed by Copper and Tungsten. You should start with those outposts first or even build temporary outposts just to gather materials. Unlike Ship or Weapon upgrades the destruction of outposts or outpost modules is fully refunded.
Conclusion
The Starfield universe is vast and Bethesda will most likely release some patches which might affect the mechanics, expand or even reduce the available options.
Also the information contained in this guide is based on human observation and vulnerable to errors and misconceptions. Nevertheless i hope this guide helps at least a few of you :)

Feel free to comment and share your thoughts, feedback is always appreciated!
36 件のコメント
jhughes 4月25日 14時57分 
Why would you choose a world like Charybdis 2 for an outpost with Wildlife enemies at Level 65 when there are much less dangerous places to get the same 4 resources?
jhughes 4月20日 3時49分 
For people who use mods, there are a few that make this process much easier. The first is skk50's SKK Universal Stash . It is on Nexus Mods and Creations.

The second is a PC Only mod called Starware Search Engine . It requires SFSE and is thereforre PC only.
Niliu 2024年1月7日 2時51分 
Thanks, this was a big help. Might help to add that certain skills are prerequisites though, had to figure that part out myself,
Shalinnis 2023年11月30日 16時14分 
Wanted to let you know that your guide has been copied word for word here: {リンクが削除されました}

They credit you at the beginning and end, but I wanted to give you a heads up just in case you were unaware.
OhPa 2023年11月30日 13時25分 
Great guide :steamthumbsup: Thanks for posting.
Morwo 2023年10月2日 15時49分 
one reddit user made a set of 24 outposts containing all extracable anorganic ressources as well as all domesticable organic ressources in one set.
fyi: that set does not have a interlink loop, since in its current state interlink is bugged and softlock the game once 15 linked outposts chain materials. so forget about that 'one homebase will get all matrerial via interlink'-idea

maybe you like to update your guide here to a similar all material in 24 outposts guide @Ilzow
/r/Starfield/comments/16w9q7p/24_outposts_every_farmable_resource_youre_welcome

at least save it before it gets deleted :Spaceman:
Ilzow  [作成者] 2023年9月28日 11時39分 
@mario_vidt
if you want to scan yourself, just ignore everything on the right half side of the sheet. the left side is spoiler free
Ilzow  [作成者] 2023年9月28日 11時36分 
@sumatris
not that i've noticed, the resource distribution on planets stays the same, just actual loot seems to be random generated
Ilzow  [作成者] 2023年9月28日 11時34分 
@miguellima
yes exactly. input and output of links are seperate, so you can send resources one way and He3 the other. And the two Lantana outposts only produces solid and liquid resources besides helium, so you can even "filter" the He3 by connecting the incoming link from lantana to a gas storage if you want a different central outpost. This is just slightly less efficient because you have to share the link capacity with the normal resources that way.
marlo_vidt 2023年9月25日 12時00分 
I like this guide quite a lot. But half the fun is finding the planets myself. Could you perhaps start without the planets and just the mineral families?