Victoria 3

Victoria 3

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Modify Homelands
   
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5.249 MB
11 sep 2023 om 11:40
16 nov 2023 om 12:52
3 wijzigingsnotities (weergeven)

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Modify Homelands

Omschrijving
Selectively remove homelands of foreign cultures or add own homelands individually or multiple at once per state decree and decision. Can be chosen indiscriminate or via pop percentage thresholds for optimal immersion.

How it works:
  1. Mark desired states via the "Modify Homeland" decree.
  2. Head over to decisions and select either to add homelands or to remove homelands for your selection
  3. Select the threshold, either all or required population shares of greater than 10%, 20%, 35% or 50% to be valid

FAQ:
  • Can the AI do it too >> No, only the player can modify homelands. So if you want it for the AI, tag over and do it for it.
  • I play with a mod that has different cultures. >> Theres no way around a compatibility patch. Check out the GitHub link if you want to create one easily.

GitHub:
GitHub page [github.com]
All you need to adjust is a small culture JSON and the programm will create all needed events and decisions for your mod with different than vanilla cultures.

Adapted versions for other culture expansion mods:
Syncretic Cultures

Compatibility:
Might require a fresh game if no decisions show up in your game:[

This mod is highly compatible as all files are standalone and dont override anything.
21 opmerkingen
Hompanit 1 mei om 3:08 
can you do so it removes ALL homelands when you click remove homeland because the primary cultures does not get removed, and it is a bit annoying when you want to modify your country when you cant remove for example yankee homeland in shakkalin
Kommissar Dornan 8 apr om 10:11 
Yea nvm i found the issue, just one of my mods, thank you for your work
Caracus  [auteur] 8 apr om 9:33 
@Kommissar Dornan this mod cant do that. It only adds or removes homelands, that does not change pops on its own.
Kommissar Dornan 8 apr om 9:31 
Is it supposed to instantly convert every one to my primary culture?
Marus 4 apr om 9:54 
I have a few ideas for a neat mod similar to this, chat me up if you see this!
SAS 16 mrt om 8:23 
Thanks for your work on this!
Caracus  [auteur] 16 mrt om 1:33 
@SAS yeah
SAS 15 mrt om 18:54 
does this work with 1.6?
Mohammad Atta 15 mrt om 7:52 
I'm playing another mod as well on an older version maybe that's why
Caracus  [auteur] 14 mrt om 14:49 
@I checked and the english events and decisions look alright, there is no way that it adds north german unless you clicked on a north german decision