Victoria 3

Victoria 3

36 ratings
Modify Homelands
   
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5.249 MB
Sep 11, 2023 @ 11:40am
Nov 16, 2023 @ 12:52pm
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Modify Homelands

Description
Selectively remove homelands of foreign cultures or add own homelands individually or multiple at once per state decree and decision. Can be chosen indiscriminate or via pop percentage thresholds for optimal immersion.

How it works:
  1. Mark desired states via the "Modify Homeland" decree.
  2. Head over to decisions and select either to add homelands or to remove homelands for your selection
  3. Select the threshold, either all or required population shares of greater than 10%, 20%, 35% or 50% to be valid

FAQ:
  • Can the AI do it too >> No, only the player can modify homelands. So if you want it for the AI, tag over and do it for it.
  • I play with a mod that has different cultures. >> Theres no way around a compatibility patch. Check out the GitHub link if you want to create one easily.

GitHub:
GitHub page [github.com]
All you need to adjust is a small culture JSON and the programm will create all needed events and decisions for your mod with different than vanilla cultures.

Adapted versions for other culture expansion mods:
Syncretic Cultures

Compatibility:
Might require a fresh game if no decisions show up in your game:[

This mod is highly compatible as all files are standalone and dont override anything.
21 Comments
Hompanit May 1 @ 3:08am 
can you do so it removes ALL homelands when you click remove homeland because the primary cultures does not get removed, and it is a bit annoying when you want to modify your country when you cant remove for example yankee homeland in shakkalin
Kommissar Dornan Apr 8 @ 10:11am 
Yea nvm i found the issue, just one of my mods, thank you for your work
Caracus  [author] Apr 8 @ 9:33am 
@Kommissar Dornan this mod cant do that. It only adds or removes homelands, that does not change pops on its own.
Kommissar Dornan Apr 8 @ 9:31am 
Is it supposed to instantly convert every one to my primary culture?
Marus Apr 4 @ 9:54am 
I have a few ideas for a neat mod similar to this, chat me up if you see this!
SAS Mar 16 @ 8:23am 
Thanks for your work on this!
Caracus  [author] Mar 16 @ 1:33am 
@SAS yeah
SAS Mar 15 @ 6:54pm 
does this work with 1.6?
Mohammad Atta Mar 15 @ 7:52am 
I'm playing another mod as well on an older version maybe that's why
Caracus  [author] Mar 14 @ 2:49pm 
@I checked and the english events and decisions look alright, there is no way that it adds north german unless you clicked on a north german decision