Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

45 ratings
Master Blacksmith
   
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Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.2.10
Tags: Crafting
File Size
Posted
Updated
39.724 KB
Sep 9, 2023 @ 12:42pm
Jun 16 @ 4:12pm
14 Change Notes ( view )

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Master Blacksmith

Description
A quality of life mod for crafting.

The mod fixes the annoying parts of the life of a blacksmith.
Here is the list of changes:

1. When you craft a weapon from the history, the name is always set to something like "Crafted Two-Handed Sword", the mod fixes this issue by keeping the previous weapon's name.

2. The history now stores 20 weapons instead of only 10.

3. Crafted order weapons are now stored in the history.

4. Crafted order weapons now have a distinct name shown in history, for example, "Thiqa's Javelin".

5. The smelting "By Yield" sorting is now based on the yield value instead of the number of yield materials.

6. Fixed a performance issue that occurred when smelting if you have a lot of weapons.

*Bonus*
Your items in the barter screen are now sorted by barter value. This makes it easier to sell your expensive crafted weapons.

All the changes are in the logic, there are no changes in the UI.
15 Comments
leechking Jul 31 @ 5:08am 
This is the mod I've been looking for, but unfortunately it doesn't seem to work with the Realm of Thrones mod. Entering the forge immediately crashes the game. It's really annoying that locked weapons keep showing up in the list..
A Chicken Tender Jul 2 @ 5:49pm 
What's the status of this mod as of July? does it work?
Falcon_f5  [author] Jun 16 @ 4:27pm 
Also, they removed the flag that lets me know if a barter item is locked in your inventory, this means that your locked items will not be at the bottom of the barter items list unfortunately
Falcon_f5  [author] Jun 16 @ 4:25pm 
Apologies to the people who faced and raised issues with this mod and I didn't take action on time, I really thought the mod wasn't used and the game has died.

Anyways, I fixed the smelting exploit and the long order weapon name issues.
High Inquisitor Mar 31 @ 4:21am 
@dbuenau works fine for me
dbuenau Jan 19 @ 2:26am 
I´d love to test your Mod, but whenever I try, it crashes at the Moment I click the enter smithy button. :(
I already tried to cancel all other Mods, except Harmony etc. but still only crashes. Has anybody an Idea, what I´m doing wrong?
Spork 关猫 Nov 20, 2024 @ 4:39am 
Just ran into a small issue, did a throwing knife order and I'm stuck on the Weapon Crafted! screen, won't let me click Done because "Item name should be between 3 and 50 characters.", but I don't seem to have any way to shorten "Large Bag of Barim Si'iratu Qabichi the Miller's Order" or get out of the screen except Alt-F4.

It's possible his name was only that long because of the Historical Name Expansion mod, I'm not sure.
Dr Chaz Nov 16, 2024 @ 11:45pm 
This infinite smelting bug is very annoying. I don't want it and I'm not responsible enough to not use it. PLEASE FIX IT!
BSLbub Nov 11, 2024 @ 11:57am 
I have the bug that allows you to smelt an item forever and get free resources
Brimsaw Aug 9, 2024 @ 3:57pm 
Hey falcon!

Sorry if I described it a bit weird, let me try again as I made some new discoveries:

It doesn't matter if I use the auto clicker or not after smelting the last item in the smelt list you can continue to smelt, allowing you to effectivly produce iron from nothing

I was also wrong in thinking there needed to be a certain amount of weapons, it is in fact possible to do this with just 1 item in the smelt list.

The bug is honestly not a big issue, I can see people using it to exploit more resources but that is each their own decision to do.


So don't worry if you can't fix this exploit, it is in no way harming the games stability.

Hope I was able to describe it better, let me know if you have any more questions. (I also speak german if that helps ^^)