Rivals of Aether

Rivals of Aether

93 ratings
Sailee
   
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File Size
Posted
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3.248 MB
Sep 8, 2023 @ 6:34am
Feb 15 @ 7:26pm
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Sailee

In 1 collection by Opengunner
Midnight Club Roster
13 items
Description
"Be careful where you walk, the world is getting darker and darker every day..." - Sailee

Short Lore Background
- Sailee is traveling shaman who aims to rid the world of evil. She's also Roekoko's aunt. She employs powerful spirit fire and magic to subdue and seal evil away. In cases where magic may not be enough, she's also well known for her physical prowess and skill in hand to hand combat. But she's finding it harder and harder to seal evil away as it advances its prowess every day. The future is not bright...



Character Description
Sailee is a spacie-inspired echo fighter of Roekoko. All of the normals and character stats are the same as Roekoko, but the specials have been altered to resemble a traditional spacie. Sailee does not have any clone aspect like Roekoko, and instead has a moveset that encourages her to be aggressive with movement. If you liked Roekoko but wished she didn't require clone management to play, Sailee is the perfect answer!

Stengths
- Familar gameplay of a spacie.
- Excellent movement ability with ledge canceling.
- Simple and straightforward gimmick and game plan.

Weaknesses
- Similar weaknesses to a spacie.
- Lacks range and disjoint.
- Lacks a strong stage control option.
- Projectile is not a reliable neutral tool.
- Recovery can struggle due to being fairly linear.

Gimmick and Specials
Gimmick - Spirit Fire

- This is a simple mark system that enables her to enhance 2 of her moves on hit.
- Enhances Nspec projectile so it is a multihit to make comboing easier.
- Enhances Uspec sweetspot grab so it does a lot more damage and can kill.
- Can be removed by a melee hitbox like Ranno Poision
- Does not apply damage or do any other effect other than enhancing those two moves.

Nspecial - Evil Banishing Tailsman

- Sailee throws a tailsman charged with her spirit fox fire.
- Very similar to Zetterburn Fspecial.
- If the opponent does not have the spirit fire status effect, it will do a small amount of damage and apply the spirit fire effect but will not do any knockback or hitstun.
- If it is reflected, it will do hitstun back to Sailee so beware.

- If the opponent has the spirit fire effect, the projectile will become a multihit that will hit them upwards, great for combo extension.
- Has a melee hitbox that will always set spirit fire.

Fspecial Grounded - Spirit Dash

- Small charge up then does a quick dash along the ground.
- Can be canceled into most actions.
- Does not have a hitbox.
- Empowers Sailee with an effect that lasts 2 seconds. If she hits with any normal attack during this enhanced period, the opponent will be marked with the spirit fire effect.
- The effect only sets the spirit fire, it does not alter her stats / frame data / damage in any way.
- The effect will end early if she gets hit.
- The effect has an glowing aura around her as well as a Kanji mark that indicates when it is active.
- Can be ledge canceled to gain very good plat boost momentum.

Fspecial Air - Spirit Airdash

- This is a quick aerial airdash that she can use for a lot of burst movement.
- Has no hitboxes
- Can only be used once per airtime, so use it wisely.

Dspecial - Spirit Fire Protection Barrier

- Shine hitbox
- Very similar to Zetterburn Dspecial.
- Cannot be charged like Zetterburn's but hits at 90 degrees.
- Can be jump canceled.
- Cannot be hitfalled.
- Applies Spirit Fire.

Uspecial - 8 Way Directional Fox Illusion Grab

- This move is a combination of a spacie 8 way recovery mixed with a Wolf Styled Fspec, but in this case the Sweetspot is a grab.
- Has a weak traveling start up box as a sour spot.
- Has a grab at the end that's the sweet spot.
- There is a marker to give you a general idea of where the sweet spot will connect.
- Can be ledge canceled to give good plat boost movement.
- Unmmarked opponents will get grabbed by a move that does low knockback allowing for combo follow ups.

- Spirit Fire marked opponents will get put into an enhanced grab where they are jumped by Sailee and all of her clones, which does excellent damage and can kill with good scaling.

Wallrun

- Sailee can run up the wall by holding jump when on the wall
- She will wall run for 30 frames.
- Letting go of the button early will have her jump of the wall like a normal wall jump.
- If button is held, she will go straight up after the wall run while facing the wall.



Special Thanks
Character development
Tinmines - Wallrun code and trailer editing

Code Templates
- Mawral's grab template code
- Supersonics synced variable code
- Supersonic's spawn_base_dust code
- Supersonic's Advanced Skin Handler
- Frtoud's win quote system
- McDucky's win quote textbox and draw logic

Beta Testers - Thanks for the help and feedback!
CAMaera
Kiwi
Zhryl
Flasher
Fungus
Tenchu
Furi
Shadowking
Renecup
Spector420
Soka
Jordan
Mrlasa
Chamma
14 Comments
XPSAR Apr 4 @ 4:57am 
I like when you did the effort on this. Take 2 of my points, 10 out of 10. The characters are kinda cool.I'm cute :steamthumbsup:
Opengunner  [author] Dec 29, 2023 @ 1:14pm 
@schmampus, I replied to you on ExW discord about how it works, not sure if you ever saw it.
Schmampus Dec 27, 2023 @ 2:11am 
I'm holding down y but I'm just wall jumping
Schmampus Dec 27, 2023 @ 2:10am 
How do you wall run help
Opengunner  [author] Sep 12, 2023 @ 1:25pm 
@Z-pyrit She will stay with the Roekoko Moveset.
Opengunner  [author] Sep 12, 2023 @ 1:24pm 
@pistol Crepsi / @aperson This character is not for the contest
Aperson Sep 12, 2023 @ 9:04am 
I don't think this character would be applicable for the contest given that the moveset isn't original.
Pistol Crepsi Sep 12, 2023 @ 12:28am 
Don't forget the contest tag!
Pirit Sep 10, 2023 @ 2:42pm 
Is a good alternative for people who enjoy Roekoko clones but i wonder: Is she gonna get her own moves or gonna stay with Roekoko moveset?
SevenXOnYT Sep 9, 2023 @ 6:48pm 
that's one really fun character you just made, congrats