Stormworks: Build and Rescue

Stormworks: Build and Rescue

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MS Estonia
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Vehicles: Creative
Missions: Large Boat
Environment Mods: Environment Mod
Taggar: v1.13.3
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96.955 MB
5 sep, 2023 @ 10:06
13 jan @ 16:20
13 ändringsnotiser ( visa )

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MS Estonia

Beskrivning
Historical background
The MS Estonia was a cruiseferry that operated on the route between Tallinn, Estonia, and Stockholm, Sweden. She had previously sailed on various routes between Finland and Sweden, changing names, owners and appearance several times over the course of her career. Originally, she was called Viking Sally. Then she was renamed Silja Star, then Wasa King, and finally Estonia. Following her acquisition by the Estline shipping company in 1993, she became a much beloved symbol of Estonia's independence from the recently dissolved Soviet Union.

In the early hours of September 28, 1994, rough seas broke the Estonia's bow visor and eventually caused it to fall off. Her bow ramp was pulled open in the process, which left her car deck exposed to the waves. The Estonia capsized and sank within an hour, killing 852 people and leaving only 137 survivors. The majority of the victims became trapped inside the ship as the rapidly worsening list made escape impossible. It was the greatest disaster ever to occur in the Baltic Sea during peacetime.


Note from the author
This is a 1:1 recreation of the MS Estonia, which I've been working on for over a year now. It includes most of the ship's interiors, which I've recreated from the Viking Sally's blueprints, as well as from authentic photographs and video recordings that I've managed to dig up from the internet. While not a perfect replica, it should nevertheless give the player a decent idea of what the ship looked like.

The ship is still a work in progress and gets updated every now and then.


Manual
Required/recommended settings
  • (Required) Low physics detail. Playing on any other setting may prevent the two ship halves from connecting properly on spawn.
  • (Required) Infinite electric.
  • (Recommended) No engine overheating. The cooling systems are basic and don't work very well, especially not those of the generators.
  • (Recommended) No vehicle damage. This prevents the ship from taking collision damage from its own moving parts.

Spawning
When spawning this ship, it's recommended that you don't stay in the ship's spawn location while it loads. This will likely cause your game to crash, or at least result in extreme lag. To avoid this, you can use the map to teleport to its spawn location, so that the ship is loaded through the resulting loading screen instead of inside the game world.

Starting the engines
  1. Go to the control room by the engine room. It's located towards the stern on the deck below the car deck.
  2. Turn the key in the control panel.
  3. Flip every switch in the room.
  4. Start up the generators. The output of each generator needs to be at least 0.20 for the main engines to run. This is an arbitrary limitation that I've imposed to create the impression that the generators actually do something.
  5. Go to the bridge and start up the main engines like you normally would.

NOTE: You can bypass the need to start up the generators by entering the PIN code 1980 on the keypad by the steering wheel. 1980 is the year Viking Sally was launched.

Sinking
The sinking program requires large waves to work. Specifically, a fluid meter at the bottom of the bow visor needs to be submerged 5 times by at least 3 meters. This step can be skipped by quickly pressing the "Start simulation" button 3 times.
138 kommentarer
blaze241 4 maj @ 10:26 
where does it spawn
N 1 apr @ 20:24 
The description tells you all you need.
andrea.mirrer 1 apr @ 17:00 
also when it loads in it loads really far away from the oil rig
Haydeniscool 19 mar @ 14:03 
how to dowload i subscried tthe thing but is not working
masagamer06 18 mar @ 4:55 
very good mod only complaint is that the visor is very keen on getting suck atop the bow deck
Nipagam 18 mar @ 4:48 
wow 5/5
Radiodont  [skapare] 8 mar @ 13:58 
@andrea.mirrer Yeah, they do that a lot. I think they're colliding somehow with the platform underneath. They usually get unstuck eventually, so you can just leave them and let them sort themselves out.
andrea.mirrer 23 feb @ 16:04 
also when im rasing the back ramps sometimesn the stop and wont go up
Radiodont  [skapare] 22 feb @ 7:48 
@andrea.mirrer I started building it in December 2022 and released it on the workshop in September 2023. I've kept updating it since, so in total, I've been at it for over two years now.
andrea.mirrer 15 feb @ 5:49 
How long did it takie to build Radiodont?