Crusader Kings II

Crusader Kings II

No hay suficientes valoraciones
Rex in regno suo est imperator (RIRSEI)
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
120.739 MB
1 SEP 2023 a las 23:33
17 SEP 2023 a las 5:44
3 notas sobre cambios ( ver )

Suscríbete para descargar
Rex in regno suo est imperator (RIRSEI)

Descripción
Faras' loving historical conversion

https://forum.paradoxplaza.com/forum/threads/mod-rex-in-regno-suo-est-imperator-historical-overhaul.781434/

Mod overview

This mod for CK2 (ask for Legacy of Rome to appreciate all its mechanisms) is based on an in-depth and comprehensive reworking of state and imperial mechanisms in the Christian and Muslim world. The mod's aim is to significantly enhance the historicity of the base game, while deepening uchronic options whose intentions and ideas are rooted in historical reality. This mod is therefore recommended for those who are fond of historicity, and for those who are looking for tough challenges to achieve, particularly at the end of the game. In addition, several kingdoms now feature unique scripts based on imperial dynamics. This mod has been designed for both 867 and 1066.

867: The Feudal Shift

The end of the 9th century was marked by what Georges Duby has called the "feudal revolution". Royal and imperial authority was collapsing, the counts and dukes had imposed the heredity of their office, and the missi dominici no longer had any hold over them. As time went on, even the great vassals lost power to the lords and barons. A new society emerged, based no longer on the authority of the state, but on loyal relationships between men. To simulate this change in society, you will not be able to go beyond the medium authority stage, and factions based on elective succession and weaker authority will be encouraged. This mutation comes to an end around 1020, a date symbolizing the Peace of God, the end of violence and the decomposition of authority.

1066, Building a State
(If you start in 867, a message will inform you when the feudal mutation ends and it's time for you to build a state).Public authority, whether imperial or royal, has long since counted for little compared to the feudal relationships that bind suzerains and vassals. Authority has decomposed to such an extent that potestas, the right to justice, is now in the hands of the smallest squire. But feudal violence ceased a few decades ago, thanks to God's peace, and the Christian world is finally beginning to stabilize. If you are a suzerain, or manage to become one, you'll still need to overcome the power of the great vassals to restore public power around your crown! In this mod, taxes and military levies are linked to the development of the crown's authority, as are casus belli de jure (non-ducal). But don't forget that the great vassals will fiercely oppose any development of royal or imperial authority.For the full list of (many) changes, please see the link above to the Paradox forum.
Credits
  • FriztVicari for accepting the use of his graphic works in this mod
  • Mouchi for offering to update the mod (even after I'd abandoned it!) and fix bugs.
  • Arko from RJS for his patience and kindness in "cleaning up" my mod to make it lighter and more compatible!
  • Namrand for regni francorum coats of arms
  • Van Diemen for his mod on the Emperor's coronation
  • Fine for his "Merchant Republic Overhaul", which inspired me for the annual elections.
  • supermenteur for his many tips for Muslims
  • Pol_ak for the patience and advice he gave me both on the forum and IRL. A large part of the historicity is due to him and I thank him for that.
  • Bombur for opinions, advice and direct help with zimages
  • Godwinsson for his opinions and advice, particularly on Poland
  • Angelus for his rotten questions
  • Bisthebis, Larkh, Flo, Hourstack, Musashi, mat, l'historien du dimanche, etc. who have followed me from the beginning, middle or end (sorry if I've forgotten any!)
  • In memoriam Elanionis siue Simonus Bierus, amicus meus
19 comentarios
Gospodin Amodus 14 SEP 2024 a las 9:37 
Yeah it needs some fixing...
rododendron 21 ABR 2024 a las 6:05 
Hello, The initial post from the link to the forum thread describes how legalism technology should increase the max demense size, but in the game, it has no effect on anything. Is that how it's supposed to be, or is my game bugged?
Vincent 9 ENE 2024 a las 11:52 
Bonjour à tous. J'ai téléchargé votre mod car il avait l'air vraiment intéressant et j'ai joué le rôle de l'empereur de HRE en 1066 mais à chaque fois que j'appuie sur la décision de demander un couronnement au pape, rien ne se passe... Il n'y a pas d'événement, pas de pop up qui dit qu'il a refusé ou quoi que ce soit d'autre
pvp 23 SEP 2023 a las 23:33 
Can we increase the upper limit of some land and not reduce favoritism by exceeding the excess Duke's upper limit
thémistocle 17 SEP 2023 a las 3:51 
basé et rougepillé, je vous salue bon monsieur
Sieur Fara  [autor] 17 SEP 2023 a las 0:27 
@askavar : J'ai repéré l'erreur ! Un fichier que j'ai supprimé sur ma version de travail mais non sur celle de Github. C'est corrigé, et la mise-à-jour corrigera d'autres bugs aussi. Un grand merci ! :)
askavar 16 SEP 2023 a las 6:52 
@Sieur Fara : Par exemple les slaves ont deux tysiacha et les baltes deux maarahvas.
Sieur Fara  [autor] 15 SEP 2023 a las 8:46 
@AgedWisdom : This release is compatible with the last CK2 update.
Er, it's seems that missing localisations are bugging the game in english language
Sieur Fara  [autor] 15 SEP 2023 a las 5:45 
@askavar : Je te remercie pour ton message. Je viens de corriger pour les slovaques/moraves, mais je n'ai pas trouvé de tribaux qui ont des bâtiments en double. Pourrais-tu me préciser lesquels ?
askavar 14 SEP 2023 a las 12:54 
Je me souviens avoir joué à ce très bon mod il y a de cela plusieurs années, content de voir qu'il à été mis à jour.
Par contre j'ai remarqué un bug en 867 au niveau des tribaux qui ont leur bâtiment militaire en double ainsi que les sloviennes féodaux qui eux n'ont pas accès à leur bâtiment militaire.