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[Camera]
fFPGeometryFOV=100.0000
(change value to what you want. I think the decimal and the 0's have to be there too).
Not sure how high it goes but 140.0000 was the highest i went but it looked too high.
Usually the variables were fDefault1stPersonFOV and a fDefaultWorldFOV, one changing the environment and one affecting the viewmodel (arms).