Halo: The Master Chief Collection

Halo: The Master Chief Collection

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(H1) Halo 99
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Engine: Halo1
Game Content: Campaign
File Size
Posted
Updated
2.558 GB
Aug 30, 2023 @ 8:27pm
Mar 3 @ 8:22pm
11 Change Notes ( view )

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(H1) Halo 99

Description
Play Halo Combat Evolved like it's 1999!

This is a pretty straight forward mod that replaces weapons, vehicles, a.i., etc with the digsite mac 99, e3 99, and a few e3 00 tags!

I did not want to change core gameplay too much so most encounters are the same as they would be but with some I've added our friend the slug man to some fights and I hope he gives a nice extra challange with that darn particle beam!

- Marine colors have been altered to look more like the e3/beta marines

- Elites have been replaced with the 1999 elite and I tried messing around with changing their colors for different variants but it didn't work out too well so they're all the same color. Keepin it simple. Corpse elite is still the old corpse with the open chest in the c10 cinematic.

- Spartans have been added and they act like marine majors but with health and shield boosts and slight damage and rate of fire increases but they are far from being able to change core gameplay!

- Hud color changed to yellow.

- Vehicles. Okay so warthogs are now the e3 warthogs and rocket hogs have been added here and there. The scorpion remains in the game as there is an image floating around from back in the day with some 1999 cyborgs and what? what's that in the background? A scorpion tank! So I left it in so you can catch a ride or give a ride to your buddies still. But alas! the stealth tank is in as well, just like 20 feet next to the scorpion... so choose yo ride. Kestrel has now been added to c40 in replacement of the fly away banshee.

- 3rd person! Well unless you're using a pistol or sniper! Aiming in 3rd person is kind of strange and can be frustrating at times but I'm sure you will adapt to it. I've noticed your player's body has to be fully out of cover in order to make proper shots so sometimes in narrow hallways you might want to switch to a sniper or pistol! And looking down, the projectile likes to angle to the left a lot and I've tried a bunch of different ways to correct this but I kept running into other issues so I apologize but it's still playable!

- Scenery has been fumbled with. Sky boxes switched up with spasm skies. Trees have been also switched up with former 99 trees on TSC map.

- All weapon models have been replaced with mac 99 models and digsite weapons have replaced a few. Shotguns, snipers, and rocket launchers remain the same base gun but the models have all been changed. E3 00 digiste pistol added and the classic magnum is still there with its first person animation. Sniper does not have animations. Few mac 99 weapons with their 3D reticles have been thrown in but not all of them due to some being absolutely game breaking lol. 3D reticles are still blue for some reason but I'll keep messing with it.

- Weapons like the e3 00 pistol, assault rifles, and energy sword have been tweaked so they act more balanced. Assault rifles have slightly less grenade ammo and do slightly less damage as they're so accurate and ammo count is less than half of what it is in the original game. Energy swords should act more like energy swords. E3 00 pistol does only a little more damage than the regular magnum but less overall ammo, but is silent and has 2 levels of zoom.

- Major grunts and jackals have plasma rifles to add a bit more challange.

- Few things like muzzle flashes have been messed with so they look more like 1999 muzzle flashes. (big flash)

And I think that's it for this mod, again it is a really simple and straightforward mod that lets you play with (most) of the classic lost gems from a different era of halo.

Thank you to the Digsite Team for this one!
Popular Discussions View All (1)
7
Sep 15, 2023 @ 5:38pm
Where are reticles to the new guns I only get a black square anyway to fix this?
Spartan Arcadia
64 Comments
premiumburtsbees  [author] Mar 20 @ 12:47pm 
@Zelanaut i'll probably check them out and see if it makes it a little better. it is a shame that it's even a problem to begin with, it's like the one thing for this mod that I wish was fixed Lol
Zelanaut Mar 20 @ 6:49am 
Hey, with regards to fixing the issue with third person shooting, you could follow a similar approach to other third person mods for Halo CE and 2 where the crosshair appears above chiefs head instead of to his left or right. As far as I'm aware, no mods have really gotten the shooting to aim in the correct location outside of this solution (atleast for halo 1 and 2). Thanks for the mod!
premiumburtsbees  [author] Mar 10 @ 10:44am 
the test map? you have to subscribe to that
premiumburtsbees  [author] Feb 25 @ 8:58pm 
I pretty much copied the grunts fire behavior Lol but I can increase it a smidge
Gojira destructor Feb 25 @ 7:19pm 
Gave Two Betrayals a shot to see how the Jackals were. The good news is they are no longer murder machines with the Plasma Rifle lol the bad news is that their fire rate is a tad too slow? The Plasma Pistol jackals have a higher rate of fire than they do. Grunt Majors seem to have a good ROF for their Plasma Rifles, so perhaps reference their stats if applicable? Either way, thanks for looking into my feedback!
premiumburtsbees  [author] Feb 25 @ 5:32pm 
okay so I tweaked the plasma rifle jackals, changed the colors of the marines to a more beta looking color, took decal off warthog, made warthog muzzle flash bigger, and a few other small things but hopefully this doesn't have any problems but please let me know !
premiumburtsbees  [author] Feb 25 @ 11:03am 
that's a very good point I'll see what cutting their fire rate in half will do and maybe a 1/3 would be good I'll see thanks for the feedback!
Gojira destructor Feb 21 @ 9:30pm 
If I may: see if you can figure out how to tinker with the jacked firing rate that some enemies have with the Plasma Rifle, I've noticed many times that Jackals will just start firing them away like crazy even if they can't see the player. I think it might be them attempting to charge the Plasma Pistol they don't have? It also unbalances a few encounters since the enemy can just relentlessly gun you down with any pauses or breaks.
premiumburtsbees  [author] Feb 21 @ 9:58am 
also to anyone that has any ideas with fixing where the bullets go while in 3rd person I am all ears. still can't figure out why everything shoots to the left.
premiumburtsbees  [author] Feb 21 @ 9:57am 
@sgt stacker that would be pretty cool lmk how you'd want to send them