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Medieval Overhaul : LWM's Deep Storage Patches
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Mod, 1.4, 1.5
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2023년 8월 29일 오전 7시 39분
2024년 9월 12일 오전 1시 44분
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Medieval Overhaul : LWM's Deep Storage Patches

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Medieval Overhaul : LWM's Deep Storage Patches

Make sure your modlist is sorted correctly:
Medieval Overhaul(1.5)
LWM's Deep Storage
Medieval Overhaul : LWM's Deep Storage Patches
Medieval Overhaul haven't been officially updated , so please use the unofficial version.
댓글 27
姬酱  [작성자] 2025년 4월 10일 오후 12시 49분 
Idk
thesoupiest 2025년 4월 10일 오후 12시 41분 
Is this compatible with Shallow Storage?
姬酱  [작성자] 2024년 9월 12일 오전 1시 44분 
update
kittysmugglers 2024년 5월 21일 오후 2시 37분 
this mod causes empty shelves to appear white no matter what material used
CrackaJack 2024년 5월 17일 오전 4시 03분 
dutchman, appearantly an only child, certainly cant make you a better version- but he does like to bash people, which is a terrible practice.
also just ordinary player here, but i think this beeing a patch wouldnt actually have advantages.
"PatchOperationReplace" would do the same thing the mod does anyway, and im not sure if "PatchOperationAdd" would even make sense, despite using those would require you to rewrite the entire thing i think.. and since the def names dont change, any patch loading after this should totally work. you could add "MayRequire="random.mod" for additional things if you want to support more then this one mod
姬酱  [작성자] 2024년 5월 4일 오후 9시 51분 
It's not just practice, I'm just an ordinary player who encountered a feature that couldn't be implemented in the game, so I attempted to create it myself. If you can, please make a better version.
The Dutchman 2024년 5월 4일 오후 4시 59분 
These arent patches, you're just overwriting the defs. Which is terrible practice...
Type Writer 2024년 5월 1일 오후 5시 51분 
Okay, false alarm here. It seems like LWM's Deep Storage had a bad update, which has since been rolled back. Verifying game cache, and thus forcing the mod to update the correct version, seems to have fixed the issue. Sorry for bothering you, it just didn't occur to me to check upstream for problems at first.
Type Writer 2024년 5월 1일 오후 5시 23분 
Update: I've also loaded an earlier save, to test whether it might be related to my specific combination of research mods (I was worried that perhaps completing a research project might have somehow broken storage usage.) I can replicate the behavior on old saves, by dumping things out of storage and telling my pawns to pick them up, and they are just as unable to put things in baskets and boxes as in my current saves.
Type Writer 2024년 5월 1일 오후 5시 18분 
I'm having an issue where pawns don't seem to be able to use storage objects at all, any more. The objects are constructed, have capacity, and they're set to "Allow all," but the pawns refuse to hail them to the storage objects, saying "There is no empty, configured space in which to store it." They were able to use them earlier in the playthrough; I was using a food basket for a while (tribal start.) Basic zones also still work. But something appears to have been changed which completely breaks functionality, and I have no idea how I would even begin to diagnose this in detail. Is there anywhere I should send a modlist, or a player log? I'm also willing to test things if it gets the issue fixed. I'm using 1.4, but I've sorted my modlist as you've explained here, using the updated versions of Medieval Overhaul and Processor Framework.