F1® Manager 2023

F1® Manager 2023

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Spreadsheets to Help
Von D41400
I have made a few spreadsheets to help the community out and get the most out of the game.

https://drive.google.com/drive/folders/1seFkdNtHJPTiFiGX_MqF-Vw8vjVvDH8K?usp=drive_link



Development Template - I made this as a rough guide/template for people to modify and suit their own playthrough (There is three versions for one for 22 and two for 23)

The template for 22 and one of the 23 templates are similar and there is minor differences between them for the calendar and the other version for the 23 template has a few extra features with the help of Mike Takumi so you can see the costs for each part, how long each part is going to take and how many engineers you are using for each part.

If you want a more in-depth info regarding the R&D for either F1M22 or F1M23 Mike Takumi has done great write ups for both games.

F1M22 - https://steamcommunity.com/sharedfiles/filedetails/?id=2857964774

F1M23 - https://steamcommunity.com/sharedfiles/filedetails/?id=3011054831



Engine Wear - I made this for people to get an idea for when they should change engine components (There is two versions for one for 22 and one for 23)

Staff Stats - This is a easy one just to see how close your staff and drivers are from the maximum

Pit Crew Schedule - This one is more of a niche spreadsheet for F1M23 for people to optimise/plan over the season.

Setup Logger - For all those who want to keep track of the setups being used between drivers and over multiple seasons.

Points Standings - This one is for anyone to keep track of the drivers qualifying, race results along with average qualifying and race positions and also driver comparisons.

Drivers Starting Stats - This one is for everyone to get an idea of what drivers they what to pick at the start of their playthrough.

Keep checking the link semi-regularly as I'm always updating them.

If anyone wants custom version of any of the spreadsheets message me on Discord - the_berb1046

If anyone has any feedback or questions feel free to message me.
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6 Kommentare
Van Vath 14. Okt. 2023 um 13:17 
nice one, thanks D41400
One Trip 14. Okt. 2023 um 10:15 
Great help, thank you very much.
D41400  [Autor] 9. Okt. 2023 um 11:43 
DigitalTwisted use the accident column as a percentage corrector so if Engine 1 started a session at 77% you had a accident and it did 15% damage and along with the normal wear without crashing then use that cell to get you to the percentage shown in game

hope this helps if not message me on discord
DigitalTwisted 6. Okt. 2023 um 15:29 
Thanks very much for these dude. Question:

What am I supposed to be putting in the "Accident" columns on the Engine Wear sheet? It seems to be looking for a percentage but i've tried putting in the percentage the part shows after an accident but that gives me the wrong answer so I've just been guessing at percentages until it gives me approx the right answer
Reck 6. Sep. 2023 um 7:59 
Wonderful. :KneelingBow:
tatanka-mani 29. Aug. 2023 um 1:18 
Thank you very much !
Bruno