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If you want to just clown on the field constantly and forever, get your R&D to 4 slots as fast as possible, then I found best to use 2 slots to rotate Floor>Fwing>Rwing through and rotate the other 3 parts through the other two slots. Get your downforce up to 1st, after than then just move the sliders to the right enough to maintain 1st place for downforce and pump your drag reduction for more top speed. Once you have those both in 1st for the wings and Floor, then doing the rotate thing while keeping downforce and drag reduction to the right for general stat increases seems to keep the AI away.
Default action is intense design, it's the fastest way to keep pumping up stats
Once you have a few levels in CFD and WT upgrades, then you want to use your ATR hours in research (and only on Wings/Floor) since that's a flat bonus % addition to expertise
Otherwise, Research should only be used to offset regulation hits of 20% or greater on the effected stats and ignored on ones non impacted.
And don't let your other parts fall too much behind, Floor and Wings are about 65-70% of your pace potential, so keep them at/near top of field, but if you only focus those you'll start to fall off from the other parts getting bad.
"someone with just minor intuition and attention who is being realistic, but not full min-max, should be able to take Williams to a championship by season 3 with no trouble at all"
This describes me - except I wasn't even partial min-max, just looking at the numbers briefly. I kind of enjoy role playing 90s era Patrick Head and Frank (rip) but was hoping for more of a challenge...