Europa Universalis IV

Europa Universalis IV

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Anbennar Racial Buildings
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11.514 MB
2023年8月26日 19時11分
5月9日 8時52分
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Anbennar Racial Buildings

甜酵母 作成の 1 件のコレクション
Anbennar-PublicFork - MP English Player recommended submod collection
9 アイテム
解説
Anbennar Racial Buildings
+Anbennar16 Building slots
+12 idea slots

Note: For the latest beta, not steam version of Anbennar

Requires 70 tolerance (integrated) to construct, will add a small minority to the province (or change large if small exists), destroying will remove the small minority pop added. All national buildings, doesn’t impact province war score.

+Monstrous clan reform modifiers, technology triggering modifiers.

This amazing mod was originally created by @Petros and posted on Anbennar's submod channel, but unfortunately he did not follow it up or release it in the Creative Workshop. I completed the building, modified the text, localized display of racial tolerance, replaced a few old building ICONS, modified ai building logic and reset the effects, and added 16 building slot functions and UI and government building interface UI. At the same time, because it modified the technology from the inspiration I added the technology trigger correction technology function, and then added the monster reform trigger trigger correction, in fact, multiple submod integration.

Without changing the original province modifiers size, increase the length of the province modifiers version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3165187601

It can also make the mp province modifiers to restore the original size(mp 8.4 update enlarged this UI).

mp: https://steamcommunity.com/sharedfiles/filedetails/?id=2939497607

Improves the large list of pop modifiers crowding produced by this mod.
111 件のコメント
jules.smitt 4月21日 9時59分 
Yes, I think the conflict is between this mode and anbennar doge's ideas.
ɌƗȻꝀŦɆɌ 4月5日 0時02分 
@jules.smitt my guess is the submod you are using overrides the admin tech file, which this mod also overrides, so the buildings can't find their requirement so when you hover over the button the game can't display the requirements so it crashes
you would need to patch the adm tech file manually to reconciliate this issue
甜酵母  [作成者] 3月11日 1時00分 
No, but its province UI is the same as it is. Maybe you need a small modifiers version.
https://steamcommunity.com/sharedfiles/filedetails/?id=3165187601
BLUEA 3月9日 10時32分 
do i really need the public fork for this mod to work?
💖⎛⎝Silver Knight⎠⎞ 2月6日 23時27分 
Add support for dwarven knowledge and doges stuff please
甜酵母  [作成者] 2月5日 22時25分 
If you have more questions, you can send me a private message on Discord, @explosion_aoret.
甜酵母  [作成者] 2月5日 22時24分 
In short, it is your other mods that have disrupted its normal operation, not its own problem.
甜酵母  [作成者] 2月5日 22時23分 
That's not the problem of this mod, is it? It performed well in the test. The normal performance of the development and terrain requirements I uploaded as the last preview image.
jules.smitt 2月5日 13時57分 
Also, the game crash if my pointer hover on some racial building icon in the province window (not on the general building one though)
jules.smitt 2月5日 13時55分 
Hii, I'm a long time user of the mod and it appear it doesn't work namore. I'm currently in a game with Isobelin and I can't build any of the racial buildings, even though I have humans and ruinborn integrated. It also say "requires: (0)" for every building. What are the development and terrain requirements you were talking about ?