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[WYD] ElectricityPatch
   
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Mod, 1.4, 1.5, 1.6
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21 Ağu 2023 @ 8:32
13 Haz @ 6:30
7 Değişiklik Notu ( görüntüle )

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[WYD] ElectricityPatch

Monkey Magic tarafından 2 koleksiyonda
My Full Build [1.5]
199 öğe
Advanced Changes [1.5]
29 öğe
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A simple patch to that gates Electricity behind Smithing, Complex Furniture and Passive Coolers. Because logical progression is a thing.

Pretty much that, because how does one expect to make something like a generator without understanding the basics of smithing? Gonna hold that thing together with duct tape and bubblegum?

Other unlocks (and those that progress from Electricity) should really require an understanding of carpentry (I don't think there is a word for "furniture making" specifically, but carpentry is required in any case) and the last one is technically temperature control.

Additionally, should one be playing with Thermoregulation, or OwlChemist's Window mods, researches that should logicially apply from those mods are also added as requirements.

Anyways having fun with the added progression. This mod is especially good for Tribal or zero tech scenarios.
17 Yorum
zeus57007 11 May @ 18:20 
Yeah, nothing the mod author said was in a hostile way. They explained that they don't know, and said it might be possible that the progression mods might not be compatible. You are tripping wild, @p20 hammerpoints
Monkey Magic  [yaratıcı] 30 Nis @ 14:03 
@p20 hammerpoints Um, what? Nothing I said was hostile though Oo
p20 hammerpoints 30 Nis @ 14:00 
You got hostile very quickly and had this arrogant sort of attitude. You could've just said I don't know, and that would've been fine. Good riddance.
Monkey Magic  [yaratıcı] 30 Nis @ 13:58 
@p20 hammerpoints - I answered your question. This mod is a relatively simple one. It would be much easier for the author of Ferny's Progression mods - plural - to determine how/if this one change would impact their work than for me, who'd have to test all their mods out one by one.

Not sure why you (appear) to have taken offence with my reply, but no harm was intended.
p20 hammerpoints 30 Nis @ 13:44 
Literally just asking.
Monkey Magic  [yaratıcı] 30 Nis @ 13:43 
@p20 hammerpoints - Given I had no idea what you were talking about, I looked it up. Those mods are super recent. You should be asking that author is their mods are compatible with this one.

For the record, this mod does exactly what it says in the description. If their mod changes this part of vanilla research, chances are they won't be compatible. But you could always just test if for yourself
p20 hammerpoints 29 Nis @ 13:05 
Is this compatible with any of Ferny's Progression mods?
Monkey Magic  [yaratıcı] 7 Nis 2024 @ 5:37 
Please note, if you have a wall of screaming red errors, please either ignore them (not recommended) or disable all your mods, and repopulate them to remove any issues caused by the name changes in the 7th April 2024 update
Monkey Magic  [yaratıcı] 5 Mar 2024 @ 1:18 
Figured I'd keep the plaster theme for all my patches
FungalFish 22 Ağu 2023 @ 19:32 
Oh nevermind, your mod already has that as a byproduct. I was suggesting something that was already a feature lol