Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The resources provided in this map are really scarce. Apart from the ammo piles in the safe house and the evacuation point, I've never successfully found an ammo pile along the way. The evacuation point only provides one first aid kit. The entire map did not generate any melee weapons. Additionally, there are some places in this map that feel abrupt to me, such as: the stairs leading to a ceiling without an exit, using electricity to blow up walls, and hanging logs as bridges.
Fucking trash
Fucking few items
Fuck you
but the train
the train is the 2nd most disrepect Ive ever seen from a map, besides the disrepect map itself.
map doesnt spawn molly, so we have to carry gas cans. bots dont carry gas cans, so single player has to do it. but map spawns A COMMON AT THE FUCKING ENTRANCE, taking away the 0.5s margin to get into the fucking room. but then when we do get into the room, there's A FUCKING TANK inside.
I like the train idea, but cut its speed by 10% and map will be perfect.
overall 7/10 (chap 1-2 9/10, chap 3 -100/10, finale 8/10. no math here)
difficulty broken train/10