Escape Simulator

Escape Simulator

149 ratings
Arthur Conan Doyle's Legacy
   
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Type: Room
Number of players: Singleplayer
Play time: 45+ minutes
Difficulty: Hard
Language: English
File Size
Posted
Updated
211.543 MB
Aug 20, 2023 @ 12:36pm
Sep 6, 2023 @ 8:17am
7 Change Notes ( view )

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Arthur Conan Doyle's Legacy

Description
A Sherlock Holmes Map.
This room is based on 4 medium-length novels by Sir Arthur Conan Doyle, who created the most famous detective Sherlock Holmes. You have to break the code before entering Arthur's workshop and immerse yourself in unique experiences with his two fellows.
This room is intended to compete in build-a-room-submission. As time running short, it had to be published without sufficient test. Please feel free to question and report any issues during your play, I'll do as much to fix them as I have devoted in making the room.
Popular Discussions View All (2)
9
Sep 10, 2023 @ 8:09am
Bug Report
FrostyBeak
2
Aug 21, 2023 @ 5:06am
Video Walkthrough
FrostyBeak
15 Comments
FrostyBeak  [author] Dec 14, 2024 @ 4:28am 
@Chikara Thanks for playing. It's been a year and more since I created this one. I played it again, found it a bit tricky, onerous and sometimes puzzling:steamfacepalm: Anyway, let's move on!
Chikara Sep 23, 2024 @ 11:29am 
This is a very ambitious map where you have really used the possibilities of the room editor. Great style and some really interesting puzzles! Some things I do not get, like the point of the height squares since the code is given, or how to figure out which coal cart should have what coal.

The biggest issue, for me though, is the fact that it gradually activates things that was not interactable before. Sometimes the areas light up after a sound cue, but sometimes they don't. If I have already tried clicking on something and nothing happened, I will not try again, but then a few moments later, they are activated. Like the barrier in the puzzle going down after picking up the ring. I figured that one was done and suddenly I could do more.

No doubt this is very well made, the train of thought was not just how I think so I struggled. :)
FrostyBeak  [author] Sep 2, 2023 @ 7:41am 
@deep6blue Good point that I should have considered to exercise before. Of course the BGMs match the ambience but I have added 2 buttons to toggle them. Thanks.
deep6blue Aug 30, 2023 @ 3:43pm 
Please turn the music off. Or at least tie it to the Escape Simulator "Music" function so it can be turned off/or down based on the user preference. There is no reason for the music.
FrostyBeak  [author] Aug 28, 2023 @ 7:18am 
@K8sparrot Well, I happened to spy on you when I entered our private message channel on discord. There is always a state of which game you are playing and headline of map.
Thanks for being positive about my map!
k8sparrot Aug 27, 2023 @ 7:01pm 
Oh my, that is a complex and challenging map! I did need the walkthrough but not for everything - there were just a couple of things where I wasn't sure how to do the mechanics of the puzzle. Amazing work - thank you!!!!!
k8sparrot Aug 27, 2023 @ 2:56am 
Thanks FrostyBeak - I must find out how to spy on people playing my one and only room! I did carry on but I'm so slow I had to leave to feed the "littlies" - will try again over the next few days. The room is amazing though!
FrostyBeak  [author] Aug 27, 2023 @ 12:35am 
@k8sparrot Hey! I just caught you playing my room on discord. What a coincidence.
I met this issue several times in my test. It is because you turned the indicator too fast to show on/off. The trigger behind it could just in time to respond to "on enter" event, which is to show, but no time for "on exit", which is to hide. For reversing it, you could just move the indicator through the screen back and fro as fast as you can.
k8sparrot Aug 26, 2023 @ 11:43pm 
I have a problem in the first room where - as a result of pfaffing around - I have all 4 icons showing on the gear/turntable puzzle at the same time, as in they overlay each other - I had to use the walkthrough to understand which turntable related to which icon . I'm carrying on though!
FrostyBeak  [author] Aug 25, 2023 @ 8:10am 
@CinnaMon Thanks for your feedback. I am glad that you enjoyed the 1st and 2nd room while the 3rd one is the full swing part.
And I am sorry that you had trouble with some puzzles. 1) The cage was used to make you finish the ring part first for there was an intended order as 4 posters went. I used a cage instead of Logic simply because it corresponded to the destination of J.H Totem, which makes sense. Maybe I will replace it for a Collider Logic. 2) Among the prop behaviors, there are such options as turnable, button, dial and drag target sharing the same cogwheel cursor when your mouse is hovering. The latter one (drag target) is easily mistaken for something interactive. Though I really need this one to display the descriptive name of items, I will consider to reduce it to less confusion. 3) This might be an occasional issue for my horse was static during one of my many tests, but it only happened once and I chose to ignore it.