Bomb Rush Cyberfunk

Bomb Rush Cyberfunk

135 ratings
How to mod Graffiti
By Hang
I'll be going over how you can mod (replace) graffiti with your own. This process applies to every other texture as well i.e. Character skins etc etc
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Getting started
You'll need the game (duh) and UABEA which you can download here: https://github.com/nesrak1/UABEA
This is the software we'll be using to open the asset bundles and import our own textures with.
Funky prep
Very important is that we need to pick out what Graffiti we want to replace. I have all Graffiti that's included in the game uploaded here[drive.google.com] just pick the one you want to replace. Once you have that it is very important that your Graffiti has the same resolution (Small = 256x256, Medium 512x512, Large = 1024x512, XL = 2048x512. The filename has a S/M/L/XL in it so you'll know what is what) The filename of your Graffiti does NOT matter. But remember what filename the graffiti has that you want to replace, you'll need it later.
Importing your file
Now that we have everything prepared you can open up UABEA.
It should look something like this:


Now click on File>Open and select your BRC directory
If you don't know where that is, right click the game in your library. Then Properties>Installed Files> Browse

To find where the game stores the assetbundles go through Bomb Rush Cyberfunk_Data>StreamingAssets>Assets then click on the "graffiti" bundle.

You'll be greeted with this popup, press"Memory":



Next you'll get a view like this, press "Info":



Now things get a bit more crowded but don't let that stop you. Click on the name column to sort all assets by name and then scroll until you reach the files called "grafTex". Here look for the graffiti you want to replace. In this example i will replace grafTex_S0 (Which is Red's tag). Click on that asset and then the Plugins button to the right.


After you clicked on Plugins you will be greeted with the choice between "Export Texture" and "Edit Texture". We want to edit the texture of course so we click that and then "Ok". Next pops up a new window where with a "Load" button on the bottom. After clicking that you can select your Graffiti file for import. Click "Save" next.
Back in the overview you wanna go to the top left File>Save. You can close the Window after.
Now back to the main window of UABEA click File>Save AGAIN and you'll be all good.
All done!
That's it. You did it! Now go find your graffiti in game and admire it


With this newfound knowledge you can basically edit any texture inside this game (Most importantly character skins). You're also able to export pretty much everything but i will provide many assets in my google drive here[drive.google.com]. Expect some more folders after i finished the game :P

Now happy modding and remember.
No weak ♥♥♥♥.
30 Comments
CursedHex Jan 1 @ 8:14am 
so i did everything this guide said and my graffiti is blank if anyone could help would really love that
special fx Dec 8, 2023 @ 2:19am 
helped tons! this works with modded in characters too
BLACK★STAR Sep 4, 2023 @ 2:00pm 
Any way to change the names of the graffiti as well?
L33T CITY Sep 3, 2023 @ 6:19pm 
Clutch tysm!!
Akira Nishikiyama Aug 26, 2023 @ 11:18pm 
this got me into modding the game tysm!
Wilaeus Aug 25, 2023 @ 6:32pm 
Thanks so much! This is awesome. I also tested whether textures can be edited while the game is open, and we can! Just swap areas and the new textures will load :steamhappy:
BigTinz Aug 24, 2023 @ 11:26am 
Great, easy to follow guide. Thanks for the the reference images, as well.
charliefigurefantasy Aug 23, 2023 @ 1:55pm 
Do you have a guide for how to change models?
Hang  [author] Aug 23, 2023 @ 12:07am 
For anyone having issues or questions please join the Developer Discord as i find it a bit difficult to communicate here :cancyman:
Dirty Dan Aug 22, 2023 @ 4:10pm 
Farran Height that shouldn't be happening