Rivals of Aether

Rivals of Aether

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Mako, the Necromanta
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Aug 17, 2023 @ 8:51am
Jan 14, 2024 @ 8:52pm
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Mako, the Necromanta

Description
Zato-1 as Manta Ray puppet character


Message from RED: Many thanks to PJ for partnering up with me on this couldn’t have done it without him. Check out his other characters while you're here!

RED/Vitrial is the main dev of this character
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Mako: The Necromanta


Mako is a jack of all trades fighter, while his normals are on the shorter side his varied movement options and skeleton underlings make up for it in spades. He and his skeleton can easily extend combos for huge damage if you bounce the enemy back and forth between them just right and when back in neutral he has a swathe of options to stuff out any approaches. Be mindful however, without his skeleton Mako is a sitting duck with a large body and predictable recovery.


Gimmick: Skeleton


Mako can summon a skeleton with 1 HP onto the battlefield that he can control in tandem with himself when Mako moves, it moves when Mako attacks it attacks, barring some important exceptions. While Mako is crouched, holding left down or right down will move the skeleton left and right. Important to note, skeleton attacks work off of “Negative edge” meaning a skeleton attack comes out AFTER you let go of the joystick and attack button at the same time. This means that as long as you hold down the attack button whatever joystick direction you input won’t send the skeleton’s attack out until you let go of the attack button. Another exception is that if you have your controller set up so that tilt attacks are on the right joystick any attacks made with tilts or aerials will not register as a skeleton attack input.  


The skeleton moves mostly like a normal character would. However it does have its set of limitations the Skeleton can:
  • Wavedash
  • Waveland
  • Double jump


“Airdodge”: we’ve coined this to be an air-dash, it sends the skeleton farther than a normal airdodge and any aerial used during airdash will carry the momentum of said airdash. However it doesn’t gain invulnerability like a normal air dodge.


The skeleton can not:
  • Parry 
  • Wall jump
  • Use specials of any kind


Skeleton Normals


sJab/Mako Jab: The skeleton does not have a jab. 


sFtilt/Pierce: The skeleton launches two attacks using two separate skeletons


sUtilt/Rainbow: The skeleton rides on the serpentine body of the mighty Orouboros and sends out multiple hits in a row. 


sDtilt/Oppose: The skeleton slowly walks forward with a magical shield guarding it after a time, the skeleton will release the shield and send out a flurry of magic shades that hit multiple times. If an enemy hits the shield before time runs out the skeleton will release the shades then.


Skeleton Aerials


sFair: the skeleton opens up its chest to let loose a pair of magic hands that hit once upon exit and a second time after clapping together.


sUair/Rainbow: The same attack as sUtilt, you can throw it out multiple times but you’ll slowly lose height over time.


sDair: A set of chains lock the skeleton in place midair allowing it to kick directly beneath itself.
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Parrying a skeleton attack will cause the skeleton to go inert and for Mako to enter parry stun.


If Mako is performing an action the skeleton can still move and attack all the same. This comes in especially handy for things like using Mako’s strongs and defending him with the skeleton at the same time.


Mako Specials


Nspecial: Switch
Mako can activate or deactivate the skeleton


Nspecial Hold: Detonate
Mako can set a timer to blow up the skeleton
When a detonation completes in the air a multi-hit explosion happens. When detonated on the ground the same detonation occurs but in the skeleton’s place is the Maiden.


Skeleton Maiden:
The skeleton maiden stays in place for 10 seconds, enemies that touch it are snared


Simul-Switch:
When Mako is mid-attack excluding strongs he can switch the skeleton on or off by pressing neutral special


Uspecial: Drill 


Mako stalls in place and sends out a trail of glyphs, he then follows this glyph trail as a multi-hit drill. You can:
  • Press and hold Uspecial and release at your desired distance
  • Press Uspecial and let the full trail run its course
  • Press Uspecial then press again at your desired distance


Fspecial:Airwalk


Mako can toss the opponent or skeleton after running forward
If Mako runs into the stage wall he’ll bonk against it, ending the Fspecial and giving him some vertical height. You can only bonk once per air time.


Dspecial: Recall


Mako calls the skeleton to his location


Glide


Mako can glide for a short duration by pressing and holding the jump button. 
Mako’s Bair and Nair carry some of the glides' momentum if you are holding jump and attacking at the same time. 


Notable Normals


Nair


Nair has an early pair of hitboxes and a late sweetspot


Dair


Mako launches downwards. If the sword touches the stage he’ll ride forward for a moment.


Ftilt


When wavedashing Ftilt will slide farther


Dash attack


Press and hold dash attack to make it go farther and faster. You can jump out of it or wavedash out of it.


Taunt: Pilot


Mako begins chanting and floats in place Mako will now be completely inert until you taunt again. You can now control the skeleton separately from Mako.


Pressing down + taunt will give you his actual taunt.


THE MOST IMPORTANT ABILITY


If you do taunt THEN down instead of taunt plus down you can get the skeleton to taunt independent of mako meaning you can BM the hell out of your opponent by having the skeleton laugh at them while you’re still able to move around and read them like a book! >:)


36 Comments
Colbx Aug 28, 2024 @ 2:53pm 
There is one bug though... The character turned into an X and everything else related to the character was X
Colbx Aug 28, 2024 @ 2:52pm 
This character is really good... It's like a better and more difficult forsburn
Pikapops Feb 5, 2024 @ 9:18am 
This LORE
:steamsalty::steamsalty::steamsalty:
10/10 (with a side of sad salt)
wana see
Benrizzle Jan 8, 2024 @ 4:14pm 
Super interesting design that has a high skill ceiling while still having great normals to press. Very sweet.
champagne.daniel Dec 17, 2023 @ 9:26am 
hoping this one wins. def my fav
AshValanor Dec 15, 2023 @ 7:27am 
illidan :steamhappy:
Dolphyn Dec 11, 2023 @ 9:27am 
wow, this completely subverted my expectations. he feels really nice, though I need to figure out the puppet aspects. even just his base movement and normals feel great to throw out and hitfall. his design and name are very clever. would be a great new take on the rivals lore if he got in!!
velcro crucifixion Dec 8, 2023 @ 8:01pm 
very cool character design wise, been having fun figuring him out and playing them against friends

would be happy to see this one win the contest
Sorubento Dec 5, 2023 @ 11:49pm 
Happy to see that this character is now being entered in the contest! Have you considered adding anything for the lore/writing part of the contest? The character doesn't quite fit neatly into Aether as things are, but I think that could be worked around with a bit of writing and tweaking.

Either way, I'm rooting for this one so far. Easily my favorite of the entrants I've seen. :lunar2019grinningpig:
Gandrake Dec 5, 2023 @ 3:28pm 
The contest is between this and Flo so far.

I think the only thing that might make this lose is that Mako here doesn't have a clear element to fit the theme of the game unless you say water since he's a shark.