Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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Unit Expansion [Needs update]
   
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582.344 MB
Aug 14, 2023 @ 9:20am
1 Change Note ( view )

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Unit Expansion [Needs update]

Description
not my mod this is a port from nexus mods by Kazuiyo

The following units are now recruitable


Templar Knights Cavalry -
Available to Western Europeon, Spanish, Norman, Hungarian, Recruitment pools.
New requirements - Christian Ceremonies

Templar Knights Infantry -
Available to Western Europeon, Spanish, Norman, Hungarian, Recruitment pools.
New requirements - Christian Ceremonies

Teutonic Knight Cavalry -
Available to Provinces with German Culture.
New requirements - Christian Ceremonies

Teutonic Knight Infantry -
Available to Provinces with German Culture.
New requirements - Christian Ceremonies

Halberdiers -
Available to Western Europeon, Spanish, Norman, Hungarian, Default, Western, Norman, Teutonic, Nordic, Byzantine, Baltic, Slavic, Recruitment pools.
New requirements - Castle Guards

Crossbowman -
Available to Western Europeon, Spanish, Norman, Hungarian, Default, Western, Norman, Teutonic, Nordic, Byzantine, Baltic, Slavic, Recruitment pools.

Pavise Crossbowman-
Available to Provinces with Italian Culture.

Highlanders -
Available to Provinces with Scottish Culture.

Flemish Pikemen -
Available to Provinces in Flanders
New requirements - Castle Guards

Mamluk Light Cavalry -
Available to Arabic, Berber, Saracen, African, Recruitment pools.
New requirements - Ceremonies

Ghulam Heavy Cavalry -
Available to Arabic, Berber, Saracen, African, Recruitment pools.
New requirements - Ceremonies

Other miscellaneous changes -
Unit manpower has been given a %20 manpower increase from 10-12. Why? I think infantry should be better at sieging castles rather than cavalry.
Because infantry have a larger unit size than cavalry this further increases the effectiveness of using infantry/archers based armies to siege towns/castles rather than cavalry based armies. (Large Unit Size Only)
Catapults no longer require the knight to have the siege craft skill -This allows the ai/player to field more catapults in their army which i rarely saw previously.
Additional troop upgrade can transfer to crusader armies. - Made this because %100 of the time my crusader general loses.
+5 Base Moral
Cavalry default formation changed to line - Personal preference.
Popular Discussions View All (1)
0
Oct 18, 2023 @ 2:24am
unit expension mod
eric_le_rouge500
4 Comments
NeoBuzantinos Oct 31, 2023 @ 11:11pm 
Any news for update this mod?
eric_le_rouge500 Oct 18, 2023 @ 2:21am 
hello I play France I have a Christian ceremony but the templar units do not appear the mod does not work?
Jorge Aug 23, 2023 @ 2:34am 
Me neither.
IZI Aug 14, 2023 @ 1:31pm 
can t see the mod in the game