Jagged Alliance 3

Jagged Alliance 3

52 ratings
Misc - Tactical AI
   
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125.949 KB
Aug 12, 2023 @ 12:28pm
Aug 31, 2023 @ 8:13am
15 Change Notes ( view )

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Misc - Tactical AI

In 1 collection by mariOlof
Mario's JA3 Overhaul
10 items
Description
Check My Other Mods Here:
mariOlof's JA3 Overhaul


Key Features (Check ChangeLog for More Info):
  1. Create new AI for each type of enemy role. (e.g. sniper, gunner, flanker)
  2. Enemy will hide and be stealth, even ambush sometimes.
  3. Enemy will have more dynamic actions based on combat situation.
  4. Enemy will use HE 40mm and HE shell, and load different ammo based on their role.
  5. The "Tactical AI" may extend the length of combat time.
  6. Should be save file friendly.


# Note
  • It is a simplified version of my mod "Tactical Enemy". If you like this mod, please try that for full experience.
31 Comments
LionCat Mar 25 @ 11:32pm 
This mod is Remastered by TACTICAL AI PROJECT with full compatible support of all other major weapon overhaul mods. :JA3dogtag::JA3medal:
uberjammer Dec 22, 2023 @ 6:04am 
Author says to use this mod instead of their other more complete AI mod. Comment was Dec 21.
zenblack Dec 20, 2023 @ 12:45pm 
Update?
Echo Nov 23, 2023 @ 4:52pm 
Same question as rato. I know there were some AI-related changes in the patch(es) since August.
rato Nov 11, 2023 @ 7:35pm 
is it working well with 1.3?
Zacarías Satrústegui Sep 13, 2023 @ 3:01pm 
I have no problems using Timmehs weapons and this mod. ToG idk what it is.
dinglebop jones Sep 13, 2023 @ 11:02am 
@mariOlof do you know if this is compatible with ToG and Timmeh? I assume it would just pull whatever loadouts are already available, and I saw the enemies are correctly using Thompson SMGs from the demo mod, but I wanted to double check before installing one of them
SEAGULLROCKSTAR Sep 7, 2023 @ 1:51pm 
im getting a endless torrent of 40mm Flashbangs every battle. and no HE.

I had loaded tactical enemy at first but i saw the changenote about weapon components and i switched. I have personal mods that tweak them already. also possible reason. Maybe. Nothing ive made goes beyond basic param tweaks though.

Totally possible that its because i loaded it midway through or that theres another conflict though.

Are there any obvious incompatibilities im missing?

The rest seems to be working as intended. combat is way more fun now.
mariOlof  [author] Aug 30, 2023 @ 10:26am 
@DabHand That is true, and I already removed this for some units. But it might cause AI to keep shooting in a "good" position and not advancing.
DabHand Aug 30, 2023 @ 10:11am 
Looks forward to testing this.

Is it true that the number of attacks/shots by enemy is capped (typically 2 max) regardless of remaining APs?

Have you considered removing it :D