Stellaris

Stellaris

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NGM Traditions and Ascension Perks
   
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24.597 MB
Aug 11, 2023 @ 10:43pm
Dec 5, 2023 @ 9:12pm
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NGM Traditions and Ascension Perks

Description
Attention
This is the stand-alone version, a mod that separates the traditions and the session park from the NGM2.


Description
    []Add more than 30 traditions and ascension perks each for more advanced national directions!



About the Development Team
As a production team that enjoyed creating mods, we were driven by the lack of variety in vanilla national focuses and ethics. We proposed ideas and were expelled from official wiki, leading us to dive into the workshop.
However, we are not the type to settle for mediocrity. With determination and daring ideas, we make the impossible possible and crush (create) massive bugs. We are the fearless A-Team of creation!
(Voice actor: Michio Hasama)



Language Support
English Contributors: FLBlagg
Chinese Contributors : ChatGPT & DeepL
Ukrainian Contributors : Surgiu Varg

If you can translate it into Chinese, Ukrainian, or any other language, let us know!
You can also ask us to do a pull request on GitHub!



Update History



2023/12/06 3.10 is now supported & bug fix
2023/10/03 Ukrainian localization addition & bug fix
2023/09/20 3.9 is now supported
2023/08/17 Localization correction, event correction on completion of vanguard
2023/08/14 Chinese translation added
2023/08/12 This is the stand-alone version, a mod that separates the traditions and the session park from the NGM2.



Mods I've Made
New Government Mod 2

NGM Traditions and Ascension Perks

UI Overhaul Dynamic for NGM2

Give Technology & Fleets

Give Technology & Fleets for Gigastructural Engineering & More (3.7) Patch

Additional Districts And Buildings

Additional Districts And Buildings (No UI Fix)

New Government Mod

Magical Discoveries (Under development)



The author would be delighted if you could give a thumbs-up, favorite, or support!


https://paypal.me/RooT0616?locale.x=en_US
33 Comments
knodel May 8 @ 10:22am 
Just FYI, I am getting a lot of errors from the English Localization

Illegal break character (utf32=70) at line 134 and column 134 in localisation/AAR_l_english.yml
Expected quotation mark (") at end of line 34
Expected quotation mark (") at end of line 1256
Expected quotation mark (") at line 3009 and column 18
Illegal break character (utf32=73) at line 3212 and column 400
Illegal break character (utf32=73) at line 3213 and column 247
Illegal break character (utf32=65) at line 3244 and column 394
Illegal break character (utf32=73) at line 3778 and column 399
Illegal break character (utf32=68) at line 4367 and column 81
Expected quotation mark (") at end of line 4373
Illegal break character (utf32=1995) at line 5629 and column 50
red5ryan Feb 2 @ 5:24am 
So looking at the legal tree, none of the policies show up on the list. Is that intentional? Also the piracy suppression aspect of the tree is set to decrease piracy suppression instead of increase it, which only makes piracy worse.
Baba Yaga Jan 9 @ 6:14am 
Hello, Happy new Year to everyone. Thank you for providing us with such a nice mod sir. I have a request if it's possible. Can pop jobs from traditions create different type of workers depending on organic, hive or machine? To be more specific i have for example a hive empire and have taken Memory tradition. Memory 2 tradition provides with Death chronicler jobs that are specialists and no complex drones. That means that they have an upkeep of consumer good that i don't produce as a hive empire. Is there any solution to that? Thanks for your time.
daikawa Dec 15, 2023 @ 12:39am 
伝統で追加される政策が追加されない不具合があります。
Root  [author] Dec 6, 2023 @ 10:22pm 
おそらく3.10に対応できました
Probably 3.10 is now supported
也许可以支持 3.10 版。
Root  [author] Dec 5, 2023 @ 8:29pm 
We're getting ready to update it today.
I need some time.
今日からアップデートの準備してます
時間が欲しい
johnplan1235 Dec 5, 2023 @ 12:07pm 
please update?
syraphim777 Nov 18, 2023 @ 10:11am 
Numbers please?
Root  [author] Oct 19, 2023 @ 10:43pm 
@ZerkerDruid
Surely that's our bug.
We didn't think about what would happen if the country died.
I'll see what I can do to improve it.
VenomShadow Oct 19, 2023 @ 7:24pm 
I'm not 100% sure, but I think this mod is causing me a problem/experiencing a bug. It seems that two separate AI empires which I vassalized took Corruption traditions, and activated the Penetration tradition. This applied a modifier to my empire causing +20 crime on all planets (each.) But then when I integrated these vassal empires, the modifier did not go away, leaving me permanently stuck with +40 crime.

Hope this can be fixed b/c I really like the traditions and ascension perks added by this mod, but after I finish this playthrough I'm either going to have to disable this mod until it's fixed or create a custom version where I just remove Corruption traditions. Anyways, thanks for hearing me out and for your work on this mod.