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Gene Extractor Tiers
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Mod, 1.4, 1.5
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4.506 MB
7 AGO 2023 a las 6:42
14 FEB a las 13:46
47 notas sobre cambios ( ver )
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Gene Extractor Tiers

En 1 colección creada por RedMattis
Red's Workshop Mods
37 artículos
Descripción
Summary

This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available. An improved version can also extract archite genes.

At default settings it will extract one gene every 8 days without applying Genes Regrowing. You can simply leave a character in there and as long as the power doesn't go out, and they have food, gene packs will keep being produced.

If there is no food or power is cut they will die after 2 days, same as with the vanilla Biotech Growth Vats.

Features


The mod contains Gene Vat Extractors. You load a character into the vat and supply it with nutrition. The vat will then slowly extract genes from the person in the vat, preferring genes you don't have singles of (a gene pack with that gene and nothing else).

The Vat can spawn one of three types of genepacks.

  • Singlepack [40%]: A gene pack with a single gene you don't already have in a singlepack
  • Multipack [45%]: A gene pack with 2-4 genes, at least one of which will be one you don't have in a singlepack.
  • Megapack [15%]: A gene pack with 3-16 genes, but otherwise as per the above.


If the extraction is too slow you can speed it up at the cost of additional resources.


The AI-Core Gene Extraction Vat lets you select which gene to extract. This option can be enabled for all extraction vats in the mod options if you prefer.

Bountiful Boring Baseliners
What is our gene-lab going to do with all these baseliners? Shame we can't grab some "human hands" from them to fix our clumsy pigskin medic...


If a baseliner (or pawn with nothing but hair and skin genes) is thrown into the improved gene extractors from this mod you will get special "Baseliner" genes from them.

Most of these genes can only be obtained from the extractor and the rest are very rare in trader/lab inventories.

Black Market Gene Nodes
Trade your spare genes or archite capsules for a few of these little prefab buildings. They contain a few irremovable genes from an unknown benefactor. No refunds.

These buildings are intended as a way to get a few common genes such as the poor, or awful skill genes, and get you started building xenotypes in the early game. A few of the archite-paid modules have some slightly more unusual genes though (especially with B&S in your modlist).



Customization
By default it takes 8 days to extract a gene. This can be changed to any value.

You can change the percentage chance of each genepack to spawn.

You can change whether all extractors can target specific genes, or just the AI-Core version.

Compatibility
Compatible with Vanilla Nutrient Paste Expanded so you can pour that highly efficient nutrient goop straight into their veins! ...er, or however that works.

More Gene Nodes

"Tired of hunting down exotic traders to find they are selling genes for orange skin, pig tails, and a weapon affinity for... Conversion Staff? We've got a prefect solution tailored for you!" - recoding found in abandoned VIPER lab

This addon mod adds significantly more gene nodes with pre-set collections of genes to use in your gene assembler. Unlike the ones from this mod the addon mod it does actually contain some of the really rare and useful genes. The cost for those can as you'd expect be quite steep.

https://steamcommunity.com/sharedfiles/filedetails/?id=3264344552

Recept Updates
New art by Phaneron!

Also a Tier 3 version that runs at 250% speed but requires an AI Persona Core and more Archite to craft.


Well, okay, I 'sort of' made the Tier 3, but I mostly just stole Phaneron's art from the T1 & T2.

-----------

2024-04-30

Added an option to split non-metabolic genes upon extraction into their own genepacks. This generally means cosmetic genes will end up in their own genepacks.



Mod Discord
[discord.gg][ko-fi.com]
Discusiones populares Ver todo (6)
4
14 FEB a las 12:53
Can't Target Some Genes (Bug)
Cyber
4
24 NOV 2023 a las 6:35
genes missing graphics
Deleted Profile
1
31 JUL 2024 a las 10:08
Nearby gene banks
Müslibär
317 comentarios
mr0wnpie 7 JUN a las 12:22 
Anyone else having troubles with the Gene nodes not linking to the gene assembler?
Raptor 18 MAY a las 13:04 
What is the problem with cherry picker? "it is bugged" means what?
莫名某某 13 MAY a las 3:08 
Black Market Gene Nodes A is not a "black market" at all. Can mod Settings be added to remove these buildings? pls. Just as others have said, cherry picker has no available version for 1.5.:steamfacepalm:
RedMattis  [autor] 1 MAY a las 23:49 
@thos grol
Oh, I thought that one worked, but I've admittedly not tested it myself.

@Ceron
I'll try to look over the power, etc. next time I work on the mod. :)
thos grol 1 MAY a las 20:04 
Rip, no cherry picker for 1.5 yet. The one that's out is bugged.
thos grol 1 MAY a las 0:27 
Your description says(I also think it's more interesting if you can't craft them. Anyways, disabling with cherry picker):

Black Market Gene Nodes
Trade your spare genes or archite capsules for a few of these little prefab buildings. They contain a few irremovable genes from an unknown benefactor. No refunds.

These buildings are intended as a way to get a few common genes such as the poor, or awful skill genes, and get you started building xenotypes in the early game. A few of the archite-paid modules have some slightly more unusual genes though (especially with B&S in your modlist).
Ceron 10 ABR a las 20:33 
If possible, I would suggest making the Overdrive extra power consumption not apply when the vat is empty.
RedMattis  [autor] 5 ABR a las 0:02 
@DonZekane
They are just intended as a way to get a few of the “common” vanilla genes. You may notice they don’t have the most useful genes like “Awful <skill>”

If you don’t like them you can always rely on the Cherry Picker to exclude them.
DonZekane 4 ABR a las 4:38 
Tbh I can manage with just *not building* the gene nodes, but still, the fact you can do that is an oversight.
DonZekane 4 ABR a las 4:38 
Why can I craft gene nodes? That completely defeats the purpose of extracting genes from peeps, or buying nodes from towns.