RimWorld
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Gene Extractor Tiers
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Mod, 1.4, 1.5, 1.6
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4.642 MB
7 aug 2023 om 6:42
9 jul om 14:57
50 wijzigingsnotities (weergeven)
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Gene Extractor Tiers

In 2 verzamelingen van RedMattis
Red's Workshop Mods
45 items
Red's Vanilla++
57 items
Omschrijving
[www.patreon.com]

Summary
This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available. An improved version can also extract archite genes.

At default settings it will extract one gene every 8 days without applying Genes Regrowing. You can simply leave a character in there and as long as the power doesn't go out, and they have food, gene packs will keep being produced.

If there is no food or power is cut they will die after 2 days, same as with the vanilla Biotech Growth Vats.

Features


The mod contains Gene Vat Extractors. You load a character into the vat and supply it with nutrition. The vat will then slowly extract genes from the person in the vat, preferring genes you don't have singles of (a gene pack with that gene and nothing else).

The Vat can spawn one of three types of genepacks.

  • Singlepack [40%]: A gene pack with a single gene you don't already have in a singlepack
  • Multipack [45%]: A gene pack with 2-4 genes, at least one of which will be one you don't have in a singlepack.
  • Megapack [15%]: A gene pack with 3-16 genes, but otherwise as per the above.


If the extraction is too slow you can speed it up at the cost of additional resources.


The AI-Core Gene Extraction Vat lets you select which gene to extract. This option can be enabled for all extraction vats in the mod options if you prefer.

Bountiful Boring Baseliners
What is our gene-lab going to do with all these baseliners? Shame we can't grab some "human hands" from them to fix our clumsy pigskin medic...


If a baseliner (or pawn with nothing but hair and skin genes) is thrown into the improved gene extractors from this mod you will get special "Baseliner" genes from them.

Most of these genes can only be obtained from the extractor and the rest are very rare in trader/lab inventories.

Black Market Gene Nodes
Trade your spare genes or archite capsules for a few of these little prefab buildings. They contain a few irremovable genes from an unknown benefactor. No refunds.

These buildings are intended as a way to get a few common genes such as the poor, or awful skill genes, and get you started building xenotypes in the early game. A few of the archite-paid modules have some slightly more unusual genes though (especially with B&S in your modlist).



Customization
By default it takes 8 days to extract a gene. This can be changed to any value.

You can change the percentage chance of each genepack to spawn.

You can change whether all extractors can target specific genes, or just the AI-Core version.

Compatibility
Compatible with Vanilla Nutrient Paste Expanded so you can pour that highly efficient nutrient goop straight into their veins! ...er, or however that works.

More Gene Nodes

"Tired of hunting down exotic traders to find they are selling genes for orange skin, pig tails, and a weapon affinity for... Conversion Staff? We've got a prefect solution tailored for you!" - recoding found in abandoned VIPER lab

This addon mod adds significantly more gene nodes with pre-set collections of genes to use in your gene assembler. Unlike the ones from this mod the addon mod it does actually contain some of the really rare and useful genes. The cost for those can as you'd expect be quite steep.

https://steamcommunity.com/sharedfiles/filedetails/?id=3264344552

Recept Updates
New art by Phaneron!

Also a Tier 3 version that runs at 250% speed but requires an AI Persona Core and more Archite to craft.


Well, okay, I 'sort of' made the Tier 3, but I mostly just stole Phaneron's art from the T1 & T2.

-----------

2024-04-30

Added an option to split non-metabolic genes upon extraction into their own genepacks. This generally means cosmetic genes will end up in their own genepacks.



Mod Discord
[discord.gg][ko-fi.com]
Populaire discussies Alles weergeven (6)
4
14 feb om 12:53
Can't Target Some Genes (Bug)
Cyber
4
24 nov 2023 om 6:35
genes missing graphics
8^y
1
31 jul 2024 om 10:08
Nearby gene banks
Müslibär
351 opmerkingen
jpinard 10 dec om 17:46 
What are the default values for this in mod options? I messed with the numbers and want to set them back to default, but there's no default button setting.

Thanks!
doctor_ninja2 1 dec om 6:19 
Also, "normal vision" (to counter nearsighted)
doctor_ninja2 1 dec om 5:52 
May i suggest an additional baseliner gene "human skin"
Felios 23 nov om 16:56 
I'm having a bug where extracting a gene from someone does not give them the "genes regrowing" debuff, nor does it kick them out of the archite gene extraction vat II. I could just forget about it and let it run and it would extract all of someone's genes without any downside.
Endorsi 12 nov om 2:39 
I tried the below suggestion and it didn't fix the issue of linking
https://gist.github.com/HugsLibRecordKeeper/ca2d8b4edd4430b299e6a91f308c7d6b
Endorsi 12 nov om 2:37 
I also had this issue, is there a way to force this higher when rimsort sorts?
ProfDrHamster 5 nov om 8:21 
Moving said mod higher up on the mod list fixed it ... so ... Yeah .......
ProfDrHamster 5 nov om 8:14 
The mod that causes it is "[FM] Gene Bank Expanded"
ProfDrHamster 5 nov om 7:59 
kicked out all other mods, and its a mod problem with another mod
ProfDrHamster 5 nov om 7:56 
the Gene Nodes do not connect to the Gene Assembler for some reason.