Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Oh, the inject genepack mod?
That mod isn't really something I've considered when designing this. I don't think I was even aware of that mod when I made it.
If you have a fully isolated copy of the gene somewhere then it won't show up as an option since presumably that gene isn't needed anymore. You only need one copy to craft a xenogerm after all.
If you don't select a target then it will pick one at random (preferring ones you don't have isolated)
I try to keep extracting "scarless" genes from one of my pawn, but after 2 time, the genes doesnt show on the list anymore, unless i put new pawn on with the same genes. And you must re-select target genes every time it finish, is it normal?
I have a Hussar inside the Vat and it works but it won't let me specify, Not sure if this is a mod clash from something else or not
The rest is amazing especially with all these customizable settings.