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Yes, and that goes for all my mods.
Yes, it has compatibility code for NPE. :)
@Misace
Verify cache to make sure steam actually has given you an up-to-date version of the mod. They should show up when you select the vat if someone is in it.
@specopsbarton
I don't actually see my mod mentioned in that stacktrace, I'd suggest testing first only with this mod, and then re-add your other mods in chunks until you get the error, that way you should be able to figure out which mod is incopatible.
Oh, and verify your rimworld cache in case Steam is at fault.
Looks like this: https://imgur.com/a/w8pGvi9
To be clear it is not the bubble effect, that still appears, I think it is the pulsing light effect since the ? fades in and out
https://pastebin.com/3mtgMRdZ
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ThingWithComps.InitializeComps () [0x0003a] in <9f1e970858404620af05148900af1df8>:0
- POSTFIX jecstools.jecrell.abilityuser: Void AbilityUser.AbilityUserMod:InitializeComps_PostFix(ThingWithComps __instance)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Please help. Thank you.