Crusader Kings III

Crusader Kings III

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Allied Rapid Reaction Corps
   
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Aug 6, 2023 @ 1:44pm
Mar 5 @ 4:28am
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Allied Rapid Reaction Corps

In 1 collection by Lost Nomad
Lost Nomad collection
24 items
Description
Are you tired of not being able to help your family, dynasty and friends, etc when they are attacked?

Deploy Allied Rapid Reaction Corps regiments to aid them in their defensive wars.

Compatible with AGOT, LOTR, POD and most if not all TC mods.


HOWTO
You can deploy ARRCs to aid in defensive wars when your family, dynasty and friends, etc are attacked via a simple character interaction.

See the screenshots for details.


ARRC forces
They consist of three types of special OP maa.
These forces are deployed to specific wars and will disband after the war is over.
They cannot be recruited.
The size of the regiments you can deploy are based on your own regiment size cap, but you can deploy as many ARRCs as you want to, so if your daughter is being attacked by the HRE then just deploy multiple ARRCs until you feel there are enough regiments to counter the threat.

Allied Rapid Reaction Archers
These archers counter all types of infantry and cavalry.

Allied Rapid Reaction Cavalry
These horsemen counter all infantry and archers.

Allied Rapid Reaction Siege
These siege are much better than stock siege units.


Why are they so OP man?
CK3 likes to leave us sitting on the sidelines wondering why the hell we cannot aid our children, grandchildren, niblings, lovers, friends, etc when they are attacked. I don't know about you but I would happily burn the world around my children if they were attacked.

The whole point of the ARRC is to help our loved ones to crush whatever aggressor is attacking them, and to do it quickly, to avoid as many casualties on their side as possible.
There are numerous maa in the game with different stats making it hard to balance a countering regiment to give the illusion of a fair fight, and the newly added accolade regiments are extremely OP themselves.

So don't complain to me about the maa being OP or imba, they are meant to be. Use the mod or don't, it's your choice.


Can the AI deploy ARRC?
No, only the player can deploy ARRC to help their loved ones.


Compatibility
save game compatible, safe to add and remove to/from existing games.
Of course ARRC is achievement and Ironman compatible.
ARRC does not alter any vanilla files so should be compatible with all other mods, including major TC mods such as AGOT, POD, etc though I can't guarantee the regiments will be as OP for TC mods, so I may have to adjust them if they prove too weak for the task.



Checkout my other mods
22 Comments
Lost Nomad  [author] Mar 22 @ 11:23am 
@hamletsdead
Also the ARRC are appointed to a war, not to a character.

So if your son has two wars ongoing, one against his sister, and one against his uncle, then you have to choose which war you aid him in. Once that war is over then the ARRC disband.

Meaning if you give him troops in his war against his sister, once that war is over those troops will disband, so they can no longer help in the war against his uncle.

You can ofc give him ARRC aid in both wars, so when one war is over the other ARRC will still exist for the remaining war.
Lost Nomad  [author] Mar 22 @ 11:19am 
@hamletsdead
Nothing happens unless you make it happen.

If your daughter attacks your son, neither have ARRC troops, unless you give one or both aid, then the troops are theirs to command as they see fit, the ARRC troops don't care who they are pointed at, an enemy is an enemy.

Similarly if your brother attacks your son and you give your son aid, then your son has ARRC troops that he can point at his uncle.
hamletsdead Mar 22 @ 10:35am 
Seems like a super-cool idea, but how does this work if I give titles to multiple heirs before I die and they start vassal wars against each other (e.g., sister attacks brother, or uncle attacks son, etc)? Does the Allied Reaction Corps ignore family infighting?
Lost Nomad  [author] Jan 9 @ 4:25am 
@LITVIN
"So don't complain to me about the maa being OP or imba, they are meant to be. Use the mod or don't, it's your choice.
LITVIN Jan 9 @ 12:21am 
On the issue of imba, the opportunity to help should include common sense, this is sending your possible army to help, naturally on your own, while the king should not weaken his lands, then there will be realism in this, but a magic army appearing out of nowhere is stupid, or introduce the mechanics of hiring in that territory for your own money, shelves available in random quantities to help with available funds, and then depending on your luck for the sake of realism.
PhazezGova Jan 7 @ 5:08am 
@Lost Nomand, thank you for your answer
Lost Nomad  [author] Jan 7 @ 3:00am 
@PhazezGova
ARRC is a player only feature.
PhazezGova Jan 6 @ 4:43pm 
Does the AI also use this feature and help your friends, etc., or is it only for us players?
Kudaria Oct 11, 2023 @ 8:01am 
I suspected that the way it was described but I just wanted to verify it. Thank you
Lost Nomad  [author] Oct 10, 2023 @ 2:17pm 
@Kudaria
No because you are not participating in the war, you are just giving them some troops to fight their own wars, they are essentially their troops

In some circumstances you could actually be involved in the war but in that case you get credit for what you actually do in the war, not what your ally does with these troops.