Crystal Project

Crystal Project

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Gargoyle's Roost Class Mod Pack
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Tags: class
File Size
Posted
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275.924 MB
Aug 5, 2023 @ 8:09pm
Jan 23 @ 3:54pm
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Gargoyle's Roost Class Mod Pack

In 1 collection by GargoyleGuy
The 101+ Class Collection
38 items
Description
This mod pack includes 6 new character classes that feel very vanilla. The Inheritor, Saboteur, Debonaire, Artist, Mortician, Sailor, and maybe more?

Speaking of more, the mod is currently in the middle of having the classes of Wave 2 being implimented. You can find a new npc in town at the open air market that can help you unlock them. Try bringing them something new you can get from fighting enemies and see what you can get.

It is recommended you use the beta version for this mod. (Or any mod really lol)

For those who wish to know, the Reference Flag of this mod is: GargRoost
31 Comments
Circe Feb 3 @ 11:51pm 
Not a bug this time!

The Quintar class's power scaling is kind of insane though. An imgur album with a selection of vanilla comparisons: https://imgur.com/a/Udlsela
Circe Jan 31 @ 6:52pm 
I'm so sorry I keep doing this.

Lil Punk costs 0 PP.
Circe Jan 31 @ 6:01pm 
You're probably tired of me by now~

the Stinkbug's description (in Preservist abilities) refers to it as a Stingbug (minor typo) and also includes a block of text about the Golem pet (more of an issue)
Circe Jan 28 @ 9:51pm 
Hey, it's me again, sorry!

Diabolist's Crimson Strings seems to have a targeting issue. It can only be cast on an ally, and applies an effect that makes the target attack an ally, so you're basically hurting your team to then make someone continue to hurt your team.

I don't know if it's meant to be a "burn health for an extra attack" thing or a "stop hitting yourself, stop hitting yourself" thing, but I don't think the current behavior is correct.
GargoyleGuy  [author] Jan 28 @ 9:29am 
... that little traitor! 😡 Someone has lost their cheese privileges for a week with that one! (Nah I ain't fixing that comedy gold)

Opening hand will be fixed in the next update. As for Guardian Skin... Oops. I'll have it fixed in the next update too. Your the first one I know of that unlocked the Stone Warden, so I've never come across that. (To be fair, I never ended up unlocking it either 🤣 shows me to double check my work next time)
Circe Jan 26 @ 8:33pm 
This one definitely seems like a bug though: Preservist's Food Thief ability (rat, start turn with a mugging) heals Zombies for some reason? Is it mistakenly flagged to invert vs. undead? It's not an elemental thing in my equipment at least, Silver Bow.

Thankfully the attack's weak enough it's not causing me any real issues.
Circe Jan 24 @ 11:17pm 
So, this one's not necessarily a bug, but Tarotista's passive, Opening Hand, only works until the character dies, because it's applied as a status effect.

This is a bit of a pain, but could have been an intentional balance choice due to the power of those spells. (combining The Tower with spell lifesteal is especially hilarious)

Also, unlocking the Warden unlocks the Guardian's Skin passive automatically, which reduces earth and non-crit damage taken. The issue is that the passive costs zero PP to equip even though it seems to be an unambiguous buff that's not a convenience feature (as with Learning) or cosmetic. Not sure if error or if there's a drawback I'm missing.
GargoyleGuy  [author] Jan 23 @ 3:32pm 
Thank you so much for your thorough bug reporting Circe! As of now, there is no clean fix for the Inheritor crystal. I have gone in and fixed formaldehyde to use the intended bleed status as its requirement. Must have gotten changed by accident late into development. lol. (Really thanks for this one) I have also taken the time to correct the opacity of the sick status! those opacities were supposed to be reversed. lol. As for the Antiquarian, I'm still troubleshooting her on the backend. She is wildly complicated so it may take some time. Until then, feel free to join me and other modders on the discord. There, you will have more direct communication and better response times. also its cool there :)
Circe Jan 22 @ 12:11am 
Sorry, probably the last reports for a bit: the Antiquarian will continue to take the shards from you if you talk to her with enough to unlock a class, even if you already unlocked the class. Always makes me hesitate to check in.

The Saboteur's Sick status effect makes enemy sprites almost invisible, in addition to having the (fully visible) thermometer effect. Is the transparency intentional?
Circe Jan 8 @ 1:03am 
Also, a less minor issue: Mortician has no way to inflict Deep Clot. Formaldehyde, which has a chance to inflict it, requires it to be already present. Is there an ability interaction that isn't listed or I'm not understanding?