Left 4 Dead 2

Left 4 Dead 2

565 ratings
Blue Archive Style HUD
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Game Content: UI, Textures
File Size
Posted
Updated
382.422 KB
Aug 4, 2023 @ 12:19am
Sep 23, 2023 @ 4:43am
9 Change Notes ( view )

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Blue Archive Style HUD

In 1 collection by Interneted
My HUDs Collection
8 items
Description
27/02/2024: I am starting to regret making this.

Description
This replaces your survivor HUD to a 2021 Blue Archive Style HUD, it's not entirely exact, but it should be similar. I tried my best to replicate most things with the original game.

Features:
  • The mana (I think?) mechanic of the game is changed to a health mechanic:
    1. For local player, the mana bar acts as a health bar, and the mana cost acts as a health counter.
    2. For teammate, the icon will get darken circularly just like the game. And just like the local player, the mana cost acts as a health counter too.
  • Removed the 4th teammate panel because it won't fit.
  • Includes custom progress bar, survival timer, and scavenge UIs.
  • Working timer on the top right of the screen.
  • Urik's custom crosshair support included (Check here for available custom crosshairs)
  • tomaz's CRHB support included (Check here for available radial health bars)
  • And more that I cannot explicitly explain....

I have a lot of ideas to make it better, but the limitations and disadvantages turn me off :(, you can ask me in the comments why didn't I do this and that.

Limitations:
  • Originally posted by tomaz:
    • When you're incapped, the radial health bar will only decrement once health reaches below 100.
    • When you die, there is slight bright parts of the icon, that's because the game internally sets the player health to 1 when you die for whatever reason.
  • If your teammates get punched off the map by a Tank and fall to their death, it may show some parts of the darken parts of the icon.
  • When your teammates are waiting to be rescued, the circular health bar will show half darken part of their health.
  • The item icons will not glow when you switch to them.
  • And more...

Notes:
  • This HUD is not guaranteed to work properly with a Steam Deck. L4D2 has specific parameters that are applied to certain UI elements when it detects that it's being played on a Steam Deck, since I do not own a Steam Deck, I am unable to check whether it looks okay or not.
  • This HUD was made in a 1920x1080 resolution, so certain elements may not look accurate at lower resolutions.
  • If you have survivor skins installed, the game might say that there are conflicts with this HUD, but everything should function as normal (some survivor skins have different named portrait texture files, which causes the survivor portrait to default to the original L4D2 one when incapped, not much I can do about it.)

    If you have conflicting survivor skins installed, make sure you subscribe to this HUD first and unsubscribe the survivor skins, then restart the game and resubscribe to the survivor skins you use and don't bother with the conflict. If you don't follow this, the default incapacitation panel will show instead of the survivor icon when you are incapacitated!

Credits

Enjoy, and report any bugs and issues if you find any, and anyone is welcome to make edits for it.
Popular Discussions View All (1)
5
Aug 22, 2023 @ 5:01am
Error White Textures
ミ★๖ۣۜLυηα★彡
49 Comments
Acheron Sep 21 @ 7:53am 
kinda sad this not work for resolution below 1920x1080
柚鸟夏official Aug 26 @ 6:14am 
I think it should be changed by replacing the black and white areas in the blood volume. For example, when adding blood, the white area increases, and when reducing blood, the black area increases
花園ゆりね Aug 22 @ 2:37am 
也就右上角计时有用,本体太粗糙,而且HP全满的时候头像居然是黑色.......难道不应该满血原色,掉血再变黑?
what the font?
E k t o s May 22 @ 6:02pm 
Can a Blue Archive HUD be made for Gmod?
King Of Lolis Apr 4 @ 11:52am 
as someone who never played cunny archive and never will
i must admit, this is accurate
所罗门的战神 Mar 13 @ 5:09am 
使用一段时间后游戏里面语言就会变成乱码还有白色方块,能修复一下吗
宝宝船 Jan 31 @ 5:05am 
4+ player (repeat character) server, death will cause white texture:reonion:
Interneted  [author] Jan 23 @ 4:13am 
Hello, sorry for not responding after quite some time.

It's a bit complicated to explain, what I mentioned on my previous comment is the textures and vmt code for the timer, to use it separately and put it in your HUD, you have open localplayerpanel.res and localplayerpanel_incap.res in the resource file and scroll down and find // TIMER, below that is all the code you need to copy paste on your custom res files (except TimeIcon and TimeBackground because that is the background of the this BA HUD).

This seems confusing, but the best way that you can understand is by playing around with resource file and see what they do (trial and error).

And feel free to add me or just comment on my profile if you have any further confusion. :)
No soy Sailor Moon Jan 20 @ 3:23pm 
Hello again, the stopwatch does not appear separately.
maybe this is the path in scripts/hudlayout
I am interested in the way to use the stopwatch separately
greetings from Argentina